Et nous revenons dans "Days of Future Future", la chronique dans laquelle je partage certains de nos tests du Standard Future Future League en me concentrant cette fois sur des cartes de Destin reforgé.
Comme toujours dans mes articles Future Future League, n'oubliez pas que la plupart de ces decks ne sont pas affinés. Ils sont également remplis de cartes qui étaient plus puissantes qu'elles ne le sont maintenant, et souvent, il leur manque des cartes du monde réel parce qu'elles ont été modifiées plus tard pendant le développement. Ils réagissent aussi à un metagame légèrement différent de ce qu'on a dans le monde réel, alors n'espérez pas les utiliser dans un tournoi local pour exploser tout le monde. Le but de chacun de ces decks n'est pas d'être le plus puissant de l'environnement, mais d'essayer d'apprendre quelque chose. Il nous arrive certes d'organiser des tournois qui nous permettent de déterminer quel est le deck le plus puissant, mais nous nous sommes rendu compte qu'avoir une idée de ce qui est possible et de la qualité des cartes conduit à un meilleur environnement en Standard. Partager ces decks avec vous a pour but de vous donner un aperçu de ce qui nous passait par la tête à l'époque, et aussi peut-être de vous montrer des cartes géniales qui ne sont pas encore apparues dans le monde réel.
Maintenant que c'est dit, passons aux decks.
Quand on travaille sur une nouvelle extension, la première chose qu'on fait, c'est prendre nos decks actuels et voir quelles améliorations simples la nouvelle extension leur offre, afin d'obtenir une bonne base. Il est très facile pour les joueurs de prendre leurs decks éprouvés et de procéder à quelques changements plutôt qu'utiliser les cartes de la nouvelle extension pour créer de nouveaux decks. Par conséquent, c'est une difficulté que les nouvelles extensions de Magic doivent surmonter pour avoir un impact. Nous devons nous assurer à la fois que l'option de garder son deck soit présente, mais qu'il ne soit pas plus puissant que les nouveaux decks proposés—c'est un vrai numéro de jongleur.
Un deck qui a été très proche de son équivalent du monde réel, c'est Monstres RG (pour "Red-Green"). Notre version jouait quelques cartes qui ne se sont pas révélées suffisamment fortes pour affronter le monde réel, par exemple le Fanatique de Xénagos, sinon les decks sont très similaires. Ce deck nous a également paru être un bon endroit pour mettre Atarka, qui entre en combo avec Xénagos, dieu de la Débauche pour infliger quelques énormes blessures bien placées.
Monstres RG par Ian Duke
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Abzan Midrange a été un autre deck où les améliorations ont été faciles. Notre liste est quasi-identique à celle du monde réel, sauf qu'on s'est un peu plus concentré sur le blanc plutôt que le noir, ce qui veut dire qu'on a joué la Lumière de bannissement à la place de la Chute du héros.
Abzan Midrange par David Humpherys
AUTRES (1)
1
[Confidentiel]
60 Cartes
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Un deck qui est arrivé au Top 8 du Pro Tour Les Khans de Tarkir , mais qui a ensuite un peu disparu, c'est Contrôle UB (pour "BlUe-Black", le "B" a été alloué au "Black" et le "U" pour le "BlUe"). Avec l'addition d'un Pivot du destin et une colère compétitive pour le noir, nous savions que c'était un deck qui montrerait le bout de son nez.
Contrôle UB par Gavin Verhey
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Remarque : l'Édit cruel a ensuite été supprimé de l'extension.
L'autre deck Contrôle majeur que nous avions est énormément joué dans le monde réel : Mardu Contrôle. Nos listes sont un peu différentes, mais il se joue de la même manière—et nous avons découvert que le Mentor du monastère était une créature que nous pouvions inclure comme menace de fin de partie, car il pouvait rapidement remporter la victoire à lui seul dans une volée de sorts anti-créature pour construire une armée.
Mardu Contrôle par Jon Loucks
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Au-delà de Monstres RG, nous avons aussi joué beaucoup de decks Temur Agro, en partie parce qu'on a trouvé les decks Contrôle plus puissants que dans le monde réel. Face à ces decks, le Déni obstiné et Surrak Griffedragon, ainsi que d'autres créatures avec le flash, sont simplement plus forts que dans le metagame du monde réel.
Temur Agro par Gerry Thompson
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Une fois qu'on a fait tout ça, le moment est venu d'aller sonder l'environnement plus en profondeur, d'étudier les stratégies de deuxième tiers qui ne fonctionnaient pas très bien seulement avec Khans, et de voir si les aides qu'on leur a fournies dans Destin reforgé sont suffisantes pour en faire quelque chose de sympa.
Guerriers WB (pour "White-Black") était un deck de ce type, que nous avions évalué comme étant plus fort qu’il ne l’est dans le monde réel en ce moment.
Guerriers WB par Adam Prosak
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On pensait qu'il manquait un bon exécuteur à ce deck, d'où le Chef de horde brutal, et un autre sort anti-créature bon marché et puissant, cette fois la Posture valeureuse—qui peut tuer Brimaz, Polukranos et la Coursière de Kruphix.
Dévotion Mono-vert est un deck qu'on pensait être juste au-dessous du premier tiers, probablement parce qu'on ne jouait pas encore la Reine des frelons. La capacité du Siège de la frontière permettant de lancer le Frelon, ou de le transformer en une Colère de Dieu si vous avez choisi le mode approprié, nous a conduit à approfondir le test de ce deck.
Frelons Mono-vert par Adam Prosak
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Dévotion Mono-rouge est un deck qu'on a vu jouer en Standard Theros. On appréciait beaucoup plus l'Orateur de feu prophétique que le monde réel, mais nous avons pensé qu'entre lui, le Siège de l'avant-poste, et Chandra, nous pouvions obtenir un deck rouge qui pouvait utiliser Nykthos pour lancer plusieurs cartes par tour.
Dévotion Mono-rouge par Ian Duke
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Une autre deck qui avait dominé le Standard Retour sur Ravnica-Theros, mais qui avait perdu de la vitesse, c'était le Mono-noir. Ce n'est guère surprenant quand on voit à quel point Khans était concentré sur les couleurs opposées des parts de pentagramme. En ajoutant une colère noire à cinq manas, nous avons pensé qu'il était temps de voir si le deck allait mieux fonctionner.
Mono noir Contrôle par Gerry Thompson
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Cette version était intéressante, mais nous étions sûrs que sans la motivation de la dévotion, et des decks agros pas très populaires, jouer mono-noir n'était pas préférable comparé à d'autres combinaisons.
L'une des modifications de dernière minute apportées à l'extension Les Khans de Tarkir a été l'Ascendance jeskaï. Quand elle a été modifiée, nous testions déjà Destin reforgé en nouvelle extension dans la FFL. Bien qu'on n'ait pas eu le deck combo Banishing Knack avant de livrer Khans, on a essayé l'Ascendance avec une autre pièce de combo : L'Humble défecteur pour piocher une tonne de cartes, et pour finir, un Sang calcinant.
Humble défecteur/Ascendance jeskaï par Adam Prosak
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Les decks Jetons étaient très populaires dans notre metagame, mais très différents des constructions qu'on voit aujourd'hui dans le monde réel. Nous avions beaucoup de ces versions—Jeskaï, RW (pour "Red-White"), Mardu—mais aussi quelques decks qui ne sont pas vraiment apparus. Celui-ci avait été construit pour tester certaines des meilleures manières de faire des tonnes de jetons, avec la Révélation shamanique pour piocher un monceau de cartes.
Jetons Révélation GW par Bryan Hawley
AUTRES (3)
3
Précepte d’Héliode
60 Cartes
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Il est très important de tester toutes les cartes Johnny ('Johnny' est le nom que donne l'équipe de développement aux joueurs qui aiment les decks combo). Nous voulons nous assurer qu'elles soient amusantes si elles sont assez fortes pour le Standard, mais que, même si elles ne le sont pas, la personne qui les joue puisse faire fonctionner les combos et qu'elles soient satisfaisantes. L'une d'elles, que beaucoup de joueurs ont probablement remarquée à la sortie de l'extension, était Écorcheur d'âme et Chromanticore. Nous l'avions également remarquée, et on l'a essayée pour voir comment elle se jouait.
Écorcheur d'âme Sultaï 5c par David Humpherys
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J'espère que vous avez apprécié ces decks. Nous avons testé des tonnes d'autres constructions. Nous avons déterminé ce que les joueurs du monde réel ont pu découvrir : un environnement Standard très diversifié, et des decks avec beaucoup de couleurs qui donnent lieu à des parties très intéressantes.
Je vous retrouve la semaine prochaine avec une carte en preview de l'extension Les dragons de Tarkir, conçue pour gérer certaines des choses qu'on trouve dans les decks ci-dessus.
Bonjour chez vous,
Sam (@samstod)