Zendikar Sortable Spoiler

Posted in Feature on September 24, 2009

By Wizards of the Coast

# Name Cost Type P/T Rules Text Flavor Text Rarity Artist
1 Armament Master WW Creature — Kor Soldier 2/2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." R Steven Belledin
2 Arrow Volley Trap 3WW Instant — Trap   If four or more creatures are attacking, you may pay rather than pay Arrow Volley Trap’s mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
  U Steve Argyle
3 Bold Defense 2W Instant   Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
  C Scott Chou
4 Brave the Elements W Instant   Choose a color. White creatures you control gain protection from the chosen color until end of turn. "Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."
—Zahr Gada, Halimar expedition leader
U Goran Josic
5 Caravan Hurda 4W Creature — Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) "Not too bright, but good enough for the job required—carrying and walking in a straight line."
—Bruse Tarl, Goma Fada nomad
C Dave Kendall
6 Celestial Mantle 3WWW Enchantment — Aura   Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller’s life total.
Upon such armor, even a mountain would break. R Steve Argyle
7 Cliff Threader 1W Creature — Kor Scout 2/1 Mountainwalk "The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below." C Paul Bonner
8 Conqueror’s Pledge 2WWW Sorcery   Kicker (You may pay an additional as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror’s Pledge was kicked, put twelve of those tokens onto the battlefield instead.
  R Kev Walker
9 Day of Judgment 2WW Sorcery   Destroy all creatures. "I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
—Sorin Markov
R Vincent Proce
10 Devout Lightcaster WWW Creature — Kor Cleric 2/2 Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
"Goddess, grant us light to banish the world's shadows."
—Prayer to Kamsa
R Shelly Wan
11 Emeria Angel 2WW Creature — Angel 3/3 Flying
Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
When the earth shudders, the sky overflows. R Jim Murray
12 Felidar Sovereign 4WW Creature — Cat Beast 4/6 Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
"If survival is a game, I've seen the winner."
—Hazir, Sejiri cartographer
M Zoltan Boros & Gabor Szikszai
13 Iona, Shield of Emeria 6WWW Legendary Creature — Angel 7/7 Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can’t cast spells of the chosen color.
No more shall the righteous cower before evil. M Jason Chan
14 Journey to Nowhere 1W Enchantment   When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
  C Warren Mahy
15 Kabira Evangel 2W Creature — Human Cleric Ally 2/3 Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.   R Eric Deschamps
16 Kazandu Blademaster WW Creature — Human Soldier Ally 1/1 First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you." U Michael Komarck
17 Kor Aeronaut WW Creature — Kor Soldier 2/2 Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
  U Karl Kopinski
18 Kor Cartographer 3W Creature — Kor Scout 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Kor have no concept of exploration. They return to homelands forgotten. C Ryan Pancoast
19 Kor Duelist W Creature — Kor Soldier 1/1 As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) "Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one." U Izzy
20 Kor Hookmaster 2W Creature — Kor Soldier 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step. "For us, a rope represents the ties that bind the kor. For you, it's more literal." C Wayne Reynolds
21 Kor Outfitter WW Creature — Kor Soldier 2/2 When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. "We take only what we need to survive. Believe me, you will need this." C Kieran Yanner
22 Kor Sanctifiers 2W Creature — Kor Cleric 2/3 Kicker (You may pay an additional as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels." C Dan Scott
23 Kor Skyfisher 1W Creature — Kor Soldier 2/3 Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner’s hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time." C Dan Scott
24 Landbind Ritual 3WW Sorcery   You gain 2 life for each Plains you control. "Honor this place, for our children's children will stand here and speak these same words again."
—Ayli, Kamsa cleric
U Steve Prescott
25 Luminarch Ascension 1W Enchantment   At the beginning of each opponent’s end step, if you didn’t lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
  R Michael Komarck
26 Makindi Shieldmate 2W Creature — Kor Soldier Ally 0/3 Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
The more who rely on him, the more resolute he becomes. C Howard Lyon
27 Narrow Escape 2W Instant   Return target permanent you control to its owner’s hand. You gain 4 life. "A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."
—Arhana, Kazandu trapfinder
C Karl Kopinski
28 Nimbus Wings 1W Enchantment — Aura   Enchant creature
Enchanted creature gets +1/+2 and has flying.
Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds. C Chris Rahn
29 Noble Vestige 2W Creature — Spirit 1/2 Flying
: Prevent the next 1 damage that would be dealt to target player this turn.
Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days. C Jason Chan
30 Ondu Cleric 1W Creature — Kor Cleric Ally 1/1 Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. A cleric's true balm is the confidence he inspires in his compatriots. C Jim Murray
31 Pillarfield Ox 3W Creature — Ox 2/4   These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses. C Andrew Robinson
32 Pitfall Trap 2W Instant — Trap   If exactly one creature is attacking, you may pay rather than pay Pitfall Trap’s mana cost.
Destroy target attacking creature without flying.
Each spike is poisoned—the trapmaker's idea of mercy. U Franz Vohwinkel
33 Quest for the Holy Relic W Enchantment   Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
  U Greg Staples
34 Shepherd of the Lost 4W Creature — Angel 3/3 Flying, first strike, vigilance "Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."
—Emeria's Creed
U Kekai Kotaki
35 Shieldmate’s Blessing W Instant   Prevent the next 3 damage that would be dealt to target creature or player this turn. "Even land dwellers may call for Emeria's grace in times of need."
—Emeria's Creed
C Mike Bierek
36 Steppe Lynx W Creature — Cat 0/1 Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. C Nic Klein
37 Sunspring Expedition W Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
  C Chris J. Anderson
38 Windborne Charge 2WW Sorcery   Two target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. U Ryan Pancoast
39 World Queller 3WW Creature — Avatar 4/4 At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. "Why fight the world when you know who will win?"
—Nissa Revane
R James Paick
40 Æther Figment 1U Creature — Illusion 1/1 Kicker (You may pay an additional as you cast this spell.)
Æther Figment is unblockable.
If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
  U Thomas M. Baxa
41 Archive Trap 3UU Instant — Trap   If an opponent searched his or her library this turn, you may pay rather than pay Archive Trap’s mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
  R Jason Felix
42 Archmage Ascension 2U Enchantment   At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
  R Christopher Moeller
43 Caller of Gales U Creature — Merfolk Wizard 1/1 , : Target creature gains flying until end of turn. "Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go." C Alex Horley-Orlandelli
44 Cancel 1UU Instant   Counter target spell. Zendikar's volatile mana is the basis for many spectacular spells—and some equally astonishing failures. C Scott Chou
45 Cosi’s Trickster U Creature — Merfolk Wizard 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi’s Trickster. She watches the chaos created by the Roil, seeking strength in the patterns of anarchy. R Igor Kieryluk
46 Gomazoa 2U Creature — Jellyfish 0/3 Defender, flying
: Put Gomazoa and each creature it’s blocking on top of their owners’ libraries, then those players shuffle their libraries.
To explorers, "point man" is a polite way of saying "gomazoa fodder." U Chippy
47 Hedron Crab U Creature — Crab 0/2 Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Hedrons perplex minds both great and small. U Jesper Ejsing
48 Into the Roil 1U Instant   Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner’s hand. If Into the Roil was kicked, draw a card.
"Roil tide! Roil tide! Tie yourselves down!" C Kieran Yanner
49 Ior Ruin Expedition 1U Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
  C Chris Rahn
50 Kraken Hatchling U Creature — Kraken 0/4   A spike and a maul are needed to crack their shells, but the taste is worth the effort. C Jason Felix
51 Lethargy Trap 3U Instant — Trap   If three or more creatures are attacking, you may pay rather than pay Lethargy Trap’s mana cost.
Attacking creatures get -3/-0 until end of turn.
Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above. C Anthony Francisco
52 Living Tsunami 2UU Creature — Elemental 4/4 Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner’s hand.
At low tide it slumbers. At high tide it devours. U Matt Cavotta
53 Lorthos, the Tidemaker 5UUU Legendary Creature — Octopus 8/8 Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don’t untap during their controllers’ next untap steps. When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence. M Kekai Kotaki
54 Lullmage Mentor 1UU Creature — Merfolk Wizard 2/2 Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
"Many voices are needed to quiet this land." R Jaime Jones
55 Merfolk Seastalkers 3U Creature — Merfolk Scout 2/3 Islandwalk
: Tap target creature without flying.
"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale."
—Nikou, Joraga bard
U Eric Deschamps
56 Merfolk Wayfinder 2U Creature — Merfolk Scout 1/2 Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
  U Christopher Moeller
57 Mindbreak Trap 2UU Instant — Trap   If an opponent cast three or more spells this turn, you may pay rather than pay Mindbreak Trap’s mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
—Noyan Dar, Tazeem lullmage
M Christopher Moeller
58 Paralyzing Grasp 2U Enchantment — Aura   Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
The Halimar Sea Caves are both the breeding ground of giant squids and the dumping ground of hardened criminals. C Izzy
59 Quest for Ancient Secrets U Enchantment   Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
  U Mike Bierek
60 Reckless Scholar 2U Creature — Human Wizard 2/1 : Target player draws a card, then discards a card. "Any good prospector must sift the gold from the sand." C Steve Prescott
61 Rite of Replication 2UU Sorcery   Kicker (You may pay an additional as you cast this spell.)
Put a token onto the battlefield that’s a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
  R Matt Cavotta
62 Roil Elemental 3UUU Creature — Elemental 3/2 Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
A vortex that devours everything—even the souls of the living. R Raymond Swanland
63 Sea Gate Loremaster 4U Creature — Merfolk Wizard Ally 1/3 : Draw a card for each Ally you control. "He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader
R Dave Kendall
64 Seascape Aerialist 4U Creature — Merfolk Wizard Ally 2/3 Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. "The sky is like another sea. It teems with currents, life, and endless possibility." U Andrew Robinson
65 Shoal Serpent 5U Creature — Serpent 5/5 Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
"It's like a reef that runs aground on ships."
—Jaby, Silundi Sea nomad
C Trevor Claxton
66 Sky Ruin Drake 4U Creature — Drake 2/5 Flying "Hold up your spears. And try not to look like food."
—Tarsa, Sea Gate sell-sword
C Izzy
67 Spell Pierce U Instant   Counter target noncreature spell unless its controller pays . "There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
C Vance Kovacs
68 Sphinx of Jwar Isle 4UU Creature — Sphinx 5/5 Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."
—Sachir, Akoum Expeditionary House
R Justin Sweet
69 Sphinx of Lost Truths 3UU Creature — Sphinx 3/5 Kicker (You may pay an additional as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn’t kicked, discard three cards.
  R Shelly Wan
70 Spreading Seas 1U Enchantment — Aura   Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Most inhabitants of Zendikar have given up on the idea of an accurate map. C Jung Park
71 Summoner’s Bane 2UU Instant   Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. "I don't need to have the perfect plan. My foe just has to have an imperfect one."
—Jace Beleren
U Cyril Van Der Haegen
72 Tempest Owl 1U Creature — Bird 1/2 Kicker (You may pay an additional as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
  C Dan Scott
73 Trapfinder’s Trick 1U Sorcery   Target player reveals his or her hand and discards all Trap cards. "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
C Philip Straub
74 Trapmaker’s Snare 1U Instant   Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. "Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside." U Daarken
75 Umara Raptor 2U Creature — Bird Ally 1/1 Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Messenger, weapon, friend. C Sam Wood
76 Welkin Tern 1U Creature — Bird 2/1 Flying
Welkin Tern can block only creatures with flying.
"The sky hedrons are covered with tern nests. It's as though the birds have given up on the land altogether."
—Ilori, merfolk falconer
C Austin Hsu
77 Whiplash Trap 3UU Instant — Trap   If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay rather than pay Whiplash Trap’s mana cost.
Return two target creatures to their owners’ hands.
  C Zoltan Boros & Gabor Szikszai
78 Windrider Eel 3U Creature — Fish 2/2 Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
C Austin Hsu
79 Bala Ged Thief 3B Creature — Human Rogue Ally 2/2 Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.   R Matt Cavotta
80 Blood Seeker 1B Creature — Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life. A drop now is all he needs to find you later. C Greg Staples
81 Blood Tribute 4BB Sorcery   Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
  R Alex Horley-Orlandelli
82 Bloodchief Ascension B Enchantment   At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent’s graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
  R Adi Granov
83 Bloodghast BB Creature — Vampire Spirit 2/1 Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
  R Daarken
84 Bog Tatters 4B Creature — Wraith 4/2 Swampwalk A wraith is a tale of brutal slaying told anew whenever it finds a victim. C Daarken
85 Crypt Ripper 2BB Creature — Shade 2/2 Haste
: Crypt Ripper gets +1/+1 until end of turn.
The tender light of the living quickens the pulse of the dead. C Dave Kendall
86 Desecrated Earth 4B Sorcery   Destroy target land. Its controller discards a card. "The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
—Javad Nasrin, Ondu relic hunter
C Daarken
87 Disfigure B Instant   Target creature gets -2/-2 until end of turn. "Brave scar or unfortunate tale? It all depends on your pain threshold." C Justin Sweet
88 Feast of Blood 1B Sorcery   Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
—Sorin Markov
U Jason Felix
89 Gatekeeper of Malakir BB Creature — Vampire Warrior 2/2 Kicker (You may pay an additional as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
"You may enter the city—once the toll is paid." U Karl Kopinski
90 Giant Scorpion 2B Creature — Scorpion 1/3 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.) Its sting hurts, but death is strangely painless. C Raymond Swanland
91 Grim Discovery 1B Sorcery   Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Few among the living understand just how much of their world is shaped by the ruins of the dead. C Christopher Moeller
92 Guul Draz Specter 2BB Creature — Specter 2/2 Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
  R Mark Tedin
93 Guul Draz Vampire B Creature — Vampire Rogue 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.) "A creature's bloodscent is a beacon that cannot be disguised." C Steve Argyle
94 Hagra Crocodile 3B Creature — Crocodile 3/1 Hagra Crocodile can’t block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats. C Daren Bader
95 Hagra Diabolist 4B Creature — Ogre Shaman Ally 3/2 Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. "When exploring the darkest regions, wickedness can be the best accomplice of all." U Karl Kopinski
96 Halo Hunter 2BBB Creature — Demon 6/3 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light. R Chris Rahn
97 Heartstabber Mosquito 3B Creature — Insect 2/2 Kicker (You may pay an additional as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
  C Jason Felix
98 Hideous End 1BB Instant   Destroy target nonblack creature. Its controller loses 2 life. "A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
C Zoltan Boros & Gabor Szikszai
99 Kalitas, Bloodchief of Ghet 5BB Legendary Creature — Vampire Warrior 5/5 , : Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature’s power and its toughness is equal to that creature’s toughness.   M Todd Lockwood
100 Malakir Bloodwitch 3BB Creature — Vampire Shaman 4/4 Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
  R Shelly Wan
101 Marsh Casualties BB Sorcery   Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
  U Scott Chou
102 Mind Sludge 4B Sorcery   Target player discards a card for each Swamp you control. "Guard your thoughts. You never know who might wish to take them from you."
—Kalitas, Bloodchief of Ghet
U Howard Lyon
103 Mindless Null 2B Creature — Zombie 2/2 Mindless Null can’t block unless you control a Vampire. Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies. C Karl Kopinski
104 Mire Blight B Enchantment — Aura   Enchant creature
When enchanted creature is dealt damage, destroy it.
"Is there anything in Guul Draz that doesn't suck the life out of you?"
—Tarsa, Sea Gate sell-sword
C Dave Kendall
105 Needlebite Trap 5BB Instant — Trap   If an opponent gained life this turn, you may pay rather than pay Needlebite Trap’s mana cost.
Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants. U Daarken
106 Nimana Sell-Sword 3B Creature — Human Warrior Ally 2/2 Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. "He asked if I had work for him. No wasn't the right answer."
—Samila, Murasa Expeditionary House
C Daarken
107 Ob Nixilis, the Fallen 3BB Legendary Creature — Demon 3/3 Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul. M Jason Felix
108 Quest for the Gravelord B Enchantment   Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
  U Chris Rahn
109 Ravenous Trap 2BB Instant — Trap   If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay rather than pay Ravenous Trap’s mana cost.
Exile all cards from target player’s graveyard.
  U Cyril Van Der Haegen
110 Sadistic Sacrament BBB Sorcery   Kicker (You may pay an additional as you cast this spell.)
Search target player’s library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player’s library for up to fifteen cards, exile them, then that player shuffles his or her library.
  R Dan Scott
111 Sorin Markov 3BBB Planeswalker — Sorin 4 +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent’s life total becomes 10.
-7: You control target player’s next turn.
  M Michael Komarck
112 Soul Stair Expedition B Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
  C Anthony Francisco
113 Surrakar Marauder 1B Creature — Surrakar 2/1 Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)   C Kev Walker
114 Vampire Hexmage BB Creature — Vampire Shaman 2/1 First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination. U Eric Deschamps
115 Vampire Lacerator B Creature — Vampire Warrior 2/2 At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death. C Steve Argyle
116 Vampire Nighthawk 1BB Creature — Vampire Shaman 2/3 Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
  U Jason Chan
117 Vampire’s Bite B Instant   Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire’s Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
  C Christopher Moeller
118 Bladetusk Boar 3R Creature — Boar 3/2 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both. C Paul Bonner
119 Burst Lightning R Instant   Kicker (You may pay an additional as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
  C Vance Kovacs
120 Chandra Ablaze 4RR Planeswalker — Chandra 5 +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
-2: Each player discards his or her hand, then draws three cards.
-7: Cast any number of red instant and/or sorcery cards fr
  M Steve Argyle
121 Demolish 3R Sorcery   Destroy target artifact or land. "This is why I hate settlements. They lull you into a false sense of security."
—Yon Basrel, Oran-Rief survivalist
C John Avon
122 Electropotence 2R Enchantment   Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to target creature or player. Where life and force collide. R Christopher Moeller
123 Elemental Appeal RRRR Sorcery   Kicker (You may pay an additional as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
  R Anthony Francisco
124 Geyser Glider 3RR Creature — Elemental Beast 4/4 Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. "Quit pontificating, mage. The last thing we want to do is give it more hot air."
—Tala Vertan, Makindi shieldmate
U Warren Mahy
125 Goblin Bushwhacker R Creature — Goblin Warrior 1/1 Kicker (You may pay an additional as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
  C Mark Tedin
126 Goblin Guide R Creature — Goblin Scout 2/2 Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it’s a land card, that player puts it into his or her hand.
"I've been all over this world. I even remember some of those places." R Warren Mahy
127 Goblin Ruinblaster 2R Creature — Goblin Shaman 2/1 Kicker (You may pay an additional as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
  U Matt Cavotta
128 Goblin Shortcutter 1R Creature — Goblin Scout 2/1 When Goblin Shortcutter enters the battlefield, target creature can’t block this turn. "Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer."
—Samila, Murasa Expeditionary House
C Jesper Ejsing
129 Goblin War Paint 1R Enchantment — Aura   Enchant creature
Enchanted creature gets +2/+2 and has haste.
War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive. C Austin Hsu
130 Hellfire Mongrel 2R Creature — Elemental Hound 2/2 At the beginning of each opponent’s upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. There is no fondness between the hound and its master. There is only a common appreciation of the hunt. U Dan Scott
131 Hellkite Charger 4RR Creature — Dragon 5/5 Flying, haste
Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
  R Jaime Jones
132 Highland Berserker 1R Creature — Human Berserker Ally 2/1 Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. He gets paid by the axe. C Chris Rahn
133 Inferno Trap 3R Instant — Trap   If you’ve been dealt damage by two or more creatures this turn, you may pay rather than pay Inferno Trap’s mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?" U Philip Straub
134 Kazuul Warlord 4R Creature — Minotaur Warrior Ally 3/3 Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh. R Kev Walker
135 Lavaball Trap 6RR Instant — Trap   If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay rather than pay Lavaball Trap’s mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
  R Zoltan Boros & Gabor Szikszai
136 Magma Rift 2R Sorcery   As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
—Chandra Nalaar
C Jung Park
137 Mark of Mutiny 2R Sorcery   Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. The flame of anger is hard to douse once lit. U Mike Bierek
138 Molten Ravager 2R Creature — Elemental 0/4 : Molten Ravager gets +1/+0 until end of turn. "Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
—Sachir, Akoum Expeditionary House
C Dave Kendall
139 Murasa Pyromancer 4RR Creature — Human Shaman Ally 3/2 Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. "Fire is my accomplice. For enough coin, it can be yours as well." U Kekai Kotaki
140 Obsidian Fireheart 1RRR Creature — Elemental 4/4 : Put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Obsidian Fireheart has left the battlefield.)   M Raymond Swanland
141 Plated Geopede 1R Creature — Insect 1/1 First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper
C Eric Deschamps
142 Punishing Fire 1R Instant   Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
  U Christopher Moeller
143 Pyromancer Ascension 1R Enchantment   Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
  R Kev Walker
144 Quest for Pure Flame R Enchantment   Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
  U Cyril Van Der Haegen
145 Ruinous Minotaur 1RR Creature — Minotaur Warrior 5/2 Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech. C Raymond Swanland
146 Runeflare Trap 4RR Instant — Trap   If an opponent drew three or more cards this turn, you may pay rather than pay Runeflare Trap’s mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player’s hand.
  U Franz Vohwinkel
147 Seismic Shudder 1R Instant   Seismic Shudder deals 1 damage to each creature without flying. "The land here seems go out of its way to kill you."
—Chandra Nalaar
C Vincent Proce
148 Shatterskull Giant 2RR Creature — Giant Warrior 4/3   "Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."
—Mitra, Bala Ged missionary
C Kekai Kotaki
149 Slaughter Cry 2R Instant   Target creature gets +3/+0 and gains first strike until end of turn. "Since when did 'AIIIEEEE!' become a negotiation tactic?"
—Nikou, Joraga bard
C Matt Cavotta
150 Spire Barrage 4R Sorcery   Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070. C Ryan Pancoast
151 Torch Slinger 2R Creature — Goblin Shaman 2/2 Kicker (You may pay an additional as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Once thrown, twice burned. C Andrew Robinson
152 Tuktuk Grunts 4R Creature — Goblin Warrior Ally 2/2 Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on. C Mike Bierek
153 Unstable Footing R Instant   Kicker (You may pay an additional as you cast this spell.)
Damage can’t be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
A long way down is shorter than you think. U Nic Klein
154 Warren Instigator RR Creature — Goblin Berserker 1/1 Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!" M Andrew Robinson
155 Zektar Shrine Expedition 1R Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
  C Justin Sweet
156 Baloth Cage Trap 3GG Instant — Trap   If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay rather than pay Baloth Cage Trap’s mana cost.
Put a 4/4 green Beast creature token onto the battlefield.
  U Austin Hsu
157 Baloth Woodcrasher 4GG Creature — Beast 4/4 Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. U Zoltan Boros & Gabor Szikszai
158 Beast Hunt 3G Sorcery   Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!"
—Sheyda, Ondu gamekeeper
C Kieran Yanner
159 Beastmaster Ascension 2G Enchantment   Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
  R Alex Horley-Orlandelli
160 Cobra Trap 4GG Instant — Trap   If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay Cobra Trap’s mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
  U Scott Chou
161 Frontier Guide 1G Creature — Elf Scout 1/1 , : Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. "The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked." U Wayne Reynolds
162 Gigantiform 3GG Enchantment — Aura   Kicker
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
  R Justin Sweet
163 Grazing Gladehart 2G Creature — Antelope 2/2 Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. "Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
C Ryan Pancoast
164 Greenweaver Druid 2G Creature — Elf Druid 1/1 : Add to your mana pool. The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves. U Justin Sweet
165 Harrow 2G Instant   As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
The Roil redraws the world as it passes, leaving only the hedrons unchanged. C Izzy
166 Joraga Bard 3G Creature — Elf Rogue Ally 1/4 Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger. C Volkan Baga
167 Khalni Heart Expedition 1G Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
  C Jason Chan
168 Lotus Cobra 1G Creature — Snake 2/1 Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Its scales contain the essence of thousands of lotus blooms. M Chippy
169 Mold Shambler 3G Creature — Fungus Beast 3/3 Kicker (You may pay an additional as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
When civilization encroaches on nature, Zendikar encroaches back. C Karl Kopinski
170 Nissa Revane 2GG Planeswalker — Nissa 2 +1: Search your library for a card named Nissa’s Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
-7: Search your library for any number of Elf creature cards and put them onto
  M Jaime Jones
171 Nissa’s Chosen GG Creature — Elf Warrior 2/3 If Nissa’s Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner’s library instead. "Nissa will save the elves, but only the ones who have proved their worth." C Jaime Jones
172 Oracle of Mul Daya 3G Creature — Elf Shaman 2/2 You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it’s a land card.
  R Vance Kovacs
173 Oran-Rief Recluse 2G Creature — Spider 1/3 Kicker (You may pay an additional as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
  C Lars Grant-West
174 Oran-Rief Survivalist 1G Creature — Human Warrior Ally 1/1 Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. "I'm strong enough to survive alone. I'm smart enough to want companions at my side." C Kev Walker
175 Predatory Urge 3G Enchantment — Aura   Enchant creature
Enchanted creature has “: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.”
  R Scott Chou
176 Primal Bellow G Instant   Target creature gets +1/+1 until end of turn for each Forest you control. "A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."
—Chadir the Navigator
U Daren Bader
177 Quest for the Gemblades 1G Enchantment   Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
  U Karl Kopinski
178 Rampaging Baloths 4GG Creature — Beast 6/6 Trample
Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
"When the land is angry, so are they."
—Nissa Revane
M Steve Prescott
179 Relic Crush 4G Instant   Destroy target artifact or enchantment and up to one other target artifact or enchantment. There are many ruins, but there used to be many more. C Steven Belledin
180 River Boa 1G Creature — Snake 2/1 Islandwalk
: Regenerate River Boa.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper
U Paul Bonner
181 Savage Silhouette 2G Enchantment — Aura   Enchant creature
Enchanted creature gets +2/+2 and has “: Regenerate this creature.”
Some elves believe that their survival instincts are born of many cycles of reincarnation. C Dave Kendall
182 Scute Mob G Creature — Insect 1/1 At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. "Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
R Zoltan Boros & Gabor Szikszai
183 Scythe Tiger G Creature — Cat 3/2 Shroud (This creature can’t be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Instead of adapting to its environment, it adapts its environment to itself. C Michael Komarck
184 Summoning Trap 4GG Instant — Trap   If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay Summoning Trap’s mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
  R Kieran Yanner
185 Tajuru Archer 2G Creature — Elf Archer Ally 1/2 Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.   U Chris Rahn
186 Tanglesap 1G Instant   Prevent all combat damage that would be dealt this turn by creatures without trample. "The blood of the forest is beholden to no one."
—Nissa Revane
C Trevor Claxton
187 Terra Stomper 3GGG Creature — Beast 8/8 Terra Stomper can’t be countered.
Trample
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil. R Goran Josic
188 Territorial Baloth 4G Creature — Beast 4/4 Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. Its territory is defined by wherever it is at the moment. C Jesper Ejsing
189 Timbermaw Larva 3G Creature — Beast 2/2 Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. "You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
C Matt Cavotta
190 Turntimber Basilisk 1GG Creature — Basilisk 2/1 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
  U Goran Josic
191 Turntimber Ranger 3GG Creature — Elf Scout Ally 2/2 Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. The lone wolf dies alone. R Wayne Reynolds
192 Vastwood Gorger 5G Creature — Wurm 5/6   "I've known true ferocity and power. Those brazen 'planar-walkers' have no idea what wild really means."
—Chadir the Navigator
C Kieran Yanner
193 Vines of Vastwood G Instant   Kicker (You may pay an additional as you cast this spell.)
Target creature can’t be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
  C Christopher Moeller
194 Zendikar Farguide 4G Creature — Elemental 3/3 Forestwalk Expeditions follow the paths it leaves in its wake. C Vincent Proce
195 Adventuring Gear 1 Artifact — Equipment   Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
An explorer's essentials in a wild world. C Howard Lyon
196 Blade of the Bloodchief 1 Artifact — Equipment   Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
  R Jung Park
197 Blazing Torch 1 Artifact — Equipment   Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.”
Equip
  U Vance Kovacs
198 Carnage Altar 2 Artifact   , Sacrifice a creature: Draw a card. "In these bloodstains I will find the fingerprints of our oppressors."
—Anowon, the Ruin Sage
U James Paick
199 Eldrazi Monument 5 Artifact   Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can’t, sacrifice Eldrazi Monument.
"Gods don't die. They merely slumber."
—Ayli, Kamsa cleric
M Mark Tedin
200 Eternity Vessel 6 Artifact   Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
  M John Avon
201 Expedition Map 1 Artifact   , , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. "I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
C Franz Vohwinkel
202 Explorer’s Scope 1 Artifact — Equipment   Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
  C Vincent Proce
203 Grappling Hook 4 Artifact — Equipment   Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Part tool, part weapon, part of the kor. R Philip Straub
204 Hedron Scrabbler 2 Artifact Creature — Construct 1/1 Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. "I don't care when the hedrons awoke. Why is the question that really matters."
—Anowon, the Ruin Sage
C Jason Felix
205 Khalni Gem 4 Artifact   When Khalni Gem enters the battlefield, return two lands you control to their owner’s hand.
: Add two mana of any one color to your mana pool.
A fragment of ancient power lost in the heart of Ora Ondar. U Franz Vohwinkel
206 Spidersilk Net 0 Artifact — Equipment   Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
  C Zoltan Boros & Gabor Szikszai
207 Stonework Puma 3 Artifact Creature — Cat Ally 2/2   "We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."
—Nikou, Joraga bard
C Christopher Moeller
208 Trailblazer’s Boots 2 Artifact — Equipment   Equipped creature has nonbasic landwalk. (It’s unblockable as long as defending player controls a nonbasic land.)
Equip
It's much easier to list the places they haven't been. U Zoltan Boros & Gabor Szikszai
209 Trusty Machete 1 Artifact — Equipment   Equipped creature gets +2/+1.
Equip
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
U Raymond Swanland
210 Akoum Refuge   Land   Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
  U Fred Fields
211 Arid Mesa   Land   , Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.   R Raymond Swanland
212 Crypt of Agadeem   Land   Crypt of Agadeem enters the battlefield tapped.
: Add to your mana pool.
, : Add to your mana pool for each black creature card in your graveyard.
  R Jason Felix
213 Emeria, the Sky Ruin   Land   Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add to your mana pool.
  R Jaime Jones
214 Graypelt Refuge   Land   Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
  U Philip Straub
215 Jwar Isle Refuge   Land   Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
  U Cyril Van Der Haegen
216 Kabira Crossroads   Land   Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
: Add to your mana pool.
  C James Paick
217 Kazandu Refuge   Land   Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
  U Franz Vohwinkel
218 Magosi, the Waterveil   Land   Magosi, the Waterveil enters the battlefield tapped.
: Add to your mana pool.
, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.
, Remove an eon counter from Magosi, the Waterveil and return it to its owner’s hand: Take an extra turn after this one.
  R Eric Deschamps
219 Marsh Flats   Land   , Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.   R Izzy
220 Misty Rainforest   Land   , Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.   R Shelly Wan
221 Oran-Rief, the Vastwood   Land   Oran-Rief, the Vastwood enters the battlefield tapped.
: Add to your mana pool.
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
  R Mike Bierek
222 Piranha Marsh   Land   Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
: Add to your mana pool.
  C Nic Klein
223 Scalding Tarn   Land   , Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.   R Philip Straub
224 Sejiri Refuge   Land   Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
  U Ryan Pancoast
225 Soaring Seacliff   Land   Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add to your mana pool.
  C Izzy
226 Teetering Peaks   Land   Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
: Add to your mana pool.
  C Fred Fields
227 Turntimber Grove   Land   Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
: Add to your mana pool.
  C Rob Alexander
228 Valakut, the Molten Pinnacle   Land   Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
: Add to your mana pool.
  R Kieran Yanner
229 Verdant Catacombs   Land   , Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.   R Vance Kovacs
230 Plains   Basic Land — Plains   [W]   L John Avon
231 Plains   Basic Land — Plains   [W]   L Jung Park
232 Plains   Basic Land — Plains   [W]   L Véronique Meignaud
233 Plains   Basic Land — Plains   [W]   L Vincent Proce
234 Island   Basic Land — Island   [U]   L John Avon
235 Island   Basic Land — Island   [U]   L Jung Park
236 Island   Basic Land — Island   [U]   L Véronique Meignaud
237 Island   Basic Land — Island   [U]   L Vincent Proce
238 Swamp   Basic Land — Swamp   [B]   L John Avon
239 Swamp   Basic Land — Swamp   [B]   L Jung Park
240 Swamp   Basic Land — Swamp   [B]   L Véronique Meignaud
241 Swamp   Basic Land — Swamp   [B]   L Vincent Proce
242 Mountain   Basic Land — Mountain   [R]   L John Avon
243 Mountain   Basic Land — Mountain   [R]   L Jung Park
244 Mountain   Basic Land — Mountain   [R]   L Véronique Meignaud
245 Mountain   Basic Land — Mountain   [R]   L Vincent Proce
246 Forest   Basic Land — Forest   [G]   L John Avon
247 Forest   Basic Land — Forest   [G]   L Jung Park
248 Forest   Basic Land — Forest   [G]   L Véronique Meignaud
249 Forest   Basic Land — Forest   [G]   L Vincent Proce
# Name Cost Type P/T Rules Text Flavor Text Rarity Artist 1 Admonition Angel 3WWW Creature — Angel 6/6 Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.   M Steve Argyle 2 Apex Hawks 2W Creature — Bird 2/2 Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.   C David Palumbo 3 Archon of Redemption 3WW Creature — Archon 3/4 Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature’s power. Until Emeria is freed, he raises his sword in her name. R Steven Belledin 4 Battle Hurda 4W Creature — Giant 3/3 First strike “Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can’t get within spitting distance of us.”


—Bruse Tarl, Goma Fada nomad
C Christopher Moeller 5 Fledgling Griffin 1W Creature — Griffin 2/2 Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. “We’re making progress, but its desire to explore still far exceeds its ability.”

—Amadi, Halimar griffin-master
C Christopher Moeller 6 Guardian Zendikon 2W Enchantment — Aura   Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.   C John Avon 7 Hada Freeblade W Creature — Human Soldier Ally 0/1 Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. “I toiled in Kazuul’s mines when I was eight. I think I’m tough enough for a little hiking.” U Cyril Van Der Haegen 8 Iona’s Judgment 4W Sorcery   Exile target creature or enchantment. Beneath the gaze of angels, only the righteous may stand without fear. C Mike Bierek 9 Join the Ranks 3W Instant   Put two 1/1 white Soldier Ally creature tokens onto the battlefield. Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges. C Kekai Kotaki 10 Kitesail Apprentice W Creature — Kor Soldier 1/1 As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. Carving lines through the sky, kite sailors map trails for the pilgrims below to follow. C Austin Hsu 11 Kor Firewalker WW Creature — Kor Soldier 2/2 Protection from red

Whenever a player casts a red spell, you may gain 1 life. “A river of lava is just another river to cross.” U Matt Stewart 12 Lightkeeper of Emeria 3W Creature — Angel 2/4 Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.   U James Ryman 13 Loam Lion W Creature — Cat 1/1 Loam Lion gets +1/+2 as long as you control a Forest. In Zendikar, today’s grassland could be tomorrow’s jungle, and hunting grounds change as quickly as the weather. U Daniel Ljunggren 14 Marsh Threader 1W Creature — Kor Scout 2/1 Swampwalk “Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone.” C David Palumbo 15 Marshal’s Anthem 2WW Enchantment   Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.   R Matt Stewart 16 Perimeter Captain W Creature — Human Soldier 0/4 Defender

Whenever a creature you control with defender blocks, you may gain 2 life. “We stand between the jaws of chaos and the mantle of order.” U Steven Belledin 17 Refraction Trap 3W Instant — Trap   If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay Refraction Trap’s mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.   U Zoltan Boros & Gabor Szikszai 18 Rest for the Weary 1W Instant   Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace. C James Paick 19 Ruin Ghost 1W Creature — Spirit 1/1 , : Exile target land you control, then return it to the battlefield under your control. The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot. U Jason A. Engle 20 Stoneforge Mystic 1W Creature — Kor Artificer 1/2 When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

, : You may put an Equipment card from your hand onto the battlefield.   R Mike Bierek 21 Talus Paladin 3W Creature — Human Knight Ally 2/3 Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. “Why fill pockets with gold when you can fill hearts with conviction?” R Svetlin Velinov 22 Terra Eternal 2W Enchantment   All lands are indestructible. “If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force.”

—Saidah, Joraga hunter
R Daniel Ljunggren 23 Veteran’s Reflexes W Instant   Target creature gets +1/+1 until end of turn. Untap that creature. “Assume everything wants to kill you. At the very least, assume everything wants what’s in your pack.” C Scott Chou 24 Æther Tradewinds 2U Instant   Return target permanent you control and target permanent you don’t control to their owners’ hands. “The wind smells of misfortune. Check your knots.”

—Anitan, Ondu cleric
C Kieran Yanner 25 Calcite Snapper 1UU Creature — Turtle 1/4 Shroud (This creature can’t be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper’s power and toughness until end of turn.   C David Palumbo 26 Dispel U Instant   Counter target instant spell. The Jwari winds undo reality as easily as they scatter a pile of leaves. C Vance Kovacs 27 Enclave Elite 2U Creature — Merfolk Soldier 2/2 Multikicker (You may pay an additional any number of times as you cast this spell.)

Islandwalk

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.   C Igor Kieryluk 28 Goliath Sphinx 5UU Creature — Sphinx 8/7 Flying He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience. R Greg Staples 29 Halimar Excavator 1U Creature — Human Wizard Ally 1/3 Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.   C Kev Walker 30 Horizon Drake 1UU Creature — Drake 3/1 Flying, protection from lands Using thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death. U Adi Granov 31 Jace, the Mind Sculptor 2UU Planeswalker — Jace 3 +2: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner’s hand.

-12: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.   M Jason Chan 32 Jwari Shapeshifter 1U Creature — Shapeshifter Ally 0/0 You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. “The best expedition would be an entire team of me.” R Kev Walker 33 Mysteries of the Deep 4U Instant   Draw two cards.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. “The Roil is destructive, but not random. It’s Zendikar’s way of revealing secrets.”

—Ilori, merfolk falconer
C Véronique Meignaud 34 Permafrost Trap 2UU Instant — Trap   If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay rather than pay Permafrost Trap’s mana cost.

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.   U Howard Lyon 35 Quest for Ula’s Temple U Enchantment   At the beginning of your upkeep, you may look at the top card of your library. If it’s a creature card, you may reveal it and put a quest counter on Quest for Ula’s Temple.

At the beginning of each end step, if there are three or more quest counters on Quest for Ula’s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.   R Rob Alexander 36 Sejiri Merfolk 1U Creature — Merfolk Soldier 2/1 As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)   U Anthony Francisco 37 Selective Memory 3U Sorcery   Search your library for any number of nonland cards and exile them. Then shuffle your library. “I of all people know that memory is not a safe place to hide valuables.”

—Jace Beleren
R Chippy 38 Spell Contortion 2U Instant   Multikicker (You may pay an additional any number of times as you cast this spell.)

Counter target spell unless its controller pays . Draw a card for each time Spell Contortion was kicked.   U Wayne Reynolds 39 Surrakar Banisher 4U Creature — Surrakar 3/3 When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner’s hand. Surrakar grab things they don’t want. C Matt Cavotta 40 Thada Adel, Acquisitor 1UU Legendary Creature — Merfolk Rogue 2/2 Islandwalk

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player’s library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.   R Andrew Robinson 41 Tideforce Elemental 2U Creature — Elemental 2/1 , : You may tap or untap another target creature.

Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. Ebb and flow, high tide and low, quick as sand and just as slow. U Donato Giancola 42 Treasure Hunt 1U Sorcery   Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. “The longer the journey, the more one learns.”

—Isanke, Halimar seastalker
C Daren Bader 43 Twitch 2U Instant   You may tap or untap target artifact, creature, or land.

Draw a card. “The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?”

—Maizah Shere, Tazeem lullmage
C Scott Chou 44 Vapor Snare 4U Enchantment — Aura   Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner’s hand.   U Trevor Claxton 45 Voyager Drake 3U Creature — Drake 3/3 Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.   U Kieran Yanner 46 Wind Zendikon U Enchantment — Aura   Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.   C Vincent Proce 47 Abyssal Persecutor 2BB Creature — Demon 6/6 Flying, trample

You can’t win the game and your opponents can’t lose the game. His slaves crave death more than they desire freedom. He denies them both. M Chippy 48 Agadeem Occultist 2B Creature — Human Shaman Ally 0/2 : Put target creature card from an opponent’s graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.   R Vance Kovacs 49 Anowon, the Ruin Sage 3BB Legendary Creature — Vampire Shaman 4/3 At the beginning of your upkeep, each player sacrifices a non-Vampire creature. “So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar.” R Dan Scott 50 Bloodhusk Ritualist 2B Creature — Vampire Shaman 2/2 Multikicker (You may pay an additional any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.   U Daarken 51 Bojuka Brigand 1B Creature — Human Warrior Ally 1/1 Bojuka Brigand can’t block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. “I don’t do tactics. I don’t do guard duty. I do damage. Take it or leave it.” C Johann Bodin 52 Brink of Disaster 2BB Enchantment — Aura   Enchant creature or land

When enchanted permanent becomes tapped, destroy it. “You always have a choice. That doesn’t mean you always have a good choice.”

—Alubri, Guul Draz gatekeeper
C Alex Horley-Orlandelli 53 Butcher of Malakir 5BB Creature — Vampire Warrior 5/4 Flying

Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. His verdict is always guilty. His sentence is always death. R Jason Chan 54 Caustic Crawler 3BB Creature — Insect 4/3 Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better. U Raymond Swanland 55 Corrupted Zendikon 1B Enchantment — Aura   Enchant land

Enchanted land is a 3/3 black Ooze creature. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.   C John Avon 56 Dead Reckoning 1BB Sorcery   You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card’s power to target creature. Many venture out to hunt for treasures. Others lie in wait to hunt the hunters. C Svetlin Velinov 57 Death’s Shadow B Creature — Avatar 13/13 Death’s Shadow gets -X/-X, where X is your life total. The shadow of the candle looms tall even as its light grows dim. R Howard Lyon 58 Jagwasp Swarm 3B Creature — Insect 3/2 Flying “You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun.”

—Chadir the Navigator
C Austin Hsu 59 Kalastria Highborn BB Creature — Vampire Shaman 2/2 Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay . If you do, target player loses 2 life and you gain 2 life. Each of Malakir’s great families boasts a contingent of nulls appropriate to its rank in society. R D. Alexander Gregory 60 Mire’s Toll B Sorcery   Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. As the bridge snapped, Berko was sure he heard the swamp laughing at him. C Alex Horley-Orlandelli 61 Nemesis Trap 4BB Instant — Trap   If a white creature is attacking, you may pay rather than pay Nemesis Trap’s mana cost.

Exile target attacking creature. Put a creature token that’s a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.   U Ryan Pancoast 62 Pulse Tracker B Creature — Vampire Rogue 1/1 Whenever Pulse Tracker attacks, each opponent loses 1 life. Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir. C Andrew Robinson 63 Quag Vampires B Creature — Vampire Rogue 1/1 Multikicker (You may pay an additional any number of times as you cast this spell.)

Swampwalk

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.   C Jason Felix 64 Quest for the Nihil Stone B Enchantment   Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.

At the beginning of each opponent’s upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.   R Mike Bierek 65 Ruthless Cullblade 1B Creature — Vampire Warrior 2/1 Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. She wields a blade as bloodthirsty and elegant as herself. C rk post 66 Scrib Nibblers 2B Creature — Rat 1/1 : Exile the top card of target player’s library. If it’s a land card, you gain 1 life.

Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.   U Daren Bader 67 Shoreline Salvager 3B Creature — Surrakar 3/3 Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. “They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles.”

—Javad Nasrin, Ondu relic hunter
U Igor Kieryluk 68 Smother 1B Instant   Destroy target creature with converted mana cost 3 or less. It can’t be regenerated. “Before I hire new recruits, I test how long they can hold their breath. You’d be surprised how often it comes up.”

—Zahr Gada, Halimar expedition leader
U Karl Kopinski 69 Tomb Hex 2B Instant   Target creature gets -2/-2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.   C Izzy 70 Urge to Feed BB Instant   Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.   U Johann Bodin 71 Akoum Battlesinger 1R Creature — Human Berserker Ally 1/1 Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.   C Adi Granov 72 Bazaar Trader 1R Creature — Goblin 1/1 : Target player gains control of target artifact, creature, or land you control. “No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . .” R Matt Cavotta 73 Bull Rush R Instant   Target creature gets +2/+0 until end of turn. “It’s gone mad! Loose the chains and save what you can!” C Christopher Moeller 74 Chain Reaction 2RR Sorcery   Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. “We train for the improbable, like lightning striking the same place twice, or striking everywhere at once.”

—Nundari, Sea Gate militia captain
R Trevor Claxton 75 Claws of Valakut 1RR Enchantment — Aura   Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike. “Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly.” C Igor Kieryluk 76 Comet Storm XRR Instant   Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.   M Jung Park 77 Cosi’s Ravager 3R Creature — Elemental 2/2 Landfall — Whenever a land enters the battlefield under your control, you may have Cosi’s Ravager deal 1 damage to target player. “Cosi has many followers. Even the volcano finds a way to do his bidding.”

—Zakken, Enclave cleric
C Zoltan Boros & Gabor Szikszai 78 Crusher Zendikon 2R Enchantment — Aura   Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.   C Ryan Pancoast 79 Cunning Sparkmage 2R Creature — Human Shaman 0/1 Haste

: Cunning Sparkmage deals 1 damage to target creature or player. “I see the weaknesses you hide even from yourself.” U Wayne Reynolds 80 Deathforge Shaman 4R Creature — Ogre Shaman 4/3 Multikicker (You may pay an additional any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.   U Dave Kendall 81 Dragonmaster Outcast R Creature — Human Shaman 1/1 At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. “Cast out by my tribe, I am a pariah trapped in this mammal’s carcass. Only my true kin hear my cries.” M Raymond Swanland 82 Goblin Roughrider 2R Creature — Goblin Knight 3/2   Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born. C Jesper Ejsing 83 Grotag Thrasher 4R Creature — Lizard 3/3 Whenever Grotag Thrasher attacks, target creature can’t block this turn. The goblin fancied himself a rider. The lizard was happy with its new flail. C Jesper Ejsing 84 Kazuul, Tyrant of the Cliffs 3RR Legendary Creature — Ogre Warrior 5/4 Whenever a creature an opponent controls attacks, if you’re the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature’s controller pays . Warning to those who scale the cliffs without paying tribute: It’s a long way down. R Paul Bonner 85 Mordant Dragon 3RRR Creature — Dragon 5/5 Flying

: Mordant Dragon gets +1/+0 until end of turn.

Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.   R Scott Chou 86 Quest for the Goblin Lord R Enchantment   Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. A shrine to unchecked desire. U Jesper Ejsing 87 Ricochet Trap 3R Instant — Trap   If an opponent cast a blue spell this turn, you may pay rather than pay Ricochet Trap’s mana cost.

Change the target of target spell with a single target. In his last seconds, Remhas regretted using his most powerful spell. U Jaime Jones 88 Roiling Terrain 2RR Sorcery   Destroy target land, then Roiling Terrain deals damage to that land’s controller equal to the number of land cards in that player’s graveyard. “The trembling lands ruptured, leaving an open door for things from below to emerge.”

—Screed of the Mul Daya
C Steve Prescott 89 Rumbling Aftershocks 4R Enchantment   Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. “I like it here. You always get a little more for your mana.”

—Chandra Nalaar
U Tomasz Jedruszek 90 Searing Blaze RR Instant   Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.   C James Paick 91 Skitter of Lizards R Creature — Lizard 1/1 Multikicker (You may pay an additional any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.   C Warren Mahy 92 Slavering Nulls 1R Creature — Goblin Zombie 2/1 Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. Having lost their minds, they now want yours. U Dave Kendall 93 Stone Idol Trap 5R Instant — Trap   Stone Idol Trap costs less to cast for each attacking creature.

Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.   R Jung Park 94 Tuktuk Scrapper 3R Creature — Goblin Artificer Ally 2/2 Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact’s controller equal to the number of Allies you control.   U Matt Cavotta 95 Arbor Elf G Creature — Elf Druid 1/1 : Untap target Forest. The Mul Daya elves reject their Tajuru kin, calling them arrogant tree-binders who think the roots serve the canopy. C rk post 96 Avenger of Zendikar 5GG Creature — Elemental 5/5 When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.   M Zoltan Boros & Gabor Szikszai 97 Bestial Menace 3GG Sorcery   Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. “My battle cry reaches ears far keener than yours.”

—Saidah, Joraga hunter
U Andrew Robinson 98 Canopy Cover 1G Enchantment — Aura   Enchant creature

Enchanted creature can’t be blocked except by creatures with flying or reach.

Enchanted creature can’t be the target of spells or abilities your opponents control.   U Igor Kieryluk 99 Explore 1G Sorcery   You may play an additional land this turn.

Draw a card. An explorer’s reward is a view of tomorrow’s possibilities. C John Avon 100 Feral Contest 3G Sorcery   Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. C Daarken 101 Gnarlid Pack 1G Creature — Beast 2/2 Multikicker o(You may pay an additional o any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.   C Johann Bodin 102 Grappler Spider 1G Creature — Spider 2/1 Reach (This creature can block creatures with flying.) Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun’s rays. C Austin Hsu 103 Graypelt Hunter 3G Creature — Human Warrior Ally 2/2 Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. He’ll cleave wood and bone alike to carve a path for his allies. C Svetlin Velinov 104 Groundswell G Instant   Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. “This world will not be tamed.” C Chris Rahn 105 Harabaz Druid 1G Creature — Human Druid Ally 0/1 : Add X mana of any one color to your mana pool, where X is the number of Allies you control. “I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it.” R Wayne Reynolds 106 Joraga Warcaller G Creature — Elf Warrior 1/1 Multikicker o(You may pay an additional o any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.   R Steven Belledin 107 Leatherback Baloth GGG Creature — Beast 4/5   Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts. U Dave Kendall 108 Nature’s Claim G Instant   Destroy target artifact or enchantment. Its controller gains 4 life. “On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged.”

—Jace Beleren
C Daarken 109 Omnath, Locus of Mana 2G Legendary Creature — Elemental 1/1 Green mana doesn’t empty from your mana pool as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. It gathers against the coming storm. M Mike Bierek 110 Quest for Renewal 1G Enchantment   Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player’s untap step.   U Tomasz Jedruszek 111 Slingbow Trap 3G Instant — Trap   If a black creature with flying is attacking, you may pay rather than pay Slingbow Trap’s mana cost.

Destroy target attacking creature with flying. The Tajuru elves devised ways to let the forest defend itself. U Daniel Ljunggren 112 Snapping Creeper 2G Creature — Plant 2/3 Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. Its vast network of roots and vines keeps it aware of distant dangers. C Cyril Van Der Haegen 113 Strength of the Tajuru XGG Instant   Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.   R Christopher Moeller 114 Summit Apes 3G Creature — Ape 5/2 As long as you control a Mountain, Summit Apes can’t be blocked except by two or more creatures. “If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don’t tolerate trespassers.”

—Sachir, Akoum Expeditionary House
U Véronique Meignaud 115 Terastodon 6GG Creature — Elephant 9/9 When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.   R Lars Grant-West 116 Vastwood Animist 2G Creature — Elf Shaman Ally 1/1 : Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It’s still a land. He calls on the forests for counsel and summons the earth to his cause. U Raymond Swanland 117 Vastwood Zendikon 4G Enchantment — Aura   Enchant land

Enchanted land is a 6/4 green Elemental creature. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.   C Rob Alexander 118 Wolfbriar Elemental 2GG Creature — Elemental 4/4 Multikicker (You may pay an additional any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.   R Chippy 119 Novablast Wurm 3GGWW Creature — Wurm 7/7 Whenever Novablast Wurm attacks, destroy all other creatures. “The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss.”

—Screed of the Mul Daya
M Michael Komarck 120 Wrexial, the Risen Deep 3UUB Legendary Creature — Kraken 5/8 Islandwalk, swampwalk

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player’s graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.   M Eric Deschamps 121 Amulet of Vigor 1 Artifact   Whenever a permanent enters the battlefield tapped and under your control, untap it. “After years of study, I’ve learned an important lesson: the relics we watch may be watching us back.”

—Anowon, the Ruin Sage
R Warren Mahy 122 Basilisk Collar 1 Artifact — Equipment   Equipped creature has deathtouch and lifelink.

Equip During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death. R Howard Lyon 123 Everflowing Chalice 0 Artifact   Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Add to your mana pool for each charge counter on Everflowing Chalice.   U Steve Argyle 124 Hammer of Ruin 2 Artifact — Equipment   Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip By hammer forged, and by hammer undone. U Vincent Proce 125 Hedron Rover 4 Artifact Creature — Construct 2/2 Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. “Now that it has woken up and wandered off, we should go see what it was guarding.”

—Gotzen, Bulwark explorer
C Jason Felix 126 Kitesail 2 Artifact — Equipment   Equipped creature gets +1/+0 and has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.) Kitesailing is a way of life—and without practice, the end of it. C Cyril Van Der Haegen 127 Lodestone Golem 4 Artifact Creature — Golem 5/3 Nonartifact spells cost more to cast. “Somehow it warps the Æther. It brings a strange weight, a blockade in the flow of spellcraft.”

—Noyan Dar, Tazeem lullmage
R Chris Rahn 128 Pilgrim’s Eye 3 Artifact Creature — Thopter 1/1 Flying

When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. The kor send their thopter kites to see if the land is in a welcoming mood. C Dan Scott 129 Razor Boomerang 3 Artifact — Equipment   Equipped creature has “, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner’s hand.”

Equip Few can catch it without losing a finger. U Franz Vohwinkel 130 Seer’s Sundial 4 Artifact   Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card. “The shadow travels toward the apex. I predict we will soon see the true measure of darkness.” R Franz Vohwinkel 131 Walking Atlas 2 Creature — Construct 1/1 : You may put a land card from your hand onto the battlefield. Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. C Rob Alexander 132 Bojuka Bog   Land   Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.

: Add to your mana pool.   C Howard Lyon 133 Celestial Colonnade   Land   Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.   R Eric Deschamps 134 Creeping Tar Pit   Land   Creeping Tar Pit enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It’s still a land.   R Jason Felix 135 Dread Statuary   Land   : Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It’s still a land. The last reliable landmark in Tazeem just walked away. U Jason A. Engle 136 Eye of Ugin   Legendary Land   Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. An eye closes. A race awakens. M James Paick 137 Halimar Depths   Land   Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.   C Volkan Baga 138 Khalni Garden   Land   Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

: Add to your mana pool.   C Ryan Pancoast 139 Lavaclaw Reaches   Land   Lavaclaw Reaches enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “: This creature gets +X/+0 until end of turn.” It’s still a land.   R Véronique Meignaud 140 Quicksand   Land   : Add to your mana pool.

, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Not all deaths are etched with mythic meaning and iconic glory. C Matt Stewart 141 Raging Ravine   Land   Raging Ravine enters the battlefield tapped.

: Add or to your mana pool.

o: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.   R Todd Lockwood 142 Sejiri Steppe   Land   Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

: Add to your mana pool.   C Anthony Francisco 143 Smoldering Spires   Land   Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can’t block this turn.

: Add to your mana pool.   C Rob Alexander 144 Stirring Wildwood   Land   Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

o: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It’s still a land.   R Eric Deschamps 145 Tectonic Edge   Land   : Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. “We move because the earth does.”

—Bruse Tarl, Goma Fada nomad
U Vincent Proce

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