Allies, Enemies, and Auras
Then I realized that it was actually Hybrid Week, and suddenly things came together.
Why Ally?
I know I've said this a few times before, and I'm going to keep on saying it until everyone gets sick of hearing it and I get sick of saying it but, Shadowmoor is the first ever hybrid set. And, for me at least, the ramifications of that haven't completely sunk in yet.
Now that the set is fully available for viewing, I'm assuming that most of you have already looked through the set. If you haven't you should definitely take a trip over to the visual spoiler.

Get a chance to browse through the visual spoiler?
Excellent!
Now that we are all somewhat familiar with the contents of Shadowmoor we can start asking some questions about how the set functions.
The first big philosophical question that I asked myself about the set is: is it, generally, better to play an allied-color deck or an enemy-color deck?
My initial inclination was that it would be better to play an enemy-color deck.
I thought this because playing an enemy-color Limited deck will, theoretically, give you access to more spells then if you were going for an allied-color deck. Having access to more spells is obviously appealing because it means that not only will it be very easy for you to put together 23 playable cards (regardless of whether you are drafting or playing Sealed Deck), but you will also have access to an overwhelming amount of good cards.
White-Blue
Blue-Black
Black-Red
Red-Green
Green-White
White-Black
Blue-Red
Black-Green
Red-White
Green-Blue
All of these cards are attractive, with
However, having access to more cards means less in this set than it might in many other sets.
The reason for this is pretty simple. There is an overwhelming amount of cards that are playable for every color.
By my count, 116 of the 281 unique cards in the set (not counting basic lands) are hybrid (including monocolored hybrid). Another 24 cards are artifacts and another 11 cards are lands. That means that 151 of the 281 cards in the set are not tied down to a specific color, and with that we find ourselves in a format where any two-color deck can, without splashing, access more than two-thirds of the set. That's a lot of cards to work with.
Combine that with the wealth of easy to access mana fixing such as
Once I went through this thought process I figured that it really doesn't make much of a difference if you are playing an allied-color deck or an enemy-color deck.
Then I thought about it some more and I realized that playing an allied color deck has a lot of upside. Let's take a look at some of the unique things that playing an allied color deck can do for you.
Perhaps the biggest reason to go for an allied color pair is that many of the best cards in Shadowmoor are hybrid-mana intensive. In order to utilize them to their fullest you will need to be playing both of the colors in the mana cost.
Everyone knows that
While it's certainly possible to get very good mana fixing, it generally won't help you play your hybrid spells in a timely manner. And even if you do are able to wind up with awesome fixing, it's much easier to simply be playing the appropriate two colors.
Another strike against non-allied decks is that if you are playing a non-allied deck you will be less able to take advantage of the Duos, the cycle of hybrid creatures that get different bonuses each time you play a spell that shares a color with it.
Because of the increase in value that many cards get by being played on color, it turns out that you don't gain access to more good cards by playing a non-allied color deck. Sure you gain access to more cards that are technically playable, but the drop from maximum power that many cards take when they are played outside of their intended two color pair is pretty astronomical.
The important thing to keep in mind is that playable isn't the same thing as castable, it isn't the same thing as good, and it certainly isn't the same thing as great.
If you're playing a black-white deck with 9-10
Let's take one more look at the collection of hybrid spells that I presented as an argument in favor of playing a red-blue deck earlier in the article.
Another minor point to toss on the allied color scale is that it becomes marginally easier to pay the conspire cost on the hybrid conspirers such as
Moral of the story: While it will sometimes be right to, if you are going to play a non-allied color deck in Shadowmoor Limited, you better have a good reason.
Are You Coming Aura You Going?
The other general question about the set that I've had time to really analyze is: are the Auras worth it?
At the Prerelease I was too afraid to play any of the Auras that I got in my Sealed pool or pick up any of the Auras that I saw in my draft for fear of getting 2 for 1ed.
However, this had something to do with the fact that my Sealed Deck Auras were
The first question to ask while determining how good the Auras in the set is this: what type of removal / bounce / tap effects exist that can devastate someone who invested an extra card into their creature?
At common there are only eight cards that can reliably take advantage of a creature being enchanted with an aura. Those are:
At uncommon there are once again only eight cards that can reliably lead to an advantage if used against an enchanted creature. Those are:
(Note:
Because there are so few ways to deal with them, Auras are particularly prime for play in Shadowmoor Limited. Add that to the fact that the Shadowmoor Auras are exceptionally good and you've got yourself a recipe for some enchanted evenings creatures.
With these minimal constraints in mind, let's take a look at each of the five hybrid Auras in the set.
I mentioned a little bit earlier that I wasn't looking to play
Alright, now I'm going to make a bold statement here that could very, very easily turn out to be wrong.
While it might look a bit unwieldy at first,
Keep in mind that I've mentioned how high I would take these cards, not how high they will normally go. Because they require matching hybrid creatures to reach their full effect, these Auras will often go quite late relative to their power level.
Being able to pick up hybrid Auras on the cheap is a prime example getting a draft to go your way.
This Aura That Aura...
Imagine you are drafting a black-red deck and you have a couple of
Sure it might seem more intuitive to play a
Because
So, if you're in blue-black and you have the choice between a
Obviously this won't always hold true, like if your blue-black deck already has a couple of
I should also point out that this line of thinking goes out the window if you don't have any off-color Auras by the third pack. At that point just go for the double on-color cards; the fact that they are marginally easier to cast will be worth more then the value of trying to set yourself up for an enchant creature that you will, at that point, have very few shots at seeing.
Limited Tournament Watch
While I'm not going to make the trip, up and coming New York gamer Chris Calcano has decided to go. This will be Chris's first step in his bid to qualify for PT–Berlin. Chris came heartbreakingly close to qualifying for Hollywood a couple of times and, as evidenced by his booking a ticket to Brussels, he's appropriately decided to take those near successes as a source of encouragement. I wish him the best of luck this weekend. Hopefully he'll find himself traveling home with an invite to Berlin. Even if he doesn't get it this weekend, I'm pretty confident that he will have his invite before the summer is up.
Also of note, Shadowmoor Launch Parties are this weekend. So if you didn't get a chance to go to the Prerelease, or you are looking for a chance to play some more Shadowmoor Sealed, now's your chance.
May you have yourself an enchanted creature,
Steve