Deck Tech: Taufik Indrakesuma’s Blue-Red Twin

Posted in GRAND PRIX SINGAPORE 2015 on June 28, 2015

By Jun-Wei Hew

Throughout Magic history, there are times when mana bases could be described as "greedy". With easy color-fixing at their disposal, there was little to keep players from running three, four or even all five colors in their decks.

When that happens, players adopt various practices to throw monkey wrenches into their opponent's mana and keep them honest, such as the Blue Moon deck that No. 4 Lee Shi Tian ran to a Top 8 finish at Pro Tour Born of the Gods.

Taufik Indrakesuma, Grand Prix Manila 2010 finalist, is employing the same principle this weekend to attack players where it hurts—their mana. So far, it has been working out well, allowing Indrakesuma to emerge from Day 1 unscathed with a Blue-Red Twin deck, featuring a pair of Blood Moons and Spreading Seas in the main.

Taufik Indrakesuma's Blue-Red Twin

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"Decks right now are so greedy, both midrange and combo decks," he explains. "Everyone expects Blood Moon after Game 1, but few people expect them maindeck, so they leave themselves especially vulnerable. Spreading Seas takes this even further."

Blood Moon is fairly ubiquitous in Blue-Red Twin sideboards, but it is a card that is slowly starting to creep into the main deck, most recently seen in Wesley See's finals appearance at Grand Prix Charlotte 2015, featuring twin maindeck Blood Moons and a third in the sideboard.

"At the eleventh hour, I was seriously contemplating cutting the fourth Snapcaster Mage for the third Spreading Seas—that's how much I value that card. But in the end, I figured if my secondary plan was to beat down with 2/1s, I probably shouldn't cut the best 2/1 from the deck, and I feel you need the two Pestermites to reliably threaten the combo."

Taufik Indrakesuma

But adding a card means something must be removed. "Electrolyze was an easy cut since it is terrible in this current metagame." Elaborating further, "it's not even good against Collected Company decks—you Electrolyze, they cast Collected Company in response, and you lose."

The other highlight Indrekesuma pointed out is Vapor Snag, taking over where Roast might normally appear.

"Roast might be good against Tasigur, but Vapor Snag effectively does the same thing, since they usually Delve away their graveyard to bring Tasigur out in the first place." He also points out that Vapor Snag is also useful in unexpected situations, like when Goryo's Vengeance decks try to cheat a Worldspine Wurm out via Through the Breach.

It also has surprise value in the mirror. "Your opponent will try to tap you down to one mana before going for Splinter Twin, and nobody expects Vapor Snag in those situations."

Indrakesuma leaves us with one last note—"I'm also playing 22 land, because 23 lands make you flood, and flooding sucks!"