Deck Tech: Dragon Prison with Jacob Kory

Posted in Event Coverage on November 8, 2015

By Mike Rosenberg

Mike Rosenberg is a writer and gamer and has been part of the Magic text coverage team since 2011. He joined Wizards as organized play’s content specialist in June 2014.

Perhaps one of the most unique decks headed into Day Two of this show that was on our radar was a prison deck—a strategy utilizing effects like Blood Moon and Trinisphere to prevent a player from casting spells—that had a few interesting inclusions.

Jacob Kory – Dragon Prison

Jacob Kory from Southern California has had some success on the open-style tournament scene, most notably with a finals finish at the StarCityGames.com Open Series tournament in Los Angeles March 2014. He has been playing Legacy since the release of Coldsnap way back in 2006.

However, this deck choice was not one he has been attached to for very long. "I've only been playing this deck for five days," Kory admitted sheepishly. The reason for that decision was due to some unfortunate experiences with the previous two decks, Delver and Stoneblade. "Earlier this week, I went to a local tournament Blue-Red Delver and Stoneblade, and I couldn't win a game," he explained.

Looking for something else to play this weekend, Kory ended up settling on a deck that punished players for over-committing with their mana base. "It's a metagame deck aimed to punish greedy mana bases," Kory explained, referring to the multiple copies of Blood Moon and Magus of the Moon in his deck. Trinisphere and Chalice of the Void act as a spell-deterrent, preventing players from casting their cards even more.

Once a soft lock has been established, Kory then leans on two sets of cards to push through for a win.


Jacob Kory with his key cards in display of importance: the lock pieces at the top, the win conditions in the middle, and his Planeswalkers at the bottom.

The first set is what Kory notes as the win conditions. This starts with the most critical of those, Goblin Rabblemaster. "In a matter of three turns, you're able to deal 16 damage," Kory noted. The first turn with Rabblemaster involves a point of damage from a token. On the next turn, that damage becomes six with two tokens and an attacking Rabblemaster (7 total). The next turn, that becomes 9 from three attacking 1/1s and a 6/2 Rabblemaster (making the total 16, often enough to wrap up a game).

Other options in the deck diversify Kory's threats and also provide some resilience against common, cheap removal. Thunderbreak Regent was the most notable addition. "Regent was picked for its size, casting cost, and abilities," Kory explained. The size, 4/4, makes it large enough to survive Lightning Bolt. Its casting cost, four, gets it out of range of any spells that he'd be preventing himself from casting with his own cards. Its ability, notably flying, ensures the Regent can end a game even despite an army of blockers.

Then there's Stormbreath Dragon.

"Stormbreath Dragon is the higher end of the curve," Kory said. It helps speed up the clock when someone is in a soft lock due to Blood Moon and Trinisphere, and it also flies, which is a critical part of closing out a game against blockers. More importantly however is its protection from white, which grants the card immunity from one of the most commonly played removal spells in the format: Swords to Plowshares.

The second set of cards Kory has in his deck are the Planeswalkers, which ensure he has enough card advantage to punch through once Blood Moon and the other pieces has been put in place.

While Kory's run on Day Two did not go as planned—as at the time of this interview, he had just earned his fourth loss—the deck proves to be an interesting and unique take on what you can do in Legacy.

As for Kory, this isn't going to the best the last time he plays Legacy. He broadcasts on Twitch and typically plays Legacy on Monday and Wednesday evenings, so be sure to check out his channel to see what else he pilots in the format.

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