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Nuts & Bolts #1: Card Codes

Ninety-five percent of all crimes portrayed on television are felonies while five percent are misdemeanors. That happens to be almost exactly opposite of reality. So why does television do it? Because murder just makes for a more compelling story than...

Nuts & Bolts #2: Design Skeleton

A little over a year ago, I ran my first Nuts & Bolts column (on card codes for those that might not have read it). The idea behind it was that there is a lot of minutiae that goes into design and that part of understanding the process is learning abou...

Nuts & Bolts #4: Higher Rarities

Three years ago, I wrote a little column called "Nuts & Bolts," where I intended to show off smaller technical issues the designers have to deal with every day. I started with card codes to explain how designers label and keep track of a file.

Nuts & Bolts #5: Initial Playtesting

Four years ago, I started a little series called Nuts & Bolts. The idea was that I would give a behind-the-scenes look at the technical side of making a design. My first article was about card codes, the means R&D uses to keep track of all the cards in...
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