Dragon's Maze Intro Pack Decklists
Azorius Authority

Start the game by getting creatures like
The “Azorius Authority” deck also boasts some powerful combatoriented spells. to give your own creature +2/+4 for a turn, or you can cast Serve for
to give an opposing creature -6/-0 for a turn. But if you have enough mana, why not use the new fuse ability and cast both halves together to get both effects?
Orzhov Power

Teysa Karlov embodies the scheming, ruthless side of the Orzhov Syndicate. She shows no mercy, and those that attempt to fight back are crushed—and then promptly brought back to fight for Orzhov once more.
The Orzhov picks its opponents part, 1 life at a time. The extort mechanic encourages you to sit back behind your defenses, slowly leeching life out of your opponent until there’s nothing left. Creatures like
One card in this deck that’s likely to catch your eye is the “split card” to give your creatures +1/+1, or do you cast Loss for
to give your opponents’ creatures -1/-1? Or do you wait until you have five mana and use fuse to cast both halves together? The results will be devastating.
Rakdos Revelry

Exava has taken command of an entire band of crazed Rakdos cultists, and that’s a sure sign that some serious carnage is about to occur. With the “Rakdos Revelry” deck, you’ll get to share in the fun, attacking at practically every opportunity. Many of your Rakdos creatures have the unleash mechanic, which lets you trade a creature’s ability to block for a permanent boost to its power and toughness. Who wants to block? Not you!
If your opponent builds up a horde of blockers, it might be time to hold back your Rakdos party, but only temporarily.
Gruul Siege

Ruric and Thar are the two heads of an ogre chieftain who’s always prepared for a brutal battle. Known to the rest of Ravnica as Ruric Thar, they charge in at every opportunity, slaughtering whoever gets in their path. Get in the way of that bloodied axe and your opponents won’t be in one piece for long.
Your plan is to attack at almost every opportunity, forcing your opponent to make tough choices. There’s a good chance you’ll be able to change the outcome of combat by discarding a bloodrush card from your hand to pump up your attacker. If your opponent doesn’t block, though, just keep the bloodrush card in your hand, or else cast it to get another creature onto the battlefield. If the game doesn’t end quickly, enormous creatures like
This deck has plenty of cards that make your big creatures even better, including the “split card”
Simic Domination

The biomancer Vorel wants every living thing to achieve its greatest potential. He will ensure that your creatures grow to gargantuan proportions. All you have to do is evolve them a little yourself first.
Creatures with the evolve mechanic get a +1/+1 counter whenever a larger creature enters the battlefield under your control. You need to play for the long game so that your creatures have time to grow into threats. Attack opportunistically with flying creatures while your other creatures discourage your opponent from attacking. There will be plenty of time for aggression after you’ve crafted the perfect army.
Many of your cards have effects that look for +1/+1 counters, making every evolution matter.