Hello everyone! We (that’s Wizards of the Coast) put together this page to ensure that our players understand how reward distribution and rarity work in Magic: The Gathering Arena. We believe that informed players are happy players and are committed to giving you as much transparency into our game as possible.
Below, we’ve outlined the different types of certain rewards (virtual items and currency) you can earn in MTG Arena and their respective distribution and drop rates. From time to time, we may run special events or promotions that provide additional or different rewards than those outlined below. We’ll publish information about the distribution and drop rates for those special events here.
Note: Below the distribution or drop rates are listed in the format of N:M where N is the relative number in M instances. For example, a rarity distribution of 1:20 means that you will likely acquire 1 item of that rarity in 20 instances.
MTG ARENA BOOSTER PACKS
Let’s start with booster packs! All cards in MTG Arena—including Wildcards—have an associated rarity level: Common, Uncommon, Rare, or Mythic. MTG Arena booster packs (“Packs”) contain 8 cards* with the following rarity distribution:
- 5 Commons
- 2 Uncommons
- 1 Mythic/Rare
Wildcards redeem for any card you choose of the same rarity. One card in each rarity card slot (Common, Uncommon, and Mythic/Rare) may redeem for a Wildcard of the same rarity at the following expected rates:
We understand that Wildcards are really helpful for players to round out their collections. Each Pack you open that does not redeem for a Wildcard of a particular rarity will increase the drop rate for Wildcards of that rarity for the next Pack. Once you acquire a Wildcard of that rarity from a Pack, the drop rates will reset to the base rate. The expected rate seen above represents that average number of packs needed to open to acquire 1 Wildcard of the respective rarity.
MTG ARENA ‘WIN’ REWARDS
When you win a game in MTG Arena—any game—you’ll receive certain rewards. Below are the distribution and drop rates for the “win” rewards you may receive in MTG Arena.
Daily Win Reward:
Every day players can earn gold or individual card rewards (ICRs) when they win a match (up to 15 wins/reward instances) in any game mode. Daily Win Bonuses are counted for wins that occur 24 hours from server reset (3AM PST). The table below outlines the reward(s) associated with each incremental win:
The ICRs included in Daily Win Rewards are uncommon standard-legal cards*, each of which may upgrade to a rare card (7:100) or a mythic card (1:25).
*Each Standard set is distributed equally.
NOTE: Event and Daily Win ICRs have different rates. See the Event section to view Event ICR rates.
Weekly Win Track
Every week (reset at 3AM Monday PST) players earn 1 Pack of the latest set for every 5 wins (up to 15wins), for a total of 3 possible packs per week. The rarity distribution and rates of the cards in Weekly Win Reward Packs is the same as the Packs you get in the Store (see above).
An Event is a special game mode in MTG Arena. The structure, format, and rewards you can earn from an Event will vary. You can view what rewards you can earn by playing a particular Event on the Event’s page in MTG Arena. You can find a list of all current Events by selecting “Play” on the home screen and selecting the Event you wish to view. There you’ll find the distribution and drop rates of the Event rewards.
Certain Events also offer ICRs. Unless otherwise indicated in the Event description or Promotions page, Event Reward ICRs are either uncommon or rare standard-legal cards*.
Uncommon Event ICRs may upgrade to a rare card (1:10) or a mythic card (1:20). Rare Event ICRs may upgrade to a mythic (33:100).
*Each Standard set is distributed equally.
MTG ARENA WILDCARD REWARDS
Whenever you open a Pack in MTG Arena, you make progress toward earning Wildcards. We call this the “Wildcard Track”. You can view your Wildcard Track progress on the Packs page, found on the Navigation Bar. The Wildcard Track displays both an Uncommon Wildcard Track and the Rare/Mythic Wildcard Track:
These are displayed as two separate radials so that you can more easily understand the Wildcard Track reward cadences.
For each Pack you open, you earn 1 progress in both the Uncommon and the Rare/Mythic Wildcard Tracks. A WCR is triggered when you earn 6 progress on a track. When you fill your progress on the Wildcard Track, you earn a Wildcard Reward (“WCR”) and the Wildcard Track starts over again.
Additional information about the Wildcard Track:
- Uncommon Wildcard Track: Each player starts MTG Arena with 3 progress in the Uncommon Wildcard Track, so you can expect to earn your first uncommon WCR sooner than Rare/Mythic WCRs. That means you’ll earn your first Uncommon WCR after you open your third Pack.
- Rare/Mythic Wildcard Track: You’ll earn Rare WCRs at a greater frequency (4X) than Mythic WCRs. We’ve found that Rare WCRs are most needed by players to round out their collection, so we’ve created a system that redeems 4 Rare WCRs in a row before you will redeem your Mythic WCR.
MTG ARENA VAULT REWARDS SYSTEM
The Vault is an additional reward system that is triggered by progress. Players earn Vault Progress Points when they acquire a fifth copy of a particular card. For each card you acquire after your fourth copy, that card is converted into Vault Progress Points according to its rarity:
|Rarity of Duplicate Card||Progress Points|
The Vault opens when you reach 900 Vault Progress Points and unlocks:
- 1 Mythic Wildcard
- 2 Rare Wildcards
- 3 Uncommon Wildcards
Note: the Vault is hidden until it has filled. When viewable, it can be found on the Packs screen.
If we make any changes to drop rates, we’ll be sure to post the new numbers here. Thanks for stopping by, and be sure to share your thoughts and questions with us on the forums.