INNISTRAD

When the light fades and the moon rises over Innistrad, humanity becomes the universal prey. Packs of werewolves are drawn out by the moon, their humanity washed away by animal rage. Vampire families bare their fangs at the scent of human blood. Hordes of walking dead lurch across the manors and moors, driven by an innate hunger for the living. Alchemically created abominations twitch to life in alchemists' laboratories. Geists haunt the huddled human towns and terrify travelers along the dark crossways in between. From Innistrad's depths, powerful demons and impish devils plot humanity's downfall.

The humans of Innistrad have done their best to fight back. They form torch-wielding mobs to cleanse the abominations with fire. They train specialized holy warriors called cathars to strike back against the supernatural horrors. Most of all, they brandish the power of the Church of Avacyn. The Church is named for its leader, the powerful archangel Avacyn who was created by the Planeswalker Sorin Markov to safeguard humanity and allow them to coexist with their predators.

Innistrad's last few years have been tumultuous. First the demon Griselbrand trapped Avacyn in the Helvault with him, weakening the strength of the rites that invoked her and lowering humanity's defenses against the horrors of the night. When the situation was at its worst, with zombie armies marching on the high city of Thraben, the Helvault was sundered and Avacyn was released. But no sooner had Avacyn restored some measure of peace and balance to the plane than a new threat began to spin Innistrad toward its doom.

Madness swept over Innistrad as the fleeting hope of Avacyn's angelic protection turned to horror. Sorin Markov finally intervened, unmaking his beloved creation. But with Avacyn's unmaking, the last protections over the plane fell as well, opening it to new otherworldly intruders....

LEGENDARY CREATURES

Ludevic, Necro-Alchemist

From his remote laboratory in Nephalia, Ludevic has established himself as the most prolific practitioner of a terrifying tradition: cobbling together monsters from the tissues of the dead. What makes Ludevic unique is that his fascination goes beyond the mysteries of flesh and life—he's captivated by the nuances of the mind. He derives great pleasure from studying the horror his creations inspire.

PROVINCES

GAVONY

At the heart of Gavony is Thraben, safe haven for those in need of healing and a respite from Innistrad's dark forces. The human residents here either work to ensure the safety of their village or join the Avacyn church to become cathars, who travel the providences protecting humanity from danger.

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CREATURE RACES

VAMPIRES

Stensia is controlled by four major vampire families: Markov, Voldaren, Falkenrath, and Stromkirk. Though their abilities may differ, they all have enhanced strength, eternal youth, the ability to dampen noise, and prominent canines—often the last terrifying image seen by many an unwary traveler.

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PLANESWALKER VISITORS

SORIN MARKOV

Excluding Nicol Bolas, this vampire is older than all the other Planeswalkers combined. Though he’s a master of blood magic, Sorin has a surprisingly virtuous streak.

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CARD SETS

INNISTRAD

On Innistrad, every creature hides a darker aspect. Hedonistic vampires stalk the shadows to quench their thirst, and the full moon transforms the simple into the savage.

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