2,802 players arrived at the Kobe International Exhibition Hall but after nine rounds of Modern, "only" 868 players will return tomorrow for Day 2. What were the most interesting stories of the day and what has Amonkhet brought to the tables?
Let's find out in a matter of minutes!
Amonkhet Additions
As this was the first Modern Premier Event since Amonkhet's release, there was a lot of room for innovation. What were the most notable cards from Amonkhet?
Vizier of Remedies was cited as the most impactful card and it was seen in various shells including Elves, Abzan Company, as well as Kiki-Chord. Together with Devoted Druid, you were able to generate infinite mana as quickly as turn three. Once you were swimming in unlimited power, you could summon Duskwatch Recruiter to "draw" your entire deck before creating an infinitely huge Walking Ballista to seal the deal.
In fact, newly-minted Platinum pro Kelvin Chew had modified one of his pet decks to house the combo, a deck that his fellow teammates and friends had decided to nickname "Chew Knightfall".
More on that tomorrow, we promise!
What other Amonkhet cards saw play today?
Gideon of the Trials was sighted in several midrange decks. As a three-mana planeswalker, he could not be ignored for very long. Gideon locks down a threat temporarily, while transforming into a 4/4 attacker or a pseudo-Worship at will.
It is great against combo decks such as Ad Nauseam and Blue-Red Storm. The latter became increasing popular ever since Baral, Chief of Compliance entered the fray, which meant that Gideon of the Trials had relevant applications.
When it came to cycling, no other deck abused it better than Living End.
Now that you had Horror of the Broken Lands and Desert Cerodon, you were able to phase out clunky alternatives such as Jungle Weaver and Pale Recluse, while also upgrading Deadshot Minotaur into more formidable threats which don't accidentally end up killing your own Faerie Macabre. These were significant improvements because you could possibly shorten the clock down from two turns into one, making end-of-turn Violent Outbursts scarier than ever before.
On the topic of cycling, it was common consensus that two mana for cycling was an extremely huge cost in a mana-tight format as Modern. Additionally, they will never enter the battlefield untapped, which is why Modern players are adverse to playing more than one or two copies of it. For example, White-Blue Midrange or Jeskai Control decks were happy to swap out one land for Irrigated Farmland, but any more than that was potentially hazardous.
Sheltered Thicket saw a little more action, simply because it was a "Mountain Forest", coincidentally the exactly the subtypes you want in Red-Green Valakut, the Molten Pinnacle and Primeval Titan decks. Having extra Stomping Grounds and Cinder Glades were great but when you can cycle your lands, it could mean the difference between life and death! You never know when your game-winning Scapeshift is sitting on the top of your library!
Also, Canyon Slough in Dredge decks enabled you to dredge back important cards such as Stinkweed Imp and Life from the Loam at instant speed, a relevant ability considering that there are numerous graveyard hate cards in the format such as Relic of Progenitus, Surgical Extraction and Scavenging Ooze. However, I'm still searching for the Fetid Pools and Scattered Groves. Some players might be playing them but I haven't sighted any thus far.
Last but not least, Cartouche of Solidarity was seen in the sideboards of White-Green Hexproof Aura decks, also known as Bogles! If you ask any Bogles pilots, they will likely tell you to always play around Liliana of the Veil, because it is the best card to get rid of your untargetable creature.
In addition to keeping a fetch land to find Dryad Arbor in times of need, Cartouche of Solidarity can also create sacrificial fodder! Nifty!
Deck Tech: White-Black Eldrazi
"What were the top three decks you expected today?"
When the majority of the three-bye players were polled, their responses were a combination of "Collected Company decks", "Death's Shadow decks", "the usual aggro decks (such as Affinity and Boros Burn), as well as the immensely-popular and immensely-sized "Eldrazi Tron decks".
However, according to Modern Master Lee Shi Tian, he was quick to point out that Magic had five colors, so you were technically shortchanging yourself if you opted to play with none. Grand Prix Brisbane 2013 Champion Justin Robb and fellow Australian teammate Anthony Lee also felt that "the deck was so underpowered that it could not even beat Mardu Vehicles in Standard".
Joe Soh might not have been involved in that conversation, but he felt like White-Black Eldrazi was the way to go. As the Grand Prix Kobe 2015 finalist – he fell to Takuma Morifuji in the finals – Soh was back with yet another of his spicy brews.
"I had good results with Black-Red Eldrazi last season so I picked it up again this time. I found out that it had a poor matchup against Eldrazi Tron, which was quite popular. However, after adding white, it seemed to have solved my problem. In fact, going Thoughtseize, Tidehollow Sculler, and then Thought-Knot Seer is good enough to beat most decks."
After intensive playtesting on Magic Online, Soh found that Lightning Bolt had weakened. It was a poor answer to wildly popular cards such as Death's Shadow, Tarmogoyf, as well as opposing Eldrazi. 9 competitive Magic Leagues - 45 matches in total - scored him three 5-0 finishes and four 4-1 finishes, which were very impressive results.
How many matches did he lose to Death’s Shadow?
Just one!
Before Aether Revolt, Soh had already been working on his current list but he didn’t have enough one-costed removal spells now that he had cut Lightning Bolts. You don’t really want to use Path to Exile on turn one and yet you cannot play that many Dismembers. With Fatal Push, that made Soh feel more comfortable about switching from Black-Red to White-Black. In addition, he received a wide range of tools which he felt were all very well-positioned in the current metagame.
Before he left for his next round, he added that Death’s Shadow was still the best deck, while the Company decks have actually weakened with the addition of Vizier of Remedies.
What gives?
"I personally feel that devoting eight slots to the combo (4 Devoted Druid and 4 Vizier of Remedies) is too much. They don’t do much on their own and the combo is also easy to disrupt, given that Modern is filled with efficient cards such as Inquisition of Kozilek, Thoughtseize, Lightning Bolt, Path to Exile and more."
Thankfully, Soh felt that Death’s Shadow variants were his best matchups, which was also why he had selected this deck today. Maindeck Relic of Progenitus and Scavenging Ooze kept Tarmogoyf, Snapcaster Mage, Gurmag Angler and Dredge under control. On the flip side, he did not envy "the land matchups" such as Tron and Scapeshift strategies.
Finishing at 8-1, it seemed like his predictions had panned out! Good thinking!
Creature (16)
4 Wasteland Strangler 3 Reality Smasher 4 Thought-Knot Seer 4 Tidehollow Sculler 1 ShriekmawLand (23)
4 Mutavault 4 Concealed Courtyard 4 Caves of Koilos 4 Eldrazi Temple 2 Godless Shrine 1 Fetid Heath 3 Swamp 1 PlainsSideboard (15)
1 Thoughtseize 2 Surgical Extraction 1 Disenchant 1 Cast Out 2 Blessed Alliance 3 Stony Silence 3 Fulminator Mage 2 Kalitas, Traitor of GhetWhite (15)
4 Path to Exile 4 Lingering Souls 1 Disenchant 1 Cast Out 2 Blessed Alliance 3 Stony SilenceBlack (14)
3 Inquisition of Kozilek 2 Fatal Push 1 Dismember 1 Collective Brutality 2 Thoughtseize 1 Shriekmaw 2 Surgical Extraction 2 Kalitas, Traitor of GhetColorless (39)
4 Relic of Progenitus 4 Wasteland Strangler 3 Reality Smasher 4 Thought-Knot Seer 1 Ratchet Bomb 4 Mutavault 4 Concealed Courtyard 4 Caves of Koilos 4 Eldrazi Temple 2 Godless Shrine 1 Fetid Heath 3 Swamp 1 Plains1 (17)
4 Relic of Progenitus 3 Inquisition of Kozilek 2 Fatal Push 4 Path to Exile 2 Thoughtseize 2 Surgical Extraction2 (12)
4 Tidehollow Sculler 1 Ratchet Bomb 1 Collective Brutality 1 Disenchant 2 Blessed Alliance 3 Stony SilenceCommon (18)
4 Relic of Progenitus 4 Tidehollow Sculler 1 Dismember 4 Lingering Souls 3 Swamp 1 Plains 1 DisenchantUncommon (14)
2 Fatal Push 4 Path to Exile 1 Shriekmaw 4 Eldrazi Temple 1 Cast Out 2 Blessed AllianceRare (41)
4 Wasteland Strangler 3 Reality Smasher 4 Thought-Knot Seer 3 Inquisition of Kozilek 1 Ratchet Bomb 1 Collective Brutality 2 Thoughtseize 4 Mutavault 4 Concealed Courtyard 4 Caves of Koilos 2 Godless Shrine 1 Fetid Heath 2 Surgical Extraction 3 Stony Silence 3 Fulminator MageMythic (2)
2 Kalitas, Traitor of GhetDeck Tech: Blue-Red Gifts Storm
Nicholas Wong had played Magic from the very beginning and he was known for being Singapore's very first National Champion, in addition to racking up six lifetime Grand Prix Top 8s. Today, he showed up with Blue-Red Gifts Storm, an iteration of an existing archetype.
Nicholas Wong, showing off his favorite cards from his deck!
When it came to metagame positioning, Wong felt like he "was on Level 3. Level 1 were the Death's Shadow decks and then Level 2 were the decks which beat Death's Shadow, such as Dredge and Living End. Level 3 are the ones good against Dredge and Living End, so I feel like that's where I am. The Vizier of Remedies decks I categorize them somewhere between Level 1 and Level 2, because there hasn't been any track record of them succeeding on Premier Events just yet. Even the 5-0 decklists on Magic Online are quite different from one another so we're not quite sure which is the best build at the moment."
Eschewing Pyromancer's Ascension, the relatively-new Blue-Red Gifts Storm deck relies on Gifts Ungiven to gain critical mass. Wong shared that the most standard package to go for was Pyretic Ritual, Desperate Ritual, Manamorphose and Past in Flames.
"The worst case scenario is them giving me Pyretic Ritual and Manamorphose, while putting Desperate Ritual and Past in Flames in the graveyard. This combination gives me the least mana (but draws me a card), while making Past in Flames cost one more."
Wong's mastery with Blue-Red Gifts Storm is mostly due to the fact that it was the only Modern deck he had played for the past four months, ever since Baral, Chief of Compliance saw print. That card allowed Storm players to run up to eight copies of the "mana reduction engine", making the deck way more consistent than before.
"Death's Shadow is going to be popular because it is considered to be the best deck, but this is Modern we're talking about. The metagame is always going to be pretty wide and even if Death's Shadow occupied 15% of the field, we're still only going to face it one every seven matches."
This property of the format is not without empirical evidence. Historically, no deck has ever occupied more than 20% of the Modern metagame with minor exceptions such as the Eldrazi Winter, because there were at least thirty to forty viable strategies across the board.
As the fastest "goldfishing" deck in the format, Wong was hoping that his gambit would pay off. So far, he seemed to be having a great day and finished at 7-2 to make Day 2.
"So... the Storm count is at 10?"
"Against the Vizier of Remedies and Devoted Druid combo decks, I have some disruption to break them up. Also, the deck is pretty consistent and I can reliably win on turn three or turn four. In very rare situations, the deck can even win on turn two!"
Instant (22)
3 Remand 4 Pyretic Ritual 3 Peer Through Depths 4 Desperate Ritual 4 Gifts Ungiven 4 ManamorphoseLand (18)
2 Steam Vents 1 Flooded Strand 4 Spirebluff Canal 4 Scalding Tarn 1 Shivan Reef 2 Polluted Delta 3 Island 1 MountainSideboard (15)
2 Empty the Warrens 3 Lightning Bolt 2 Blood Moon 2 Shattering Spree 1 Anger of the Gods 2 Dispel 1 Pieces of the Puzzle 1 Repeal 1 Echoing TruthBlue (27)
3 Remand 3 Peer Through Depths 4 Sleight of Hand 4 Baral, Chief of Compliance 4 Gifts Ungiven 4 Serum Visions 2 Dispel 1 Pieces of the Puzzle 1 Repeal 1 Echoing TruthRed (23)
2 Past in Flames 4 Pyretic Ritual 4 Desperate Ritual 3 Empty the Warrens 2 Grapeshot 3 Lightning Bolt 2 Blood Moon 2 Shattering Spree 1 Anger of the GodsColorless (18)
2 Steam Vents 1 Flooded Strand 4 Spirebluff Canal 4 Scalding Tarn 1 Shivan Reef 2 Polluted Delta 3 Island 1 Mountain2 (28)
3 Remand 4 Pyretic Ritual 3 Peer Through Depths 4 Desperate Ritual 2 Grapeshot 4 Baral, Chief of Compliance 4 Manamorphose 3 Goblin Electromancer 1 Echoing TruthCommon (31)
3 Remand 2 Past in Flames 4 Pyretic Ritual 3 Peer Through Depths 4 Sleight of Hand 3 Empty the Warrens 3 Goblin Electromancer 3 Island 1 Mountain 2 Dispel 1 Pieces of the Puzzle 1 Repeal 1 Echoing TruthRare (27)
2 Grapeshot 4 Baral, Chief of Compliance 4 Gifts Ungiven 2 Steam Vents 4 Spirebluff Canal 4 Scalding Tarn 1 Shivan Reef 3 Lightning Bolt 2 Blood Moon 1 Anger of the GodsDeck Tech: Esper Polymorph
Joe Lam is a dedicated grinder from Hong Kong and he had been playing Magic for over fifteen years. He routinely attends regional Grand Prix and he is known by the local community to never be afraid to brew. Naturally, with Amonkhet in the mix, he wasted no time conjuring up yet another concoction. Here were just some of the juicy cards in his 75, a few of them from recent expansions!
"I believe that Vizier of Remedies and Gideon of the Trials are the best cards in Amonkhet for Modern. In turn, this creates a creature-heavy metagame which relies on Collected Company. In order to keep that card effective and to have the potential of turn-three kills, this means that they need to play many creatures, which means they also have less removal."
Notably, Lam explained that Gideon of the Trials was very effective in locking down Death's Shadow, and they have a hard time dealing with planeswalkers since they don't have that many creatures. Gideon was also great against unfair decks, which makes him very playable in Modern.
Of course, he also transforms into a creature and is ready to take the Polymorph bullet.
"Since I have no other creatures in my deck, I am sure to hit Emrakul, the Aeons Torn if I resolve Polymorph. My creatures are in the form of tokens, such as Lingering Souls, Hidden Stockpile, Beckon Apparition, Start // Finish and Gideon himself."
Joe Lam never was afraid to experiment with new brews.
Those were a lot of unorthodox cards but Lam was quick to explain his choices.
"Hidden Stockpile might not be very good in Standard but there are fetch lands in Modern. I'm able to create tokens and scry with every revolt trigger. Start // Finish is also great against Death's Shadow, because it stays in the graveyard even after they've used Thoughtseize or Inquisition of Kozilek on me. I'm always guaranteed to have a removal spell since it sits in the graveyard."
Esper Polymorph's ideology is similar to existing control decks such as Jeskai Control, Grixis Control, and similar variants. Using cheap disruption to hamper your opponent's game plan, it has great resilience against midrange decks while also being able to go over the top with an unfair win condition, not unlike cheating out Emrakul with Nahiri, the Harbinger or Platinum Emperion with Madcap Experiment.
Finishing Day 1 at 7-2, he proved that his product was viable and he was excited about making Day 2. No matter what happens tomorrow, Lam wasn't going to return to Hong Kong disappointed.
"I flew to Kobe on Friday night after I ended work and I was very much looking forward to a vacation. The weather in Kobe is great and everyone was so nice and friendly. After the Grand Prix, I'm looking forward to a Kobe beef meal as well as a visit to the hot springs!"
In the meantime, he's going to keep churning out Emrakuls for 4 mana and hope to reach the Top 8 in glorious fashion!
Creature (1)
1 Emrakul, the Aeons TornSorcery (20)
4 Thoughtseize 4 Collective Brutality 4 Lingering Souls 2 Wrath of God 4 Polymorph 2 Start // FinishEnchantment (4)
4 Hidden StockpileLand (24)
1 Vault of the Archangel 4 Flooded Strand 3 Ghost Quarter 2 Godless Shrine 1 Hallowed Fountain 1 Island 4 Marsh Flats 2 Plains 2 Polluted Delta 1 Shambling Vent 1 Swamp 1 Watery Grave 1 Concealed CourtyardSideboard (15)
2 Stony Silence 2 Damping Matrix 1 Iona, Shield of Emeria 1 Elesh Norn, Grand Cenobite 3 Surgical Extraction 3 Leyline of the Void 3 Leyline of SanctityWhite (21)
4 Path to Exile 4 Lingering Souls 4 Gideon of the Trials 2 Wrath of God 2 Stony Silence 1 Iona, Shield of Emeria 1 Elesh Norn, Grand Cenobite 3 Leyline of SanctityBlue (4)
4 PolymorphBlack (18)
4 Thoughtseize 4 Collective Brutality 2 Start // Finish 2 Liliana of the Veil 3 Surgical Extraction 3 Leyline of the VoidColorless (27)
1 Vault of the Archangel 4 Flooded Strand 3 Ghost Quarter 2 Godless Shrine 1 Hallowed Fountain 1 Island 4 Marsh Flats 2 Plains 2 Polluted Delta 1 Shambling Vent 1 Swamp 1 Watery Grave 1 Emrakul, the Aeons Torn 1 Concealed Courtyard 2 Damping Matrix3 (14)
4 Lingering Souls 4 Gideon of the Trials 2 Start // Finish 2 Liliana of the Veil 2 Damping Matrix7 (1)
1 Elesh Norn, Grand Cenobite9 (1)
1 Iona, Shield of Emeria15 (1)
1 Emrakul, the Aeons TornRare (35)
1 Vault of the Archangel 2 Godless Shrine 1 Hallowed Fountain 4 Marsh Flats 1 Shambling Vent 1 Watery Grave 4 Thoughtseize 4 Collective Brutality 2 Wrath of God 4 Polymorph 1 Concealed Courtyard 2 Stony Silence 2 Damping Matrix 3 Surgical Extraction 3 Leyline of SanctityMythic (15)
4 Flooded Strand 2 Polluted Delta 4 Gideon of the Trials 1 Emrakul, the Aeons Torn 2 Liliana of the Veil 1 Iona, Shield of Emeria 1 Elesh Norn, Grand CenobiteA Battle of Wits
Masakatsu Imai had a very interesting inquiry to the Head Judge as he stepped into the the tournament venue today.
"If I am unable to balance my deck in a single pile, can I be allowed to separate my deck into two piles?"
Naturally, that left the men in red confused (at first), but upon further investigation we discovered that Imai had brought a Battle of Wits deck to the main event of Grand Prix Kobe! For some reason, he felt that bringing 75 cards wasn't enough, so he chose to show up with 300 cards instead!
Masakatsu Imai won numerous games with his deck's namesake card today.
Regretfully, he finished Day 1 with a 5-3-1 record, which was perhaps one match or even just one game short of making Day 2! He wasn't playing slowly, but in order to randomize his deck sufficiently, he might have burned away a minute or two which ultimately resulted in a draw.
Not sure if Search for Tomorrow or Searching until Tomorrow.
No matter, he's won our hearts for being the happiest Magic player in the entire room, who came to Kobe to have fun more than anything! Most importantly, he nearly made Day 2, which meant that his choice wasn't utterly terrible!
If you're keen to build a Battle of Wits deck, here's Masakatsu's decklist in its entirety!
Planeswalker (3)
3 Nahiri, the HarbingerCreature (34)
1 Emrakul, the Aeons Torn 1 Emrakul, the Promised End 2 Wall of Omens 1 Sun Titan 1 Iona, Shield of Emeria 1 Elesh Norn, Grand Cenobite 4 Snapcaster Mage 1 Glen Elendra Archmage 1 Tasigur, the Golden Fang 1 Kalitas, Traitor of Ghet 1 Zealous Conscripts 1 Yixlid Jailer 1 Scavenging Ooze 4 Sakura-Tribe Elder 1 Reclamation Sage 1 Eternal Witness 1 Thragtusk 1 Obstinate Baloth 1 Meddling Mage 4 Coiling Oracle 1 Ashen Rider 1 Kitchen Finks 1 Wurmcoil Engine 1 SpellskiteSorcery (74)
4 Idyllic Tutor 3 Timely Reinforcements 1 Fumigate 1 Hallowed Burial 1 Wrath of God 4 Serum Visions 4 Merchant Scroll 4 Ancestral Vision 1 Raven's Crime 1 Damnation 4 Diabolic Tutor 1 Increasing Ambition 4 Dark Petition 1 Unburial Rites 1 Black Sun's Zenith 1 Anger of the Gods 4 Traverse the Ulvenwald 1 Life from the Loam 4 Rampant Growth 4 Farseek 4 Search for Tomorrow 4 Scapeshift 1 Flaying Tendrils 4 Glittering Wish 1 Slaughter Games 3 Supreme Verdict 1 Maelstrom Pulse 3 Bring to Light 4 WargateInstant (33)
1 Path to Exile 3 Pact of Negation 4 Forbidden Alchemy 2 Mystical Teachings 1 Cryptic Command 4 Gifts Ungiven 1 Commandeer 2 Slaughter Pact 1 Darkblast 1 Blessed Alliance 1 To the Slaughter 1 Dismember 1 Murderous Cut 1 Kolaghan's Command 1 Esper Charm 1 Sphinx's Revelation 1 Noxious Revival 1 Abrupt Decay 1 Lightning Helix 1 Fracturing Gust 1 Rakdos Charm 1 Fatal Push 1 Far // AwayArtifact (15)
1 Executioner's Capsule 1 Nihil Spellbomb 1 Pithing Needle 2 Oblivion Stone 2 Ensnaring Bridge 3 Engineered Explosives 1 Crucible of Worlds 4 Serum PowderEnchantment (23)
1 Rest in Peace 1 Night of Souls' Betrayal 1 Ghostly Prison 4 Leyline of Sanctity 1 Porphyry Nodes 2 Spreading Seas 2 Prismatic Omen 4 Battle of Wits 4 Runed Halo 1 Detention Sphere 1 Trial of Ambition 1 Stony SilenceLand (120)
3 Plains 3 Island 2 Swamp 2 Mountain 4 Forest 4 Flooded Strand 4 Marsh Flats 4 Arid Mesa 4 Windswept Heath 4 Polluted Delta 4 Scalding Tarn 4 Misty Rainforest 4 Bloodstained Mire 4 Verdant Catacombs 4 Wooded Foothills 2 Hallowed Fountain 2 Godless Shrine 3 Sacred Foundry 2 Temple Garden 2 Watery Grave 3 Steam Vents 2 Breeding Pool 2 Blood Crypt 2 Overgrown Tomb 2 Stomping Ground 2 Murmuring Bosk 1 Celestial Colonnade 1 Creeping Tar Pit 1 Raging Ravine 1 Horizon Canopy 1 Twilight Mire 1 Flooded Grove 1 Sunken Ruins 1 Stirring Wildwood 2 Urborg, Tomb of Yawgmoth 2 Valakut, the Molten Pinnacle 1 Shambling Vent 4 Ghost Quarter 3 Tectonic Edge 1 Academy Ruins 1 Desolate Lighthouse 3 Tolaria West 1 Bojuka Bog 4 Flagstones of Trokair 1 Lumbering Falls 1 Prairie Stream 1 Sunken Hollow 1 Smoldering Marsh 1 Canopy Vista 1 Cinder Glade 1 Irrigated Farmland 1 Canyon Slough 2 Sheltered Thicket 1 Scattered Groves 1 Fetid PoolsSideboard (15)
1 Meddling Mage 1 Kitchen Finks 1 Kolaghan's Command 1 Abrupt Decay 1 Slaughter Games 1 Supreme Verdict 1 Maelstrom Pulse 1 Bring to Light 1 Nahiri, the Harbinger 1 Jund Charm 1 Dreadbore 1 Fiery Justice 1 Catch // Release 1 Wheel of Sun and Moon 1 Sin CollectorWhite (29)
2 Wall of Omens 1 Sun Titan 1 Iona, Shield of Emeria 1 Elesh Norn, Grand Cenobite 1 Path to Exile 1 Blessed Alliance 4 Idyllic Tutor 3 Timely Reinforcements 1 Fumigate 1 Hallowed Burial 1 Wrath of God 1 Rest in Peace 1 Ghostly Prison 4 Leyline of Sanctity 1 Porphyry Nodes 4 Runed Halo 1 Stony SilenceBlue (39)
4 Snapcaster Mage 1 Glen Elendra Archmage 3 Pact of Negation 4 Forbidden Alchemy 2 Mystical Teachings 1 Cryptic Command 4 Gifts Ungiven 1 Commandeer 1 Far // Away 4 Serum Visions 4 Merchant Scroll 4 Ancestral Vision 2 Spreading Seas 4 Battle of WitsBlack (26)
1 Tasigur, the Golden Fang 1 Kalitas, Traitor of Ghet 1 Yixlid Jailer 2 Slaughter Pact 1 Darkblast 1 To the Slaughter 1 Dismember 1 Murderous Cut 1 Fatal Push 1 Raven's Crime 1 Damnation 4 Diabolic Tutor 1 Increasing Ambition 4 Dark Petition 1 Unburial Rites 1 Black Sun's Zenith 1 Night of Souls' Betrayal 1 Executioner's Capsule 1 Trial of AmbitionGreen (33)
1 Scavenging Ooze 4 Sakura-Tribe Elder 1 Reclamation Sage 1 Eternal Witness 1 Thragtusk 1 Obstinate Baloth 1 Noxious Revival 4 Traverse the Ulvenwald 1 Life from the Loam 4 Rampant Growth 4 Farseek 4 Search for Tomorrow 4 Scapeshift 2 Prismatic OmenMulti colored (49)
2 Meddling Mage 4 Coiling Oracle 1 Ashen Rider 2 Kitchen Finks 2 Kolaghan's Command 1 Esper Charm 1 Sphinx's Revelation 2 Abrupt Decay 1 Lightning Helix 1 Fracturing Gust 1 Rakdos Charm 4 Glittering Wish 2 Slaughter Games 4 Supreme Verdict 2 Maelstrom Pulse 4 Bring to Light 4 Wargate 1 Detention Sphere 4 Nahiri, the Harbinger 1 Jund Charm 1 Dreadbore 1 Fiery Justice 1 Catch // Release 1 Wheel of Sun and Moon 1 Sin CollectorColorless (139)
3 Plains 3 Island 2 Swamp 2 Mountain 4 Forest 4 Flooded Strand 4 Marsh Flats 4 Arid Mesa 4 Windswept Heath 4 Polluted Delta 4 Scalding Tarn 4 Misty Rainforest 4 Bloodstained Mire 4 Verdant Catacombs 4 Wooded Foothills 2 Hallowed Fountain 2 Godless Shrine 3 Sacred Foundry 2 Temple Garden 2 Watery Grave 3 Steam Vents 2 Breeding Pool 2 Blood Crypt 2 Overgrown Tomb 2 Stomping Ground 2 Murmuring Bosk 1 Celestial Colonnade 1 Creeping Tar Pit 1 Raging Ravine 1 Horizon Canopy 1 Twilight Mire 1 Flooded Grove 1 Sunken Ruins 1 Stirring Wildwood 2 Urborg, Tomb of Yawgmoth 2 Valakut, the Molten Pinnacle 1 Shambling Vent 4 Ghost Quarter 3 Tectonic Edge 1 Academy Ruins 1 Desolate Lighthouse 3 Tolaria West 1 Bojuka Bog 4 Flagstones of Trokair 1 Lumbering Falls 1 Prairie Stream 1 Sunken Hollow 1 Smoldering Marsh 1 Canopy Vista 1 Cinder Glade 1 Irrigated Farmland 1 Canyon Slough 2 Sheltered Thicket 1 Scattered Groves 1 Fetid Pools 1 Emrakul, the Aeons Torn 1 Emrakul, the Promised End 1 Wurmcoil Engine 1 Spellskite 1 Flaying Tendrils 1 Nihil Spellbomb 1 Pithing Needle 2 Oblivion Stone 2 Ensnaring Bridge 3 Engineered Explosives 1 Crucible of Worlds 4 Serum Powder1 (17)
1 Path to Exile 1 Darkblast 1 Noxious Revival 1 Fatal Push 4 Serum Visions 1 Raven's Crime 4 Traverse the Ulvenwald 1 Porphyry Nodes 1 Executioner's Capsule 1 Nihil Spellbomb 1 Pithing Needle2 (56)
2 Wall of Omens 4 Snapcaster Mage 1 Yixlid Jailer 1 Scavenging Ooze 4 Sakura-Tribe Elder 2 Meddling Mage 4 Coiling Oracle 1 Spellskite 1 Blessed Alliance 2 Abrupt Decay 1 Lightning Helix 1 Rakdos Charm 1 Far // Away 4 Merchant Scroll 1 Black Sun's Zenith 1 Life from the Loam 4 Rampant Growth 4 Farseek 4 Glittering Wish 1 Rest in Peace 2 Spreading Seas 2 Prismatic Omen 4 Runed Halo 1 Trial of Ambition 1 Stony Silence 1 Dreadbore 1 Wheel of Sun and Moon3 (47)
1 Reclamation Sage 1 Eternal Witness 2 Kitchen Finks 4 Forbidden Alchemy 1 To the Slaughter 1 Dismember 2 Kolaghan's Command 1 Esper Charm 1 Sphinx's Revelation 4 Idyllic Tutor 3 Timely Reinforcements 1 Anger of the Gods 4 Search for Tomorrow 1 Flaying Tendrils 2 Maelstrom Pulse 4 Wargate 1 Ghostly Prison 1 Detention Sphere 2 Oblivion Stone 2 Ensnaring Bridge 1 Crucible of Worlds 4 Serum Powder 1 Jund Charm 1 Fiery Justice 1 Sin Collector4 (35)
1 Glen Elendra Archmage 1 Kalitas, Traitor of Ghet 1 Obstinate Baloth 2 Mystical Teachings 1 Cryptic Command 4 Gifts Ungiven 1 Wrath of God 1 Damnation 4 Diabolic Tutor 4 Scapeshift 2 Slaughter Games 4 Supreme Verdict 1 Night of Souls' Betrayal 4 Leyline of Sanctity 4 Nahiri, the Harbinger5 (20)
1 Zealous Conscripts 1 Thragtusk 1 Murderous Cut 1 Fracturing Gust 1 Fumigate 1 Hallowed Burial 1 Increasing Ambition 4 Dark Petition 1 Unburial Rites 4 Bring to Light 4 Battle of Wits8 (1)
1 Ashen Rider9 (1)
1 Iona, Shield of Emeria13 (1)
1 Emrakul, the Promised End15 (1)
1 Emrakul, the Aeons TornCommon (46)
3 Plains 3 Island 2 Swamp 2 Mountain 4 Forest 1 Bojuka Bog 1 Tasigur, the Golden Fang 1 Zealous Conscripts 4 Sakura-Tribe Elder 1 Reclamation Sage 4 Coiling Oracle 1 Dismember 2 Abrupt Decay 1 Raven's Crime 4 Rampant Growth 4 Farseek 4 Search for Tomorrow 2 Spreading Seas 1 Executioner's Capsule 1 Nihil SpellbombUncommon (46)
4 Ghost Quarter 2 Wall of Omens 1 Yixlid Jailer 1 Eternal Witness 2 Kitchen Finks 1 Path to Exile 4 Forbidden Alchemy 2 Mystical Teachings 1 Darkblast 1 Blessed Alliance 1 Murderous Cut 1 Esper Charm 1 Noxious Revival 1 Rakdos Charm 1 Fatal Push 1 Far // Away 3 Timely Reinforcements 4 Serum Visions 4 Merchant Scroll 4 Diabolic Tutor 1 Unburial Rites 1 Flaying Tendrils 1 Ghostly Prison 1 Trial of Ambition 1 Jund Charm 1 Sin CollectorRare (171)
4 Marsh Flats 4 Arid Mesa 4 Scalding Tarn 4 Misty Rainforest 4 Verdant Catacombs 2 Hallowed Fountain 2 Godless Shrine 3 Sacred Foundry 2 Temple Garden 2 Watery Grave 3 Steam Vents 2 Breeding Pool 2 Blood Crypt 2 Overgrown Tomb 2 Stomping Ground 2 Murmuring Bosk 1 Creeping Tar Pit 1 Raging Ravine 1 Twilight Mire 1 Flooded Grove 1 Stirring Wildwood 2 Urborg, Tomb of Yawgmoth 1 Shambling Vent 1 Academy Ruins 1 Desolate Lighthouse 3 Tolaria West 4 Flagstones of Trokair 1 Lumbering Falls 1 Prairie Stream 1 Sunken Hollow 1 Smoldering Marsh 1 Canopy Vista 1 Cinder Glade 1 Irrigated Farmland 1 Canyon Slough 2 Sheltered Thicket 1 Scattered Groves 1 Fetid Pools 4 Snapcaster Mage 1 Glen Elendra Archmage 1 Scavenging Ooze 1 Thragtusk 1 Obstinate Baloth 2 Meddling Mage 1 Spellskite 3 Pact of Negation 1 Cryptic Command 4 Gifts Ungiven 1 Commandeer 2 Slaughter Pact 1 To the Slaughter 2 Kolaghan's Command 1 Lightning Helix 4 Idyllic Tutor 1 Fumigate 1 Hallowed Burial 1 Wrath of God 1 Increasing Ambition 4 Dark Petition 1 Black Sun's Zenith 1 Anger of the Gods 4 Traverse the Ulvenwald 1 Life from the Loam 4 Glittering Wish 2 Slaughter Games 4 Supreme Verdict 2 Maelstrom Pulse 4 Bring to Light 4 Wargate 1 Rest in Peace 1 Night of Souls' Betrayal 4 Leyline of Sanctity 1 Porphyry Nodes 2 Prismatic Omen 4 Battle of Wits 4 Runed Halo 1 Detention Sphere 1 Pithing Needle 2 Oblivion Stone 1 Stony Silence 3 Engineered Explosives 4 Serum Powder 1 Dreadbore 1 Fiery Justice 1 Catch // Release 1 Wheel of Sun and MoonMythic (54)
4 Flooded Strand 4 Windswept Heath 4 Polluted Delta 4 Bloodstained Mire 4 Wooded Foothills 1 Celestial Colonnade 1 Horizon Canopy 1 Sunken Ruins 2 Valakut, the Molten Pinnacle 3 Tectonic Edge 1 Emrakul, the Aeons Torn 1 Emrakul, the Promised End 1 Sun Titan 1 Iona, Shield of Emeria 1 Elesh Norn, Grand Cenobite 1 Kalitas, Traitor of Ghet 1 Ashen Rider 1 Wurmcoil Engine 1 Sphinx's Revelation 1 Fracturing Gust 4 Ancestral Vision 1 Damnation 4 Scapeshift 2 Ensnaring Bridge 1 Crucible of Worlds 4 Nahiri, the HarbingerThe 9-0 Players
When all was said and done, 10 players out of 2802 managed to win all their matches. Since they wanted to head home for a good night's sleep to get ready for Day 2, we didn't have a whole lot of time to chat more, but let's get to know them a little as they summarize their amazing day!
Name: Hiroshi Shiroma
Country/Prefecture: Okinawa
Deck Choice: Eldrazi Tron
Magic Accomplishments: Yaruo Cup Top 8
Why did you choose this deck?
Among all the decks which I own, I figured that Eldrazi Tron was the most well-positioned and had the best chance to win!
What was the most memorable moment of Day 1?
I feel sorry for my opponent but I did win one game because he submitted a decklist with an error. This taught me to always be careful.
What's the key to winning at Modern?
You have to teach me.
Name: Genta Sakamoto
Country/Prefecture: Ibaraki
Deck Choice: Esper Control with Monastery Mentor
Magic Accomplishments: Winning a Grand Prix Trial
Why did you choose this deck?
It's a lot of fun to put a bunch of Monk tokens onto the battlefield. Plus, I get to use my special token cards.
What was the most memorable moment of Day 1?
I topdecked really well today. I felt very lucky!
What's the key to winning at Modern?
I've got no idea.
Name: Kenta Masukado
Country/Prefecture: Niigata
Deck Choice: 4-Color Company
Magic Accomplishments: Nothing much in particular.
Why did you choose this deck?
It is not difficult to play.
What was the most memorable moment of Day 1?
Going 9-0 is pretty great!
What's the key to winning at Modern?
Play a lot and practice a lot and be ready to take advice when it is given.
Name: Kazuhiro Noine
Country/Prefecture: Hiroshima
Deck Choice: Ad Nauseam
Magic Accomplishments: 30th place at Grand Prix Guangzhou
Why did you choose this deck?
Ad Nauseam is the only deck I play in Modern.
What was the most memorable moment of Day 1?
I won a really close game in Round 9 to go undefeated.
What's the key to winning at Modern?
Practice. And a little bit of luck!
Name: Yu Sugiyama
Country/Prefecture: Gifu
Deck Choice: Boros Burn
Magic Accomplishments: 9-0 today!
Why did you choose this deck?
I have played with the deck for many times and I felt comfortable with it.
What was the most memorable moment of Day 1?
I mulliganed to five cards in one game and actually won. That was pretty amazing.
What's the key to winning at Modern?
Follow your heart and do what you want.
Name: Koji Kawakami
Country/Prefecture: Shizuoka
Deck Choice: Red-Green Tron
Magic Accomplishments: I attended a few Grand Prix but nothing special.
Why did you choose this deck?
I thought it was better to play a deck I've played with before rather than build a new deck.
What was the most memorable moment of Day 1?
There was no Matsuya at the food trucks unlike other Grand Prix.
What's the key to winning at Modern?
Understanding the format.
Name: Takeshi Kagawa
Country/Prefecture: Hyogo
Deck Choice: Affinity
Magic Accomplishments: None.
Why did you choose this deck?
It suits my play style the most.
What was the most memorable moment of Day 1?
I played Steel Overseer and Welding Jar on turn one. Then, my opponent played Stony Silence and Blood Moon but I won with Ghirapur Æther Grid!
What's the key to winning at Modern?
Drawing the correct seven cards in your opening hand.
Name: Wu Kon Fai
Country/Prefecture: Hong Kong
Deck Choice: Boros Burn
Magic Accomplishments: 2nd at Grand Prix Guangzhou
Why did you choose this deck?
I trusted Lee Shi Tian who asked me to play it and I had good results with it in playtesting.
What was the most memorable moment of Day 1?
Topdecking Shard Volley when my opponent was at 2 life.
What's the key to winning at Modern?
Be fast, be proactive and know your deck well.
Name: Shin Jong-ho
Country/Prefecture: South Korea
Deck Choice: Red-Green Titan Shift
Magic Accomplishments: None.
Why did you choose this deck?
I like Scapeshift.
What was the most memorable moment of Day 1?
My opponent resolved Madcap Experiment against me!
What's the key to winning at Modern?
Playing 1000 games with the same deck.
Name: Huang Ta-chi
Country/Prefecture: Chinese Taipei
Deck Choice: Eldrazi Tron
Magic Accomplishments: None.
Why did you choose this deck?
Ugin and Ulamog are my best friends!
What was the most memorable moment of Day 1?
Casting a turn four Ulamog, the Ceaseless Hunger.
What's the key to winning at Modern?
Choose a deck that suits you.
Anyway, that's all we have for today but we promise to return tomorrow with more updates and deck techs. The format is still filled with surprises, we assure you. In the meantime, swing over to Grand Prix Copenhagen where the Modern action continues!