Hello everyone! We (that’s Wizards of the Coast) put together this page to ensure that our players understand how reward distribution and rarity work in Magic: The Gathering Arena. We believe that informed players are happy players and are committed to giving you as much transparency into our game as possible.

Below, we’ve outlined the different types of certain rewards (virtual items and currency) you can earn in MTG Arena and their respective distribution and drop rates. From time to time, we may run special events or promotions that provide additional or different rewards than those outlined below. We’ll publish information about the distribution and drop rates for those special events here.
 

Note: Below the distribution or drop rates are listed in the format of N:M where N is the relative number in M instances. For example, a rarity distribution of 1:20 means that you will likely acquire 1 item of that rarity in 20 instances.

MTG ARENA BOOSTER PACKS

Let’s start with booster packs! All cards in MTG Arena—including Wildcards—have an associated rarity level: Common, Uncommon, Rare, or Mythic. MTG Arena booster packs (“Packs”) contain 8 cards* with the following rarity distribution:

  • 5 Commons
  • 2 Uncommons
  • 1 Mythic/Rare*

*Rares may upgrade to a mythic rare (approximately 1:8). 

Wildcards redeem for any card you choose of the same rarity. One card in each rarity card slot (Common, Uncommon, and Mythic/Rare) may redeem for a Wildcard of the same rarity at the following expected rates:

# Rarity Rate
1 Common 1:3
2 Uncommon 1:5
3 Rare 1:30*
4 Mythic 1:30*

We understand that Wildcards are really helpful for players to round out their collections. Each Pack you open that does not redeem for a Wildcard of a particular rarity will increase the drop rate for Wildcards of that rarity for the next Pack. Once you acquire a Wildcard of that rarity from a Pack, the drop rates will reset to the base rate. The expected rate seen above represents that average number of packs needed to open to acquire 1 Wildcard of the respective rarity.

MTG ARENA ‘WIN’ REWARDS

When you win a game in MTG Arena—any game—you’ll receive certain rewards. Below are the distribution and drop rates for the “win” rewards you may receive in MTG Arena.

Daily Win Reward:

Every day players can earn gold or individual card rewards (ICRs) when they win a match (up to 15 wins/reward instances) in any game mode with the exception of Play if you queue with a deck that is non-standard legal, Direct Challenge, and Bot Matches. Daily Win Bonuses are counted for wins that occur 24 hours from server reset (3AM PST). The table below outlines the reward(s) associated with each incremental win:

Win Number Gold ICR
1 250 0
2 100 0
3 100 0
4 100 0
5 0 1
6 50 0
7 0 1
8 50 0
9 0 1
10 50 0
11 0 1
12 25 0
13 0 1
14 25 0
15 0 1

The ICRs included in Daily Win Rewards are uncommon standard-legal cards*, each of which may upgrade to a rare card (1:10).Rare ICRs (including those obtained from upgraded uncommon ICRs) may upgrade to a mythic rare (1:8).

*Each Standard set is distributed equally.

NOTE: Event and Daily Win ICRs have different rates. See the Event section to view Event ICR rates.

SET MASTERY

The Set Mastery system is away for players to receive in-game content through play.Players earn rewards based on their current Set Mastery level, including:

  • Booster Packs

  • Orbs redeemable for Common, Uncommon, Rare,and Mythic RareCard Styles

The content made available through each specificSetMasterymay vary. Please refer to the appropriateSet Masteryfor a full list of currently available rewards.

Set Mastery Level

A player’s Set Mastery level is based on the amount of experience they have earned through play. Players primarily earn experience by completing in-game quests andthrough weekly wins (up to fifteen; resets at 2AM PDT).Weekly wins can be earned in any game mode;with the exception of Play if you queue with a deck that is not Standard legal, Direct Challenge, and Bot Matches. Additional experience may be earned by limited time events or promotional items.

Extended Rewards

For Theros Set Mastery, players will be able to level past 90. All levels past level 90 will earn the player 1x Uncommon ICR. Uncommon ICRs may upgrade to a mythic/rare (1:20).

Duration

Set Mastery spans the duration of a set release, starting when the applicable set releases on MTG Arena until the following set is released. Once a new Set Mastery is released, the previous Set Mastery willno longer be available. Players will keep any related content they earned; however,they will not be able to earn any additional rewards from previous Set Masteries once they are no longer available.

Set Mastery Pass

Set Mastery Pass is an optional way for players to enhance the Set Mastery system. Players who purchase the Set MasteryPass will be able to earn additional in-game currency or items through playbya secondarySet Masterytrack. When purchased, players will receive rewards based on theirSet Mastery level, including theSet Mastery Pass rewards from previously earned levels.

Set Mastery Pass Content

Set MasteryPassallows players to earnin-game contentincluding:

  • Gold

  • Gems

  • Booster Packs

  • Mythic rare Individual Card Rewards (ICRs)

  • Avatars

  • Card Sleeves

  • Common and uncommon Card Styles

  • Orbs redeemable for common, uncommon, rare, and mythic rare card styles

  • Pets

The content made available through each specific Set Mastery Pass may vary. Please refer to the appropriateSet MasteryPassfor a full list of currently available rewards. All other MTG Arena terms apply.

Theros Beyond Death Mastery Reward Tracks

Theros Mastery Reward Tracks

Level

Set Mastery

Set Mastery Pass

1

Elspeth Sun's Nemesis Avatar, Elspeth's Nightmare Sleeve, Common Nyx Owl

2

THB Booster

Daybreak Chimera Card Style

3

THB Booster

4

THB Booster

500 Gold

5

Orb

6

THB Booster

Voracious Typhon Card Style

7

M20 Booster

8

THB Booster

Orb

9

Orb

Venomous Hierophant Card Style

10

THB Booster

2x Orb

11

200 Gems

12

THB Booster

Arena Trickster Card Style

13

GRN Booster

14

THB Booster

500 Gold

15

Orb

16

THB Booster

Witness of Tomorrows Card Style

17

THB Booster

18

THB Booster

Orb

19

Mire’s Grasp Card Style

20

THB Booster

1x Orb and Mythic Rare ICR

21

200 Gems

22

THB Booster

Dreadful Apathy Card Style

23

ELD Booster

24

THB Booster

500 Gold

25

Orb

Orb

26

THB Booster

Thirst for Meaning Card Style

27

RNA Booster

28

THB Booster

Mythic Rare ICR

29

Iroas’sBlessing Card Style

30

THB Booster

2x Orb and Ranked Draft Entry

31

GRN Booster

32

THB Booster

WarbriarBlessing Card Style

33

THB Booster

34

THB Booster

500 Gold

35

Orb

36

THB Booster

Lampadof Death’s Vigil

37

M20 Booster

38

THB Booster

Mythic Rare ICR

39

Orb

Staggering Insight Card Style

40

THB Booster

1x Orb and Uncommon Nyx Owl

41

200 Gems

42

THB Booster

Naiad of Hidden Coves

43

ELD Booster

44

THB Booster

500 Gold

45

Orb

46

THB Booster

Acolyte ofAffliction CardStyle

47

M20 Booster

48

THB Booster

Mythic Rare ICR

49

200 Gems

50

THB Booster

2x Orb

51

Hero of theNyxborn CardStyle

52

THB Booster

500 Gold

53

THB Booster

54

THB Booster

Oreadof Mountain’s Blaze

55

Orb

Orb

56

THB Booster

Mythic Rare ICR

57

WAR Booster

58

THB Booster

500 Gold

59

Devourer ofMemory CardStyle

60

THB Booster

2x Orb and Mythic Rare ICR

61

200 Gems

62

THB Booster

Mythic Rare ICR

63

ELD Booster

64

THB Booster

Siona, Captain of thePyleas CardStyle

65

Orb

66

THB Booster

500 Gold

67

WAR Booster

68

THB Booster

SkolaGrovedancer

69

Orb

RNA Booster

70

THB Booster

1x Orb andAshiokExquisite Sleeve

71

200 Gems

72

THB Booster

MischievousChimera CardStyle

73

ELD Booster

74

THB Booster

Mythic Rare ICR

75

Orb

76

THB Booster

Transcendent Envoy

77

WAR Booster

78

THB Booster

200 Gems

79

Rise toGlory CardStyle

80

2x Orb and Rare Nyx Owl

81

200 Gems

82

Eutropiathe Twice-Favored CardStyle

83

RNA Booster

84

Mythic Rare ICR

85

Orb

86

Slaughter-Priest ofMogis CardStyle

87

GRN Booster

88

200 Gems

89

Warden of theChained CardStyle

90

1x Orb and Mythic Rare ICR

Uncommon ICR - 5% Upgrade

 

Theros Mastery Tree

Using earned Orbs, the followingCard Styles are available from the Set Mastery Reward Tree:

  • Daxos, Blessed by the Sun

  • Tymaret, Chosen from Death

  • Anax, Hardened in the Forge

  • Callaphe, Beloved of the Sea

  • Renata, Called to the Hunt

  • Nylea, Keen-Eyed

  • Thassa, Deep-Dwelling

  • Erebos, Bleak-Hearted

  • Heliod, Sun-Crowned

  • Purphoros, Bronze-Blooded

  • Purphoros’sIntervention

  • Erebos’sIntervention

  • Thassa’sIntervention

  • Heliod’sIntervention

  • Nylea’sIntervention

  • Omen of the Sea

  • Omen of the Forge

  • Omen of the Dead

  • Omen of the Hunt

  • Omen of the Sun

  • Shatter the Sky

  • Storm’s Wrath

  • Ashiok’sErasure

  • Eat to Extinction

  • Mantle of the Wolf

  • Destiny Spinner

  • Agonizing Remorse

  • Alirios, Enraptured

  • Heliod’sPunishment

  • Underworld Fires

EVENT REWARDS

An Event is a special game mode in MTG Arena. The structure, format, and rewards you can earn from an Event will vary. You can view what rewards you can earn by playing a particular Event on the Event’s page in MTG Arena. You can find a list of all current Events by selecting “Play” on the home screen and selecting the Event you wish to view. There you’ll find the distribution and drop rates of the Event rewards.

 

 

Certain Events also offer ICRs. Unless otherwise indicated in the Event description or Promotions page, Event Reward ICRs are either uncommon or rare standard-legal cards*.Rare ICRs (including those obtained from upgraded uncommon ICRs) may upgrade to a Mythic Rare (1:8).

*Each Standard set is distributed equally.

CONSTRUCTED EVENT

#of Wins ICR #1 Upgrade Rate ICR #2 Upgrade Rate ICR #3 Upgrade Rate
7 100% 100% 5%
6 100% 100% 5%
5 100% 5% 1%
4 5% 1% 1%
3 5% 1% 1%
2 5% 1% 1%
1 5% 1% 1%
0 5% 1% 1%

TRADITIONAL CONSTRUCTED EVENT

  ICR #1 Upgrade Rate ICR #2 Upgrade Rate ICR #3 Upgrade Rate
5 100% 100% 15%
4 100% 15% 5%
3 100% 15% 5%
2 15% 5% 5%
1 15% 5% 5%
0 5% 5% 5%

CONSTRUCTED SPECIALTY EVENTS

  ICR #1 Upgrade Rate ICR #2 Upgrade Rate
5 100% 15%
4 100% 15%
3 35% 15%
2 25% 10%
1 20% 5%
0 15% 1%

MTG ARENA WILDCARD REWARDS

Whenever you open a Pack in MTG Arena, you make progress toward earning Wildcards. We call this the “Wildcard Track”. You can view your Wildcard Track progress on the Packs page, found on the Navigation Bar. The Wildcard Track displays both an Uncommon Wildcard Track and the Rare/Mythic Wildcard Track:
 

 

 

These are displayed as two separate radials so that you can more easily understand the Wildcard Track reward cadences.

For each Pack you open, you earn 1 progress in both the Uncommon and the Rare/Mythic Wildcard Tracks. A WCR is triggered when you earn 6 progress on a track. When you fill your progress on the Wildcard Track, you earn a Wildcard Reward (“WCR”) and the Wildcard Track starts over again.

Additional information about the Wildcard Track:

  • Uncommon Wildcard Track: Each player starts MTG Arena with 3 progress in the Uncommon Wildcard Track, so you can expect to earn your first uncommon WCR sooner than Rare/Mythic WCRs. That means you’ll earn your first Uncommon WCR after you open your third Pack.
  • Rare/Mythic Wildcard Track: You’ll earn Rare WCRs at a greater frequency (4X) than Mythic WCRs. We’ve found that Rare WCRs are most needed by players to round out their collection, so we’ve created a system that redeems 4 Rare WCRs in a row before you will redeem your Mythic WCR.

MTG ARENA VAULT REWARDS SYSTEM

The Vault is an additional reward system that is triggered by progress. Players earn Vault Progress Points when they acquire a fifth copy of a particular common or uncommon card. For each card you acquire after your fourth copy, that card is converted into Vault Progress Points according to its rarity:

Rarity of Duplicate Card Progress Points
Uncommon 3
Common 1

The Vault opens when you reach 1000 Vault Progress Points and unlocks:

  • 1 Mythic Wildcard
  • 2 Rare Wildcards
  • 3 Uncommon Wildcards

Note: the Vault is hidden until it has filled. When viewable, it can be found on the Packs screen.

If we make any changes to drop rates, we’ll be sure to post the new numbers here. Thanks for stopping by, and be sure to share your thoughts and questions with us on the forums.

DUPLICATE PROTECTION

Duplicate Protection is an additional reward system that is triggered by progress. When players would acquire a fifth copy of a particular rare or mythic rare card, the system will replace it with a rare or mythic rare card you have less than four copies of in your collection or gems depending on the circumstance:

Booster Packs (from the Store, Mastery System, etc.):

  • If you open a rare or mythic rare card that you don't have four copies of, you receive the card.
  • If you would open a rare or mythic rare card that you already have four copies of, the system will automatically replace it with a different card of the same rarity from that set.
  • If you've collected all the rares and/or mythic rares in the set, the card will be replaced with Gems: 20 Gems for rares, 40 Gems for mythic rares.

Limited Packs (Drafts and Sealed):

  • Duplicate protection is not applied when you open a 14-card pack in a Limited Event - you will still see and be able to pick any rare or mythic rare card, even if you already have four copies of it in your collection.
  • Once you have finished with your Draft picks or opened your Sealed packs, the system will convert any extra copies you may have received. Rares/mythic rares will become Gems, and commons/uncommons will go towards the Vault.
  • Extra copies of cards will still be a part of your limited card pool for deckbuilding and participating in the event.

Individual Card Rewards (ICRs):

  • If you receive a rare/mythic rare ICR you already have four copies of,the card will be replaced with Gems: 20 Gems for rares, 40 Gems for mythic Rares.
  • If your receive an uncommon ICR that's upgraded to a rare or mythic rare, and you already already have four copies of the upgraded ICR, the card will be replaced with Gems: 20 Gems for Rares, 40 Gems for Mythic Rares.
  • If you receive an Uncommon ICR and you already have four copies of it, the card will go towards the Vault.
  • Unless otherwise indicated in the Event description or Promotions page, Event Reward ICRs are either uncommon or rare standard-legal cards*.

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