Design Files: Fifth Dawn, Part 2
Mark continues his Fifth Dawn "Design Files" series with part two, this time picking up at red cards.

Working in R&D since '95, Mark became Magic head designer in '03. His hobbies: spending time with family, writing about Magic in all mediums, and creating short bios.
Mark continues his Fifth Dawn "Design Files" series with part two, this time picking up at red cards.
Mark takes a first look at the Fifth Dawn design file, complete with commentary about the set's early card designs and how they changed (or didn't) before the set released.
This week, Mark covers the big-picture design issues that come up when designing sets for expansive intellectual properties and shows off a new card preview.
From afternoon Star Trek reruns to casting Mr. Spock, Mark tells the story of his relationship with the Star Trek franchise.
Mark digs into Reality Fracture's paired characters, their origin stories, earliest card designs, why they were chosen for the set, and how they were adapted to it.
Gaze into Jace's alternate reality and learn how Reality Fracture's twists on the Magic Multiverse came to be.
Mark discusses Hexhaven, Reality Fracture's twisted take on Strixhaven, along with other aspects of Reality Fracture's game design and worldbuilding.
Making a multiverse is a tall task, whether you're the Theorist or a game designer. Mark looks through "Ziplining," an early version of Reality Fracture.