MEDIA

MARK ROSEWATER’S DRIVE TO WORK

Mark Rosewater can’t help himself: he just has to talk about Magic. So much so that he records a podcast during his commute into the office. Enjoy two new episodes every Friday!

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COMPLETE LIST OF PODCASTS

2021年 5月7日
#832: More Codenames
#832: More Codenames

32:43

One of the very first podcasts I did was on Magic codenames. Well, enough time has gone by that I had 30 more minutes of codenames to talk about. I explain how we named them and share some stories.

2021年 5月7日
#831: Mirrodin with Tyler Bielman
#831: Mirrodin with Tyler Bielman

30:07

I sit down with former Magic designer Tyler Bielman to talk about the design of original Mirrodin.

2021年 4月30日
#830: 2016
#830: 2016

30:04

This podcast is another in my "Twenty Years, Twenty Podcasts" series (which has become more and more misnamed as I've done more of them) that walks through each year of Magic in detail. In this podcast, I talk about the year 2016 in Magic.

2021年 4月30日
#829: Dark Ascension with Tom LaPille
#829: Dark Ascension with Tom LaPille

30:09

I sit down with former Magic designer Tom LaPille to talk about the design of Dark Ascension.

2021年 4月23日
#828: What's More Likely
#828: What's More Likely

34:24

I asked my Twitter followers to ask me questions about which of two things were more likely in Magic's future. In this podcast, I answer a whole bunch of these questions.

2021年 4月23日
#827: Zendikar with Matt Place
#827: Zendikar with Matt Place

33:41

I sit down with former Magic designer Matt Place to talk about the design of original Zendikar.

2021年 4月16日
#826: Legendary Artifacts, Part 2
#826: Legendary Artifacts, Part 2

31:52

In this podcast, I share some more card-by-card design stories about legendary artifacts.

2021年 4月16日
#825: Strixhaven with Ari Nieh
#825: Strixhaven with Ari Nieh

31:04

I sit down with Magic designer Ari Nieh to talk about the design of Strixhaven.

2021年 4月9日
#824: Kaldheim with Ethan Fleischer
#824: Kaldheim with Ethan Fleischer

32:33

I sit down with Magic designer Ethan Fleischer to talk about the design of Kaldheim.

2021年 4月9日
#823: Strixhaven Design, Part 2
#823: Strixhaven Design, Part 2

30:48

This is part two of a two-part series on the design of Strixhaven.

2021年 4月1日
April 1, 2021: Wrapping Up STX Previews
April 1, 2021: Wrapping Up STX Previews

No tricks today! Weekly MTG chats about Strixhaven: School of Mages as previews wrap up on Friday, April 2.

2021年 4月2日
#822: Strixhaven Design, Part 1
#822: Strixhaven Design, Part 1

30:23

This is part one of a two-part series on the design of Strixhaven.

2021年 4月2日
#821: Kaladesh with Shawn Main
#821: Kaladesh with Shawn Main

31:10

I sit down with former Magic designer Shawn Main to talk about the design of Kaladesh.

2021年 3月26日
#820: Legendary Artifacts, Part 1
#820: Legendary Artifacts, Part 1

31:31

In this podcast, I share card-by-card stories about various legendary artifacts.

2021年 3月25日
March 25, 2021: STX Campus Tour
March 25, 2021: STX Campus Tour

1:00:17

An in-depth recap of the Strixhaven: School of Mages preview season debut and campus tour.

2021年 3月26日
#819: Champions of Kamigawa with Brian Tinsman
#819: Champions of Kamigawa with Brian Tinsman

30:41

I sit down with former Magic designer Brian Tinsman to talk about the design of Champions of Kamigawa.

2021年 3月19日
#818: From the Vault
#818: From the Vault

32:04

In this podcast, I talk about the From the Vault product line.

2021年 3月19日
#817: Invasion with Bill Rose
#817: Invasion with Bill Rose

32:45

I sit down with the senior vice president of tabletop Magic, Bill Rose, to talk about the design of Invasion.

2021年 3月12日
#815: Trivia – Longest Names
#815: Trivia – Longest Names

31:31

This is another of my trivia podcasts where you try to guess the card I'm talking about before I reveal it. The topic? The longest names in Magic. (This is a companion to my shortest names trivia podcast last week.)

2021年 3月12日
#816: Innistrad with Erik Lauer
#816: Innistrad with Erik Lauer

32:36

I was the lead designer for original Innistrad, and Erik was the lead developer. I have Erik on my podcast to talk about the making of the set.