Reality Fracture comes with some changes to Magic's game rules and the official text of a few cards. In addition to today's lesson from Hexhaven, we're excited to announce the Magic Rules Blog! The first installment is out today, so keep an eye out for more information from the Rules team.

Comprehensive Rules Changes

This is a summary of the rules changes planned for Magic with the release of Reality Fracture. The official rules can be found on our rules page. If there should be a discrepancy between this summary and the official rules, the official rules take precedence.

New and Updated Rules

For detailed descriptions of each of the new mechanics, check out Matt Tabak's excellent mechanics article.

New Keyword Action

0037_MTGFRA_MainUP: Protege's Awakening

701.71 is the new rule that describes what it means to empower Jace.

Combat (506.6)

0246_MTGFRA_MainPair: Jiang Yanggu, Alone

A new rule defines what it means for a creature to attack a player alone. A creature "attacks a player alone" if it is the only creature declared as an attacker attacking a particular player. This ignores creatures attacking other players and creatures attacking any planeswalkers or battles.

Heartwood Token

A new subrule in 111.10 defines a Heartwood token.

New Artifact Types

  • Heartwood

New Creature Types

  • None

New Glossary Entries

  • Empower Jace
  • Heartwood Token

Oracle Updates

A mere multiversal calamity won't stop us from making some Oracle updates! Here are the changes we've made, with the exception of some non-functional template corrections that don't bear mentioning.

Dragon Appeasement (Not the Alara Reborn One)

Dragon Engine

I'm sure you've often wondered to yourself, "If Fallaji Dragon Engine has the Dragon type, why doesn't Dragon Engine?" Well, wonder no more. We've added the Dragon creature type to Dragon Engine and Traxos, Scourge of Kroog. Now, they can be properly studied by Dragonologists; enhanced by Crucible of Fire; and stolen by Karrthus, Tyrant of Jund. Watch out for that last one.

Arboreal Timing 301

Sylvan Primordial

Sylvan Primordial's template was unclear about whether the Forests its ability finds should enter the battlefield simultaneously or sequentially, and no other card had a template quite like this one. With all that in mind, we've updated the wording of its enters ability to make it clear that you'll only search once and that all the Forests will enter simultaneously.

Old text:

Reach
When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

New text:

Reach
When this creature enters, for each opponent, destroy target noncreature permanent that player controls. Search your library for up to X Forest cards, where X is the number of permanents destroyed this way, put those cards onto the battlefield tapped, then shuffle.

Haste Without Waste

Arena of Glory

Both Generator Servant and Arena of Glory have abilities that add mana that, if spent on a creature spell, gives that spell (and the resulting creature) haste until end of turn. There was some ambiguity in the template about whether you have to spend all of the mana generated by the ability on a particular creature spell to give it haste or if just one mana is sufficient. Only one mana is necessary, and we've clarified the template to make that more obvious. Here's Generator Servant before and after the update:

Old text:

{T}, Sacrifice this creature: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)

New text:

{T}, Sacrifice this creature: Add {C}{C}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)

A Charming Reminder

Charmed Pendant

Charmed Pendant's ability included the restriction "Activate only as an instant." However, with the Magic: The Gathering® | The Hobbit™ rules update, its ability is no longer a mana ability since it mills a card, so this rules text should just be reminder text. We've solved that!

Old text:

{T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)

New text:

{T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. (Activate only as an instant. For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)


Reality Fracture releases worldwide on October 2, 2026. The set is available for preorder now from your local game store, TCGplayerAmazon, and elsewhere Magic is sold.