Reality Fracture Vision Design Handoff, Part 2
Mark discusses Hexhaven, Reality Fracture's twisted take on Strixhaven, along with other aspects of Reality Fracture's game design and worldbuilding.

Working in R&D since '95, Mark became Magic head designer in '03. His hobbies: spending time with family, writing about Magic in all mediums, and creating short bios.
Mark discusses Hexhaven, Reality Fracture's twisted take on Strixhaven, along with other aspects of Reality Fracture's game design and worldbuilding.
Making a multiverse is a tall task, whether you're the Theorist or a game designer. Mark looks through "Ziplining," an early version of Reality Fracture.
Mark discusses how they brought Jace to every aspect of Reality Fracture, from his mind-bending Echoverse creations to the empower Jace mechanic.
Color-shifted characters, printing tricks, and an epic finale to a story arc! Mark discusses how the coolest parts of Reality Fracture came to be.
As we prepare for Reality Fracture, Mark takes a trip back to the origins of Jace, Chandra, and more with the story of the Lorwyn Five.