Tiny Leaders, Big Fun
Welcome to Kings, Presidents, and Khans week!
Across the Multiverse, there have been many different kinds of leaders. Khans led the clans of Tarkir. Praetors led the sections of New Phyrexia. Konda led the armies of Kamigawa. But lately, there have been new, very popular kinds of leader. And they look something like this:
Yes, those are all legends—but don't think this is just Commander. No, the Tiny Leaders format is a new variant of Commander, and something that is quickly exploding in popularity.
Welcome to the Tiny Leaders format!
Whether you've heard of the format before or this is your first time discovering it, you're in the right place. Today, I'm going over the format's rules and history, and then jump right into to some of the decks you can build in it!
It's a format that's sort of a mix between Commander and Legacy—and it's incredibly fun.
You might remember that I briefly touched on the format a few months ago and it was really well received—so much so that I wanted to write about it again!
Ready to catch the Tiny Leaders fever? Let's dive right in!
Tiny Rules, Big Game
Popularized up in frosty Manitoba by Bramwell Tackaberry and Steven Hamonic, the format is a spinoff of Commander with a few twists. The biggest one encompasses the "tiny" nature of the name: none of your cards (including your commander!) can have a converted mana cost of more than 3!
This makes for an interesting deck-building challenge. First, find a commander that fits the restriction that you want to build around. Then, figure out how to make it work with only cards that cost three mana or less.
Let me lay out the base rules here:
- Each player starts with 25 life.
- You have a legendary commander that determines your deck's color identity. You can cast over and over for 2 more each time, just like in normal Commander, except it must cost three or less.
- Your deck size is 50 cards and it must be singleton (except for basic lands).
- In addition to everything on the Vintage banned and restricted list, other banned cards include:
Counterbalance ;Earthcraft ;Edric, Spymaster of Trest ;Goblin Recruiter ;Karakas ;Mana Drain ;Metalworker ;Mind Twist ;Mishra 's Workshop;Painter's Servant ;Skullclamp ;Strip Mine ;Survival of the Fittest ; andUmezawa's Jitte . - You can't use
Derevi, Empyrial Tactician ;Erayo, Soratami Ascendant ; orRofellos, Llanowar Emissary as your commander - The format is generally played one-on-one, unlike Commander, but you certainly can play multiplayer.
Notably, another departure from Commander is that there is no commander damage.
You can see the full rules here. But, to shortcut in your head, if you think one-on-one Commander with 50-card decks and only cards that cost three mana or less, you're there. (And, while we won't be getting into the intricacies of sideboarding in a new format today, you're also allowed a ten-card sideboard.)
Now that the rules out of the way, here are some general things to consider about the format:
- The format is fast and powerful. It's all about cheap, efficient plays that lead to you overtaking that game—unless your deck also has a combo finish. Think more Legacy than Commander.
- Since you don't have a lot of haymakers that come out at five and six mana and drastically change the game's landscape, a lot of the creatures you'll be dealing with are smaller. You won't encounter many big creatures.
- A lot of classic board sweepers are out of the question. You don't need to worry about cards like
Wrath of God . Instead, you should be thinking about how to fight something likeFirespout orPyroclasm . - Unlike Commander, which tends to feature a lot of slower decks, this format puts an emphasis on cheap creatures—which often lends itself to beatdown decks.
- You can skirt some of these generalities thanks to X spells. (Since X equals 0 in mana costs.) For example,
Martial Coup is a way to get a big haymaker into your deck.
Tiny Elves
For an example of something you might see in a Tiny Leaders format game, let's take a look at a finished deck I featured last time to illustrate these principles—Elves!
This isn't something you'd see in Commander very often. But as a Tiny Leaders deck, it excels! There aren't a lot of sweepers available in the format—and Ezuri helps regenerate all of your Elves in a pinch even if your opponent does have one.
But, moreover, note how mana efficient something like this is. It is full of cheap cards that quickly build up and play toward the Commander. It also has a combo kill in it by being able to
This is a very powerful Tiny Leaders deck. Let's keep this in our head going forward.
With those in mind, let's move into some other decks, shall we?
Tiny Goblins
Elves is one part of the tribal spectrum. But another well-known tribe full of history and cheap spells is their mortal enemy: Goblins!
Arguably, the three best Commanders for Goblins are
Zo-Zu would normally catch my eye in something like Commander—but since you don't really curve as high in the Tiny Leaders format, he actually isn't nearly as powerful as you might expect.
The card I'm really excited about here is Grenzo. For one, it's scalable, meaning you can have a huge creature later on if you need to. Second of all, its ability is quite relevant in a deck full of tiny Goblins! And finally, being black in addition to red unlocks a few solid black Goblins and spells.
So, we want to go for Goblins, eh? Well, let's beat down!
This deck hits hard and fast. Capable of some of the starts Legacy Goblins is famous for thanks to a slew of lords and cards like
This deck can even combo out a bit. While nothing goes infinite,
If hitting hard with little red creatures is what you're up for, then Goblins is right up your alley!
Tiny Control
Now, don't take this format's emphasis on cheap cards to presume that this is a creatures-only format. While those are perhaps the most obvious strategies, they're far from the only ones sitting at the top.
There are quite a few different control builds you can look at. There's
However, one direction I like a lot is blue-red. The trouble with mono-blue is that you don't have a lot of answers to creatures if you start falling behind. Red actually has some of the best sweepers in the format—normally that mantle would belong to white, but with wraths out of the picture because they cost too much, and
And who's the commander for the job? Well, how about
So, what could a blue-red Nin control deck look like in the Tiny Leaders format? Let's take a look!
Full of cheap interaction and ways to wrangle control of the game early and never let go, this Nin deck looks to counter up the curve and remove anything that might slip through.
While, traditionally, commanders make countermagic less effective,
Speaking of lands, there are so many choices in this format! With needing fewer land slots, you really have to compress. This mana base didn't even have room for
Tiny Ramp
I'm not the only person in Magic R&D with Tiny Leaders fever. Newer recruit Glenn Jones has also been playing the format and exploring the wide range of what you can do—and has come up with quite the ramp deck.
Ramping in the Tiny Leaders format might seem like a bit of a silly thing to do—after all, the format's mana cost constraint means you don't want tons of mana lying around.
But not always.
When describing the deck, Glenn refers to it as, "
Good 'ol
Although you might not be able to play with
Once you have it, you can either just ramp into Mountains…or go the fancy way and use either
It's decks like this that really highlight the unique nature of the Tiny Leaders format. Is it Legacy? Is it Commander?
Now, Valakut is just one way to go for this. But you could easily push a little more down the Legacy route and end up somewhere that's a bit more like a Legacy Lands deck.
Pennsylvanian native Brian Durkin and his group have been playing plenty of the Tiny Leaders format and are looking to take the format to the next level.
It turns out that playing tons of lands in a format all about cheap spells isn't so bad after all! There's plenty you can do.
Aggro. Combo. Control. No matter what you're looking for, you can find it here—and add your own individual spin onto it.
Leading On
So what will you build? There are so many options floating through my head right now of decks to build.
Could I turn Commander staple
Now I turn the reins over to you. What will you build? This link shows all the legendary creatures eligible to be commanders in this format. Start your engines now!
There's no official deck-building challenge for this week, but that doesn't mean you shouldn't go out and build decks anyway. My mission to you is to go out and give the Tiny Leaders format a try in your local group! See what you can come up with. Feel free to send me a tweet or a message on Tumblr with what you're playing—it would be excellent to see what you're finding fun in the format!
The reason there's no deck-building challenge this week? Well, it's crazy to say, but in just two weeks I'll be back with the first week of Dragons of Tarkir previews! We just revived Ugin, and it's time to hop in our TARDIS and head back to present-day Tarkir to see what's up with Dragons of Tarkir! There might be some Dragons to see that week.
In the meantime, I'll be back next week with a look at Temur in Standard for Temur Week. Until then, may you be appropriately regal—and become a Tiny Leader of your own!
Talk with you then!
Gavin