By Sam Stoddard
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Sam Stoddard came to Wizards of the Coast as an intern in May 2012. He is currently a game designer working on final design and development for Magic: The Gathering.
Et nous revenons dans Jours du futur futur, la chronique dans laquelle je partage certains de nos tests du Standard Future Future League en me concentrant cette fois sur des cartes de l'extension Les dragons de Tarkir.
Comme toujours dans mes articles Future Future League, n'oubliez pas que la plupart de ces decks ne sont pas affinés. Ils sont également remplis de cartes qui étaient plus puissantes qu'elles ne le sont maintenant, et souvent, il leur manque des cartes du monde réel parce qu'elles ont été modifiées plus tard pendant le développement. Ils réagissent aussi à un metagame légèrement différent de ce qu'on a dans le monde réel, alors n'espérez pas les utiliser dans un tournoi local pour exploser tout le monde. Le but de chacun de ces decks n'est pas d'être le plus puissant de l'environnement, mais d'essayer d'apprendre quelque chose. Il nous arrive certes d'organiser des tournois qui nous permettent de déterminer quel est le deck le plus puissant, mais nous nous sommes rendu compte qu'avoir une idée de ce qui est possible et de la qualité chaque carte conduit à un meilleur environnement en Standard.
Partager ces decks avec vous a pour but de vous donner un aperçu de ce qui nous passait par la tête à l'époque, et aussi peut-être de vous montrer des cartes géniales qui ne sont pas encore apparues dans le monde réel. Je n'ai non plus inclus certains decks qu'on jouait beaucoup, comme Créatures moyennes Abzan, qui n'ont pas beaucoup changé avec la sortie de l'extension Les dragons de Tarkir.
Maintenant que ce message est passé, passons aux decks.
Le premier fait partie de ceux que nous pensions être les plus forts de l'extension dès le départ. Ce deck était lourdement récompensé par un sort de filtrage de cartes à deux manas avec l'Anticipation; et par un excellent moyen de tout tuer, depuis les créatures mono-rouges de base jusqu'au Mentor du monastère avec le Prix ultime.
Contrôle UB
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L'une des choses passionnantes avec Dragons, c'est que l'extension a proposé une nouvelle manière de faire des decks Contrôle, grâce à l'ajout des cartes « Les dragons, c'est important » en blanc et en bleu.
Contrôle Dragon WU
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Mais Dragons Blanc-Bleu n'a pas été le seul deck Contrôle de Dragons que la FFL a construit. Contrôle Bleu-Rouge était une autre option très populaire utilisant aussi des cartes « Les dragons, c'est important ».
Contrôle Dragon UR
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Bien sûr, nos decks Dragons ne se limitaient pas aux decks Contrôle. Les opportunités de créer des decks Dragons traditionnels, dans la variété Rampe de mana plus habituelle n'ont pas manqué non plus.
Dragons RG
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Pourquoi faire une rampe pour obtenir des dragons quand on peut avoir une usine à dragons ? Sarkhan inaltéré est une carte difficile à lancer, mais nous l'avons trouvée particulièrement puissante une fois sur la table. Par conséquent, nos decks Rampe essayaient d'atteindre rapidement cinq manas pour la lancer, ainsi que le Dragon au souffle de tempête, et l'Élémental de bois-murmure.
Créatures moyennes Temur
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Nous avons ajouté beaucoup de dragons dans Les dragons de Tarkir bien sûr, mais ce n'est pas la seule chose qui bénéficiait d'une rampe. Le Shamane des traditions oubliées fournissait une géniale créature qui non seulement fonctionnait de la même façon que le Sage de Somberwald dans des environnements en Standard précédents, mais il ajoutait aussi l'option d'utiliser Nykthos pour générer beaucoup de mana supplémentaire, et la capacité de Biorythme pour vous aider à éjecter votre adversaire de la partie.
Dévotion Mono-vert
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Mais nos decks ne se sont pas limités aux rampes de mana et aux dragons. Entre autres capacités, Les dragons de Tarkir a ajouté le rebond au Standard, ce qui fonctionnait parfaitement dans un deck concentré sur la prouesse et une des nouvelles créatures pseudo-prouesse, nommément les Archétypes d'Ojutaï .
Tempo Mentor
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En plus du rebond, on avait la meilleure rebondisseuse de toutes, Narset. Tout comme le deck ci-dessus, l'objectif était de protéger votre Mentor du monastère ou lesArchétypes d'Ojutaï avec une quantité d'éphémères et de submerger finalement votre adversaire avec le tempo et le Card advantage.
Narset WU
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Beaucoup de nouveaux decks, mais qu'arrivait-il à l'un de nos vieux favoris ? Mono-rouge est presque omniprésent en Standard, et nous savions que Les dragons de Tarkir ajoutait beaucoup à ce deck.
Agro rouge
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Mais nous avions aussi beaucoup de decks agros qui n'étaient pas mono-rouges. Le noir disposait d'excellentes cartes pour les stratégies agros, et nous en avions une qui nous a ravis particulièrement quand Les dragons de Tarkir ont montré le bout de leur nez :
Agro BR
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Dévotion Mono-bleu était un deck très populaire en Standard à cette époque l'an dernier, mais il a perdu de la vitesse à cause de la perte de cartes telles que le Spectre voilenuit. Nous étions cependant décidés à lui donner un petit coup de pouce, alors nous avons procédé à quelques modifications.
Dévotion Mono-bleu
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Enfin, l'un de nos decks les plus satisfaisants consistait à jouer tous les planeswalkers. Comme notre FFL penchait plus sur la Lumière de bannissement que la Chute du héros, nous jouions une Sage du reboisement de deck principal pour gérer toutes les Lumières, ainsi que des Coursières et le Champ de suspensions/ et l'Enveloppe de soie.
Multicolore Superfriends
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J'espère que vous avez apprécié ces decks. Ils ont beau être différents de ce que le monde réel nous a concocté, nous sommes très satisfaits de l'environnement Standard actuel. Notre but n'est pas de savoir à coup sûr ce que les joueurs vont faire, mais de nous assurer qu'ils puissent s'amuser. Plus généralement, cela veut dire créer un bon environnement Standard pour tous.
C'est tout pour cette semaine. Retrouvez-moi la semaine prochaine, je vous parlerai d'une de mes extensions préférées de tous les temps : Tempête.
Bonjour chez vous,
Sam Stoddard (@samstod)