Podcasts Archive

MEDIA

MARK ROSEWATER’S DRIVE TO WORK

Mark Rosewater can’t help himself: he just has to talk about Magic. So much so that he records a podcast during his commute into the office. Enjoy two new episodes every Friday!

SUBSCRIBE ON ITUNES

MEDIA

TRICK JARRETT & GAVIN VERHEY DAILYMTG PODCAST

Hear stories from the people behind Magic’s design & development, learn about different ways to play the game, and discover new ways for you to explore the Magic Multiverse!

SUBSCRIBE ON ITUNES

COMPLETE LIST OF PODCASTS

17 de Nov de 2017
#488: Unstable, Part 1
#488: Unstable, Part 1

35:16

The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.

17 de Nov de 2017
#489: Unstable, Part 2
#489: Unstable, Part 2

41:03

This podcast is part 2 of 3 of the story of Unstable's design.

10 de Nov de 2017
#487: Pitching
#487: Pitching

33:36

An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.

10 de Nov de 2017
#486: Getting Unstable Made
#486: Getting Unstable Made

31:39

I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.

3 de Nov de 2017
#484: Early Magic Evolution
#484: Early Magic Evolution

32:28

In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.

3 de Nov de 2017
#485: HASCON 2017
#485: HASCON 2017

35:45

The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.

27 de Oct de 2017
#482: Ixalan, Part 2
#482: Ixalan, Part 2

28:59

This is part two of a three-part series about the design of Ixalan.

27 de Oct de 2017
#483: Ixalan, Part 3
#483: Ixalan, Part 3

30:37

This is part three of a three-part series about the design of Ixalan.

20 de Oct de 2017
#480: Scry
#480: Scry

28:17

In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.

20 de Oct de 2017
#481: Ixalan, Part 1
#481: Ixalan, Part 1

36:01

This is part one of a three-part series about the design of Ixalan.

13 de Oct de 2017
#478: Artists
#478: Artists

27:36

In this podcast, I talk about how Wizards interacts with our freelance artists.

13 de Oct de 2017
#479: When to Keyword
#479: When to Keyword

30:29

I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.

6 de Oct de 2017
#477: Topical Blend
#477: Topical Blend

30:25

In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.

6 de Oct de 2017
#476: Hour of Devastation
#476: Hour of Devastation

27:00

In this podcast, I talk all about the design of Hour of Devastation.

29 de Sep de 2017
#475: Giving Input
#475: Giving Input

27:30

In this podcast, I talk about how players can best give their input about Magic.

29 de Sep de 2017
#474: Keeping Things Different
#474: Keeping Things Different

35:49

For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.

22 de Sep de 2017
#472: 20 Lessons: Designing Components
#472: 20 Lessons: Designing Components

36:40

This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.

22 de Sep de 2017
#473: Gavin Verhey
#473: Gavin Verhey

For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.

15 de Sep de 2017
#470: The Pit
#470: The Pit

30:41

In this podcast, I talk about the history of the Pit—the area where R&D works.

15 de Sep de 2017
#471: San Diego Comic-Con 2017
#471: San Diego Comic-Con 2017

33:34

I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.

We use cookies on this site to enhance your user experience. By clicking any link on this page or by clicking Yes, you are giving your consent for us to set cookies. (Learn more about cookies)

No, I want to find out more