So You Want to Build with Eldrazi?
There's something attractive about world-destroying power. Maybe it's the fantasy of wielding incomparable might, or perhaps it speaks to our darker inclinations in stories where heroes always succeed.
Of course, calling upon the incomprehensible power of alien invaders for our own purposes is a story trope as old as fiction.
Building a deck around the Eldrazi is an exercise in exploring the enemy apparent. While playing with colorful Ally creatures or an alliance of Planeswalker heroes follows the current story set into motion on Zendikar, there's always a need for a villain.
And that's where we come into the picture.
It's the End of the World as We Know It
The Eldrazi are a bit different from everything else in Magic, and their strategies reflect the foreign feeling they bring to the familiar. The Eldrazi are different, but that doesn't mean they're inconsistent: the brood lineages for Ulamog, Kozilek, and Emrakul have features that make them effective in different ways. There are multiple ways to make the most of the destructive power they bring:
- Twisting deceptions and altering reality with blue and red
- All-out aggression with red and black
- Bringing the biggest Eldrazi to bear with green and red
- Turning endless hordes of Eldrazi into a grinding victory with black and green
All of them lead to interesting paths of power.
Kozilek returns in Oath of the Gatewatch, but it was in Battle for Zendikar that we first got to taste its powerful effect on the world. Baiting your opponent into pushing out onto the battlefield before punishing them with the true reality of things is exactly what Kozilek is all about. Tools like
It's a terrifying mix to see in action:
Kozilek makes things seem like what they aren't, presenting a strategy that's fun to feel out. New tools Dimensional Infiltrator and Deepfathom Skulker give blue and red Eldrazi decks early aggressive plays that can mess with opponents' plans or help refill a hand off aerial attacks. Spells such as
Or you could just get right down to business:
Eldrazi aren't known for being subtle; they're known for annihilating whatever gets in their way. More than just a Draft strategy, black-red Eldrazi embody the ambition of a quick kill.
Kozilek's emergence in Oath of the Gatewatch brings new tools to these Eldrazi as well: Bearer of
And just for some giggles,
Speaking of numbers, the swampy side of the Eldrazi isn't just about all-out attacks:
One of my favorite token tricks is
But there's one setup for the Eldrazi that relies on the non-Eldrazi to make a spash:
Grand Prix Quebec City finalist Jake Mondello was one of several players working on this type of ramp deck early in Battle for Zendikar Standard. The green-based deck quickly ramped into
Buying time and clearing away the battlefield means Ulamog is all the deadlier—now exiling the biggest creatures or planeswalkers left behind—and the option to pull out Kozilek, the Great Distortion means refilling your hand happens in an instant as well. Once a deck that could be outrun and carefully exhausted of threats, Eldrazi Ramp is poised to reshape the reality of the format.
Kozilek has a way of doing that.
And Then There Were 99
As someone that plays Commander as often as Draft, I couldn't help but take a moment to point out one of the biggest ways to play with Eldrazi is getting a whole lot easier. Wastes have arrived, and they change everything about colorless Commander decks.
I've wanted to build an
- Instant tricks? Spatial Contortion is here, joining
Not of This World ,Titan's Presence , andScour from Existence . - Multiplayer value? Endbringer echoes things like
Prophet of Kruphix andSeedborn Muse , untapping on every player's turn for your own benefit. - Control?
All Is Dust ,Gruesome Slaughter ,Oblivion Stone ,Perilous Vault ,Nevinyrral's Disk , and more are there alongside a myriad of ways to draw cards. - Threats? Walker of the Wastes thrives when you want to play 20 copies of Wastes, growing every time you bring out another. Oh, and I guess the four different legal Eldrazi titan cards—commander or not—hanging around are pretty good too. (Just don't try to play
Emrakul, the Aeons Torn —it's banned in Commander!) - Lands? Mirrorpool makes any Eldrazi threat of yours double on demand. Ruins of Oran-Rief and Sea Gate Wreckage are exactly the kind of cards that shine brightest in a colorless deck.
And that's all the tip of the Eldrazi iceberg. Whether you're planning a 100-card pile or making your final picks for a Standard debut, the Eldrazi are here no matter which way you play. The Allies of Zendikar may be angling for final triumph, but the games you enter are your own stories to tell.
Make sure the villains aren't forgotten.