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Players and Play Space

How you set up your draft and divide players into games depends on how many people are playing with you. Here is a good rule of thumb for how to organize your group:

3–5 Players: They can all draft together, then play a Free-for-All multiplayer game together.
6–8 Players: They can all draft together, then split up into two groups of 3–5 players to play Free-for-All multiplayer games together.
9 or More Players: Split people into multiple draft groups of 4–8 players. After drafting, players should be split into groups of 3–5 to play Free-for-All multiplayer games together.

How to Draft

There are going to be a total of three rounds wherein you draft cards. Each round starts with every player opening a booster pack. Each player looks through their pack and selects one card to take. Then each player passes the remaining cards face down to the next player. This continues until all cards have been selected.

Round One: Pass unselected cards to the player on your left.
Round Two: Pass unselected cards to the player on your right.
Round Three: Pass unselected cards to the player on your left.


The first step of playing Conspiracy is drafting cards together. With Conspiracy Draft, there are a few special rules to follow during the drafting process.

Special Conspiracy Draft Cards

Some booster packs contain cards with effects that happen during the draft. For instance, a card may allow a player to select multiple cards from the same booster pack. Players can identify these cards by the special frame they all share.

TIP: You may want to provide paper and a few pens, as players may need to take notes as certain cards are drafted.


After the draft is over, all players build a deck of at least 40 cards using the cards they drafted and any number of basic lands.

Players will also choose which cards with the type "Conspiracy" will start the game in their command zone. These Conspiracy cards don't count as part of the player's 40-card deck.


After deck construction, the 3–5 players in each group play one or more Free-for-All multiplayer games.

Each player starts with 20 life and draws a hand of seven cards. Players are seated randomly in a circle and turns progress one player at a time in clockwise order around the table.

During gameplay, a player may choose to attack any other player, regardless of their position on the table, and can also choose to attack multiple different players during their attack phase. Permanents, spells, and abilities can also target any player around the table (as long as they don't explicitly say they must be used on "you").

Your goal is to crush every other player using strategy, skill, and the cards at your disposal. The last player left standing in each game wins!


Conspiracy cards can affect the game in fun, unpredictable ways. Before the game begins, each player may put any number of conspiracy cards they've drafted into their command zone. The command zone is a special area set apart from the battlefield. Conspiracy cards aren't permanents, and nothing can affect them once the game begins. Each conspiracy card has abilities you can use from the command zone. They may affect you, your opponents, or even the deck you build!

Become The Monarch

This is a new mechanic in Conspiracy: Take the Crown. Many cards in this set cause you to become the monarch of the game. Being the monarch grants you these triggered abilities:

  • At the beginning of your end step, draw a card.
  • Whenever a creature deals combat damage to you, that creature's controller becomes the monarch.

No player is the monarch as the game starts, and there's never more than one monarch in the game at a time. You can claim the title by dealing combat damage to the monarch player, or with any spell or ability that says "you become the monarch."

Some booster packs contain a card called "The Monarch" instead of a token. That card is one way to indicate which player is the monarch of your game.

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