INNISTRAD: MIDNIGHT HUNT
Light Your Candle. The Harvesttide Festival is here. Will you try to ward off the coming dark? Or embrace the power of the encroaching darkness? Face your fears with new spooky mechanics and double-faced werewolf cards that become more terrifying at night!
WHAT LURKS ON INNISTRAD
Driven by their passions, their supernatural hunger, and the tides of the moon, werewolves live in the boundary between humanity and supernatural evil. They embody the urge to violence, and the hunting instinct within the human heart, gathering in wild packs or hunting alone under the silver moon.
Innistrad is filled with spirits, called geists, who take the forms of protective ancestors, those lost between life and death, and vengeful creatures. Unable to be ushered into rest, many spirits now cling to the world of the living instead of finding their way to the Blessed Sleep.
These humans once practiced ancient magic to improve crop yields, bring luck at weddings, and protect families from creatures of the night. After persecution of witches and warlocks for an era, residents are now turning back to these ancient traditions. With the revival of the Harvesttide festival, they hope to restore the balance between day and night.
Mindless creatures who were once human, ghouls and skaabs now roam aimlessly through the wilds of Innistrad. Animated by necromancers using dark magic, their carnal hunger draws them forth from unhallowed graves. To serve as familiars necromancers have also been known to call forth undead cats, rats, and snakes.
Having formed a civilization that directly competes with humanity, vampires view themselves as successors to the weak human race. They are the embodiment of self-indulgent desire with stately manor houses and towering castles. Of the four great vampire family lines, each shows varying degrees of aggressiveness toward their human prey.