Maybe it was the influence of Combo Week. Maybe not. Many of you must have been wracking your brains to come up with the best combo to take the Challenge with. Even though it wasn't necessary to build a combo deck, very nearly every submission was a combo, but given the card you had to work with that shouldn't come as too much of a surprise. It was especially hard this time around to decide which of the decks I thought really had a clear advantage over the other submissions. I used the same criteria that I've used in the past:
- Decks that focus on doing something and do it well
- Decks that have that little extra creativity or innovation
- And, in a pinch, whichever person gets me the e-mail first
So, without further ado, let's get to it!
Honorable Mention – Wishing Prophet
Matthew K-H came in with his multi-faceted submission. I might have given him a higher placing purely off of being an interesting submission, but his deck is trying to do so many things at once, I am going to have to split the difference and award it the Honorable Mention prize.
Sorcery (18)
4 Living Wish 4 Burning Wish 2 Call of the Herd 3 Journey of Discovery 1 Nostalgic Dreams 3 Browbeat 1 Time WarpInstant (3)
3 Shrapnel BlastArtifact (4)
4 Horn of GreedEnchantment (2)
2 Seismic AssaultLand (24)
7 Forest 2 Great Furnace 4 Island 3 Karplusan Forest 5 Mountain 2 Tree of Tales 1 Yavimaya CoastSideboard (15)
1 Azusa, Lost but Seeking 1 Eternal Witness 1 Uyo, Silent Prophet 1 Nostalgic Dreams 1 Browbeat 2 Time Warp 1 Dosan the Falling Leaf 1 Meloku the Clouded Mirror 1 Nantuko Cultivator 1 Waterfront Bouncer 1 Book Burning 1 Fireball 1 Boseiju, Who Shelters All 1 Dust BowlGreen (21)
4 Azusa, Lost but Seeking 4 Eternal Witness 4 Living Wish 2 Call of the Herd 3 Journey of Discovery 2 Nostalgic Dreams 1 Dosan the Falling Leaf 1 Nantuko CultivatorColorless (30)
7 Forest 2 Great Furnace 4 Island 3 Karplusan Forest 5 Mountain 2 Tree of Tales 1 Yavimaya Coast 4 Horn of Greed 1 Boseiju, Who Shelters All 1 Dust Bowl1 (1)
1 Fireball2 (15)
4 Living Wish 4 Burning Wish 2 Nostalgic Dreams 3 Shrapnel Blast 1 Waterfront Bouncer 1 Book Burning3 (24)
4 Azusa, Lost but Seeking 4 Eternal Witness 2 Call of the Herd 3 Journey of Discovery 4 Browbeat 2 Seismic Assault 4 Horn of Greed 1 Dosan the Falling Leaf4 (1)
1 Nantuko Cultivator6 (4)
4 Uyo, Silent ProphetCommon (24)
7 Forest 2 Great Furnace 4 Island 5 Mountain 2 Tree of Tales 3 Journey of Discovery 1 Book BurningUncommon (16)
4 Eternal Witness 2 Nostalgic Dreams 3 Shrapnel Blast 4 Browbeat 1 Nantuko Cultivator 1 Waterfront Bouncer 1 FireballRare (30)
3 Karplusan Forest 1 Yavimaya Coast 4 Azusa, Lost but Seeking 4 Uyo, Silent Prophet 4 Living Wish 4 Burning Wish 2 Call of the Herd 2 Seismic Assault 4 Horn of Greed 1 Dosan the Falling Leaf 1 Meloku the Clouded MirrorOkay, wow is there a lot going on here. He has “Turbo-land” going with 3 Azusa and 4 Living Wish to find Azusa and combo with Horn of Greed. He can copy Shrapnel Blast for the kill. He has a versatile controlling deck which can use Wishes to find the appropriate card to finish things off. Aside from all of that he also uses Seismic Assault.
What this deck needs to decide is what it wants to do. Does it want to focus on combo? Which combo? As an honorable mention, I use this deck because much of its ideas are present in the other three decks I'm going to feature – they however focus more on what they are trying to accomplish. This deck looks like it probably has a lot going for it, but it just needs to be nudged more clearly in one direction or another.
Third Place – Seismic Uyo
Michael Howell's deck is built using one of the ideas I showcased in the original article, Seismic Assault.
Creature (18)
4 Budoka Gardener 4 Sakura-Tribe Elder 3 Uyo, Silent Prophet 3 Azusa, Lost but Seeking 4 Birds of ParadiseInstant (4)
4 NaturalizeWhite (4)
4 Ghostly PrisonBlue (3)
3 Uyo, Silent ProphetRed (4)
4 Seismic AssaultGreen (26)
4 Budoka Gardener 4 Sakura-Tribe Elder 3 Azusa, Lost but Seeking 4 Birds of Paradise 4 Kodama's Reach 4 Naturalize 3 Journey of Discovery1 (4)
4 Birds of Paradise3 (18)
3 Azusa, Lost but Seeking 4 Seismic Assault 4 Kodama's Reach 3 Journey of Discovery 4 Ghostly Prison6 (3)
3 Uyo, Silent ProphetCommon (38)
2 Plains 4 Mountain 3 Island 14 Forest 4 Sakura-Tribe Elder 4 Kodama's Reach 4 Naturalize 3 Journey of DiscoveryUncommon (4)
4 Ghostly PrisonRare (18)
4 Budoka Gardener 3 Uyo, Silent Prophet 3 Azusa, Lost but Seeking 4 Birds of Paradise 4 Seismic AssaultYou should be able to search out the 2 Islands and 3 Mountains you need pretty quickly with all the land searching. You can use the Budoka Gardener to put the additional land from Kodama's Reach into play, or use it if you need to after using Uyo's ability (Gardener is not meant to be flipped in this deck). You can search out a plains and cast Ghostly Prison as control against aggressive builds - maybe this shouldn't be main deck, but I was trying to consider the metagame. Ghostly Prison works well with Seismic Assault - once they have committed their mana to attacking and not casting a spell, you can discard a land from your hand to take out their creature.
The kill card is Journey of Discovery once you have 7 mana open, and Seismic Assault and Uyo are in play. Cast Journey of Discovery for 3 (putting 2 lands into your hand) and copy it twice. You'll put 6 lands in your hand from the spells, plus 4 from the board, giving you the 10 you need for the kill.
A pretty straightforward plan.
Overall, I think the first thing that needs to happen is the removal of Naturalize. As it is, this is a Standard deck, and the deck really just needs to spend some time surviving while it gets the combo off. A great potential choice here is Magma Jet. Not only does Magma Jet kill creatures, but it also helps you find more of the combo. If you feel like you need to run something to keep a permanent off the table, consider Echoing Truth.
Ghostly Prison is a fine choice to slow down an attacker. For another option, consider Beacon of Creation. The Beacon keeps you in a single color and can make an army of blockers with all of the mana production you have. Copying a Beacon is reasonably snazzy too.
Overall though, this deck does its job in a quite straightforward manner. Good work, Michael.
The Finalist – Controlling Combo
Controlling combo decks have always been a favorite of mine since the good old High Tide days. Greg Jacob has presented a controlling combo deck that uses Cunning Wishes to go for the kill. Here's what he has to say about the deck:
It's a simple combo deck. The combo is an infinite mana engine using Uyo, Silent Prophet, Heartbeat of Spring and Journey of Discovery. I've added a bunch of Extended legal support cards but the combo is in Standard so it could be done in Standard. I'm sure the combo is fairly obvious but, here goes. With Uyo and Heartbeat of Spring in play you cast Journey of Discovery to put two lands into play, then tap two lands for 4 mana and return them to hand to copy, netting 2 mana, resolve the copy, tap the lands put into play to make a copy and return them to hand, gaining 2 mana. Repeat as needed. When you have enough mana you Cunning Wish for another Cunning Wish a few hundred times and cast Brain Freeze or Hunting Pack to finish.
Sorcery (4)
4 Journey of DiscoveryInstant (20)
4 Brainstorm 4 Cunning Wish 3 Intuition 3 Counterspell 3 Accumulated Knowledge 3 Mana LeakEnchantment (4)
4 Heartbeat of SpringSideboard (15)
1 Intuition 1 Counterspell 1 Accumulated Knowledge 1 Mana Leak 4 Naturalize 1 Capsize 1 Moment's Peace 1 Evacuation 1 Brain Freeze 1 Hunting Pack 1 Whispers of the Muse 1 OxidizeBlue (32)
4 Uyo, Silent Prophet 4 Brainstorm 4 Cunning Wish 4 Intuition 4 Counterspell 4 Accumulated Knowledge 4 Mana Leak 1 Capsize 1 Evacuation 1 Brain Freeze 1 Whispers of the MuseGreen (19)
4 Birds of Paradise 4 Journey of Discovery 4 Heartbeat of Spring 4 Naturalize 1 Moment's Peace 1 Hunting Pack 1 Oxidize2 (18)
4 Counterspell 4 Accumulated Knowledge 4 Mana Leak 4 Naturalize 1 Moment's Peace 1 Brain Freeze5 (1)
1 Evacuation6 (4)
4 Uyo, Silent Prophet7 (1)
1 Hunting PackCommon (47)
12 Forest 12 Island 4 Journey of Discovery 4 Brainstorm 4 Accumulated Knowledge 4 Mana Leak 4 Naturalize 1 Capsize 1 Moment's Peace 1 Whispers of the MuseRare (21)
4 Birds of Paradise 4 Uyo, Silent Prophet 4 Heartbeat of Spring 4 Cunning Wish 4 Intuition 1 EvacuationOverall, this deck has excellent execution. I do think that some of the Wish targets could be looked into a bit more. I would probably keep the 4 Accumulated Knowledge in the main deck and put a Flash of Insight into the sideboard to Wish for if you want more card drawing. One of the great things about doing this is that you can actually get rid of one of the cards from your actual library to Wish for again.
Brain Freeze seems like a good card to use for the kill, and with an Inspiration or something similar in the sideboard, you can force a kill immediately. Inspiration doubles as another potential card drawer, even if it is fairly inefficient.
Another good pair of cards to consider for the sideboard would be Stifle and Forbid. Both of these cards can be really useful to wish for in a pinch. In the main deck, I'm not sure if I can agree with Mana Leak in a deck that is going to put out Heartbeat of Spring. Other options that are probably worth considering are Hinder, Memory Lapse, and Rewind.
Good job, Greg!
The Challenge Champion – Choose Your Poison
This one comes from fooz2961, and while the deck is probably a bit less honed than Greg's build, it is still seriously impressive in the creativity department. fooz2961 says this about his submission:
Cast Gifts Ungiven for Tooth and Nail, Fireball, Memnarch, and Blaze. You can Tooth and Nail Entwined and doubled with Uyo for 4 Kokusho. You can Fireball or Blaze for 7 tripled with Uyo. Leave your opponent permanentless with Memnarch.
Choose your poison, really… Here is the list:
Creature (17)
2 Meloku the Clouded Mirror 3 Uyo, Silent Prophet 3 Azusa, Lost but Seeking 4 Sakura-Tribe Elder 4 Kokusho, the Evening Star 1 MemnarchSorcery (12)
4 Serum Visions 3 Journey of Discovery 2 Time of Need 1 Tooth and Nail 1 Fireball 1 BlazeInstant (4)
4 Gifts UngivenEnchantment (4)
4 Heartbeat of SpringBlack (4)
4 Kokusho, the Evening StarGreen (17)
3 Azusa, Lost but Seeking 4 Sakura-Tribe Elder 4 Heartbeat of Spring 3 Journey of Discovery 2 Time of Need 1 Tooth and NailCommon (32)
10 Forest 10 Island 1 Mountain 2 Swamp 4 Sakura-Tribe Elder 3 Journey of Discovery 2 Time of NeedRare (22)
2 Meloku the Clouded Mirror 3 Uyo, Silent Prophet 3 Azusa, Lost but Seeking 4 Kokusho, the Evening Star 1 Memnarch 4 Gifts Ungiven 4 Heartbeat of Spring 1 Tooth and NailThe deck could stand a little tweaking. With Time of Need, you have access to Dosan the Falling Leaf to stop people from being able from interfering with you having a combo. As for Gifts Ungiven, four is probably a little too much. If a few were dropped and Eternal Witness was included, you could have a potent way to get the cards that your opponent didn't give you with the initial Gifts Ungiven.
Wrapping Up
All in all, great work everyone. My own Uyo deck got some commentary from Turboland creator Zvi Mowshowitz. Essentially, he thought that the deck was probably a bit land-light. With all of the cards that bring land back to the hand and all of the cards there to exploit putting land into play, he felt like I should be running more land in the first place. Azusa and Exploration don't do very much work if you don't have any land in your hand.
In a sense, I see what he's saying, but I also think that the large amount of card-drawing possibilities might make this not as much of a big deal. I like using Intuition, Accumulated Knowledge and Nostalgic Dreams, but he insists that more land is the answer.