I’ve Got a Crush on You

Posted in Event Coverage on August 14, 2016

By Meghan Wolff

Meghan is one half of the Good Luck High Five podcast and an adjunct professor at Tolarian Community College. She loves Limited, likes Modern, and dips her toes into each Standard season. She's decidedly blue and is the #1 hater of Siege Rhino in the Multiverse.

Cody Lingelbach decided he had little to lose and everything to gain when he found himself at the end of the season and a point away from hitting Silver. So he built a deck that harkens back to the Green-Blue ramp decks that had a brief heyday when Ulamog, Part the Waterveil, and Nissa's Renewal first hit Standard. It also happens to be a lot of fun to play.

Lingelbach's G/U deck spends its early turns crafting cards in hand with Anticipate and Oath of Nissa, getting early value with Elvish Visionary and Nissa herself, and ramping with Nissa's Pilgrimage and Explosive Vegetation. It also disrupts creature-based decks with surprise inclusion Send to Sleep, which Lingelbach calls the deck's most surprising good card.

It then capitalizes on all this mana with giant payoff spells like Ulamog, the Ceaseless Hunger or awakened Part the Waterveils. In an ideal match, the Green-Blue Crush player can eventually cast one of their haymakers every turn.

It also has a combo lock available to it in the form of Crush of Tentacles and Den Protector. With enough mana in play, the two cards form a loop only broken by instant-speed removal. This interaction, and its relative novelty, have contributed to Lingelbach's success this weekend.

"People aren't used to the Crush lock," he said, "and they don't know how to get out of it.

If they don't have an instant way to deal with your Den Protector they just lose."


Cody Lingelbach

The deck is flexible, able to take one of a number of routes to victory, though it can never entirely forget its ramping roots.

"It plays basically everything but aggro. You're like a control deck with Crush of Tentacles, you're like a combo deck with Part the Waterveils, and then you can play like a control-midrange deck after sideboard," Lingelbach said. "You're a little bit of everything, but you're mostly just a ramp deck, let's not lie."

The deck struggles against aggressive decks, particularly Mono-White Humans, but does well against midrange decks - even those playing Emrakul, the Promised End. That's because the deck's key finishers, Crush of Tentacles and Part the Waterveil, are good even if an opponent controlling the G/U player's turn casts them.

Lingelbach recommends that anyone looking to try out Green-Blue Crush test the deck extensively, paying particular attention to playing quickly and efficiently. Because it spends a lot of early turns searching out lands and disrupting the opponent, it trends towards long games that can lead to unwanted draws.

So in the coming weeks, if you feel so inclined, take a few extra turns. Bounce all of your opponents' creatures. Again. And again. And again. And again. Just make sure you leave ample time to win while you're having fun.

Cody Lingelbach's Green-Blue Crush - GP Portland, 9th

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