Hello everyone! We (that’s Wizards of the Coast) put together this page to ensure that our players understand how reward distribution and rarity work in Magic: The Gathering Arena. We believe that informed players are happy players and are committed to giving you as much transparency into our game as possible.

Below, we’ve outlined the different types of certain rewards (virtual items and currency) you can earn in MTG Arena and their respective distribution and drop rates. From time to time, we may run special events or promotions that provide additional or different rewards than those outlined below. We’ll publish information about the distribution and drop rates for those special events here.
 

Note: Below the distribution or drop rates are listed in the format of N:M where N is the relative number in M instances. For example, a rarity distribution of 1:20 means that you will likely acquire 1 item of that rarity in 20 instances.

MTG ARENA BOOSTER PACKS

Let’s start with booster packs! All cards in MTG Arena—including Wildcards—have an associated rarity level: Common, Uncommon, Rare, or Mythic. MTG Arena booster packs (“Packs”) contain 8 cards* with the following rarity distribution:

  • 5 Commons
  • 2 Uncommons
  • 1 Mythic/Rare

Wildcards redeem for any card you choose of the same rarity. One card in each rarity card slot (Common, Uncommon, and Mythic/Rare) may redeem for a Wildcard of the same rarity at the following expected rates:

# Rarity Rate
1 Common 1:3
2 Uncommon 1:5
3 Rare 1:30*
4 Mythic 1:30*

We understand that Wildcards are really helpful for players to round out their collections. Each Pack you open that does not redeem for a Wildcard of a particular rarity will increase the drop rate for Wildcards of that rarity for the next Pack. Once you acquire a Wildcard of that rarity from a Pack, the drop rates will reset to the base rate. The expected rate seen above represents that average number of packs needed to open to acquire 1 Wildcard of the respective rarity.

MTG ARENA ‘WIN’ REWARDS

When you win a game in MTG Arena—any game—you’ll receive certain rewards. Below are the distribution and drop rates for the “win” rewards you may receive in MTG Arena.

Daily Win Reward:

Every day players can earn gold or individual card rewards (ICRs) when they win a match (up to 15 wins/reward instances) in any game mode with the exception of Play if you queue with a deck that is non-standard legal, Direct Challenge, and Bot Matches. Daily Win Bonuses are counted for wins that occur 24 hours from server reset (3AM PST). The table below outlines the reward(s) associated with each incremental win:

Win Number Gold ICR
1 250 0
2 100 0
3 100 0
4 100 0
5 0 1
6 50 0
7 0 1
8 50 0
9 0 1
10 50 0
11 0 1
12 25 0
13 0 1
14 25 0
15 0 1

The ICRs included in Daily Win Rewards are uncommon standard-legal cards*, each of which may upgrade to a rare card (1:10).Rare ICRs (including those obtained from upgraded uncommon ICRs) may upgrade to a mythic rare (1:8).

*Each Standard set is distributed equally.

NOTE: Event and Daily Win ICRs have different rates. See the Event section to view Event ICR rates.

Set Mastery

The Set Mastery Track provides a variable number of current set booster packs based on the duration of the Set Mastery. Set Mastery length is variable and may be subject to change from set to set. Set Mastery Pass allows players to earn in-game content including:

  • Gold
  • Gems
  • Booster Packs
  • Rare and Mythic Rare Individual Card Rewards (ICRs)
  • Avatars
  • Card Sleeves
  • Common and Uncommon Card Styles
  • Orbs redeemable for Common, Uncommon, Rare, and Mythic Rare Card Styles
  • Pets

Eldraine Mastery Reward Tracks

Level
Set Mastery
Set Mastery Pass
1
Garruk, Cursed Huntsman Avatar, ELD Basic Sleeve, CommonFae Fox
2
ELD Booster
Bake into a Pie Card Style
3
ELD Booster
4
ELD Booster
200 Gems
5
Orb
6
ELD Booster
ScorchingDragonfireCard Style
7
M20 Booster
8
ELD Booster
500 Gold
9
Orb
200 Gems
10
ELD Booster
2x Orb
11
FierceWitchstalkerCard Style
12
ELD Booster
500 Gold
13
GRN Booster
14
ELD Booster
ArdenvaleTactician Card Style
15
Orb
16
ELD Booster
200 Gems
17
M20 Booster
18
ELD Booster
500 Gold
19
Charmed Sleep Card Style
20
ELD Booster
Orb
21
Mythic Rare ICR
22
ELD Booster
LocthwainPaladin Card Style
23
ELD Booster
24
ELD Booster
500 Gold
25
Orb
Orb
26
ELD Booster
EmberethPaladin Card Style
27
RNA Booster
28
ELD Booster
Mythic Rare ICR
29
GarenbrigPaladin Card Style
30
ELD Booster
2x Orb
31
200 Gems
32
ELD Booster
ArdenvalePaladin Card Style
33
RNA Booster
34
ELD Booster
500 Gold
35
Orb
36
ELD Booster
VantressPaladin Card Style
37
M20 Booster
38
ELD Booster
500 Gold
39
Orb
Forever Young Card Style
40
ELD Booster
Orb
41
200 Gems
42
ELD Booster
500 Gold
43
ELD Booster
44
ELD Booster
OptCard Style
45
Orb and UncommonFae Fox
46
ELD Booster
Mythic Rare ICR
47
M20 Booster
48
ELD Booster
500 Gold
49
Arcanist’s Owl Card Style
50
ELD Booster
Orb
51
Thrill of Possibility Card Style
52
ELD Booster
200 Gems
53
WAR Booster
54
ELD Booster
Resolute Rider Card Style
55
Orb
Orb
56
ELD Booster
Mythic Rare ICR
57
GRN Booster
58
ELD Booster
500 Gold
59
Loch Dragon Card Style
60
ELD Booster
2x Orb
61
FaerieGuidemotherCard Style
62
ELD Booster
500 Gold
63
ELD Booster
64
ELD Booster
Deathless Knight Card Style
65
Orb
66
ELD Booster
Mythic Rare ICR
67
WAR Booster
68
ELD Booster
FirebornKnight Card Style
69
Orb
200 Gems
70
ELD Booster
Orb
71
Wildwood Tracker Card Style
72
ELD Booster
500 Gold
73
ELD Booster
74
ELD Booster
200 Gems
75
Orb
76
ELD Booster
500 Gold
77
WAR Booster
78
ELD Booster
Thunderous Snapper Card Style
79
200 Gems
80
ELD Booster
2x Orb
81
500 Gold
82
ELD Booster
Mythic Rare ICR
83
RNA Booster
84
ELD Booster
Rampart Smasher Card Style
85
Orb
86
ELD Booster
200 Gems
87
GRN Booster
88
ELD Booster
500 Gold
89
Covetous Urge Card Style
90
ELD Booster
Orb and RareFae Fox
91
500 Gold
92
ELD Booster
OakhameRanger Card Style
93
RNA Booster
94
500 Gold
95
Orb
96
Elite Headhunter Card Style
97
GRN Booster
98
Orb
99
500 Gold
100
Orb and Magic Mirror Exquisite Sleeve
101
Mythic Rare ICR
102
500 Gold
103
Rare ICR
104
Mythic Rare ICR
105
500 Gold
106
Rare ICR
107
Mythic Rare ICR
108
500 Gold
109
Rare ICR
110
Mythic Rare ICR
Uncommon ICR - 5% Upgrade

The Set Mastery Tree

Using earned Orbs, the following Card Styles are available from the Set Mastery Reward Tree:

  • Shining Armor
  • Witching Well
  • Giant’s Skewer
  • Crystal Slipper
  • Rosethorn Halberd
  • Syr Alin, the Lion’s Claw
  • Syr Elenora, the Discerning
  • Syr Konrad, the Grim
  • Syr Carah, the Bold
  • Syr Faren, the Hengehammer
  • Glass Casket
  • Frogify
  • Foulmire Knight
  • Slaying Fire
  • Kenrith’s Transformation
  • Linden, the Steadfast Queen
  • Gadwick, the Wizened
  • Ayara, First of Locthwain
  • Torbran, Thane of Red Fell
  • Yorvo, Lord of Garenbrig
  • Worthy Knight
  • Fae of Wishes
  • Murderous Rider
  • Fervent Champion
  • Lovestruck Beast
  • Realm-Cloaked Giant
  • The Royal Scions
  • Rankle, Master of Pranks
  • Embercleave
  • The Great Henge

EVENT REWARDS

An Event is a special game mode in MTG Arena. The structure, format, and rewards you can earn from an Event will vary. You can view what rewards you can earn by playing a particular Event on the Event’s page in MTG Arena. You can find a list of all current Events by selecting “Play” on the home screen and selecting the Event you wish to view. There you’ll find the distribution and drop rates of the Event rewards.

 

 

Certain Events also offer ICRs. Unless otherwise indicated in the Event description or Promotions page, Event Reward ICRs are either uncommon or rare standard-legal cards*.Rare ICRs (including those obtained from upgraded uncommon ICRs) may upgrade to a Mythic Rare (1:8).

*Each Standard set is distributed equally.

CONSTRUCTED EVENT

#of Wins ICR #1 Upgrade Rate ICR #2 Upgrade Rate ICR #3 Upgrade Rate
7 100% 100% 5%
6 100% 100% 5%
5 100% 5% 1%
4 5% 1% 1%
3 5% 1% 1%
2 5% 1% 1%
1 5% 1% 1%
0 5% 1% 1%

TRADITIONAL CONSTRUCTED EVENT

  ICR #1 Upgrade Rate ICR #2 Upgrade Rate ICR #3 Upgrade Rate
5 100% 100% 15%
4 100% 15% 5%
3 100% 15% 5%
2 15% 5% 5%
1 15% 5% 5%
0 5% 5% 5%

CONSTRUCTED SPECIALTY EVENTS

  ICR #1 Upgrade Rate ICR #2 Upgrade Rate
5 100% 15%
4 100% 15%
3 35% 15%
2 25% 10%
1 20% 5%
0 15% 1%

MTG ARENA WILDCARD REWARDS

Whenever you open a Pack in MTG Arena, you make progress toward earning Wildcards. We call this the “Wildcard Track”. You can view your Wildcard Track progress on the Packs page, found on the Navigation Bar. The Wildcard Track displays both an Uncommon Wildcard Track and the Rare/Mythic Wildcard Track:
 

 

 

These are displayed as two separate radials so that you can more easily understand the Wildcard Track reward cadences.

For each Pack you open, you earn 1 progress in both the Uncommon and the Rare/Mythic Wildcard Tracks. A WCR is triggered when you earn 6 progress on a track. When you fill your progress on the Wildcard Track, you earn a Wildcard Reward (“WCR”) and the Wildcard Track starts over again.

Additional information about the Wildcard Track:

  • Uncommon Wildcard Track: Each player starts MTG Arena with 3 progress in the Uncommon Wildcard Track, so you can expect to earn your first uncommon WCR sooner than Rare/Mythic WCRs. That means you’ll earn your first Uncommon WCR after you open your third Pack.
  • Rare/Mythic Wildcard Track: You’ll earn Rare WCRs at a greater frequency (4X) than Mythic WCRs. We’ve found that Rare WCRs are most needed by players to round out their collection, so we’ve created a system that redeems 4 Rare WCRs in a row before you will redeem your Mythic WCR.

MTG ARENA VAULT REWARDS SYSTEM

The Vault is an additional reward system that is triggered by progress. Players earn Vault Progress Points when they acquire a fifth copy of a particular common or uncommon card. For each card you acquire after your fourth copy, that card is converted into Vault Progress Points according to its rarity:

Rarity of Duplicate Card Progress Points
Uncommon 3
Common 1

The Vault opens when you reach 1000 Vault Progress Points and unlocks:

  • 1 Mythic Wildcard
  • 2 Rare Wildcards
  • 3 Uncommon Wildcards

Note: the Vault is hidden until it has filled. When viewable, it can be found on the Packs screen.

If we make any changes to drop rates, we’ll be sure to post the new numbers here. Thanks for stopping by, and be sure to share your thoughts and questions with us on the forums.

DUPLICATE PROTECTION

Duplicate Protection is an additional reward system that is triggered by progress. When players would acquire a fifth copy of a particular rare or mythic rare card, the system will replace it with a rare or mythic rare card you have less than four copies of in your collection or gems depending on the circumstance:

Booster Packs (from the Store, Mastery System, etc.):

  • If you open a rare or mythic rare card that you don't have four copies of, you receive the card.
  • If you would open a rare or mythic rare card that you already have four copies of, the system will automatically replace it with a different card of the same rarity from that set.
  • If you've collected all the rares and/or mythic rares in the set, the card will be replaced with Gems: 20 Gems for rares, 40 Gems for mythic rares.

Limited Packs (Drafts and Sealed):

  • Duplicate protection is not applied when you open a 14-card pack in a Limited Event - you will still see and be able to pick any rare or mythic rare card, even if you already have four copies of it in your collection.
  • Once you have finished with your Draft picks or opened your Sealed packs, the system will convert any extra copies you may have received. Rares/mythic rares will become Gems, and commons/uncommons will go towards the Vault.
  • Extra copies of cards will still be a part of your limited card pool for deckbuilding and participating in the event.

Individual Card Rewards (ICRs):

  • If you receive a rare/mythic rare ICR you already have four copies of,the card will be replaced with Gems: 20 Gems for rares, 40 Gems for mythic Rares.
  • If your receive an uncommon ICR that's upgraded to a rare or mythic rare, and you already already have four copies of the upgraded ICR, the card will be replaced with Gems: 20 Gems for Rares, 40 Gems for Mythic Rares.
  • If you receive an Uncommon ICR and you already have four copies of it, the card will go towards the Vault.
  • Unless otherwise indicated in the Event description or Promotions page, Event Reward ICRs are either uncommon or rare standard-legal cards*.

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