Reality Fracture Vision Design Handoff, Part 1
Making a multiverse is a tall task, whether you're the Theorist or a game designer. Mark looks through "Ziplining," an early version of Reality Fracture.

Making a multiverse is a tall task, whether you're the Theorist or a game designer. Mark looks through "Ziplining," an early version of Reality Fracture.
Mark discusses how they brought Jace to every aspect of Reality Fracture, from his mind-bending Echoverse creations to the empower Jace mechanic.
Color-shifted characters, printing tricks, and an epic finale to a story arc! Mark discusses how the coolest parts of Reality Fracture came to be.
As we prepare for Reality Fracture, Mark takes a trip back to the origins of Jace, Chandra, and more with the story of the Lorwyn Five.
Mark answers questions about the fundamentals of Magic, like the order of turns, the usage of card types, and more.