Edge of Eternities Vision Design Handoff, Part 2
Mark finishes his journey through Edge of Eternities's vision design with stories about cosmic cards, creature types, and Limited gameplay.

Ethan Fleischer is a principal game designer working on Magic: The Gathering. He has led many design teams over the years, including the Kaldheim, the Warhammer 40,000 Commander decks, and Edge of Eternities Vision Design teams. Ethan is an avid Commander player. He oversees the design of Magic's Universes Beyond product line and is the world's leading expert on Dominarian cartography.
Mark finishes his journey through Edge of Eternities's vision design with stories about cosmic cards, creature types, and Limited gameplay.
Venture into the depths of space with the Edge of Eternities vision design handoff document.
What are allusions and tropes? How do they affect Magic design? And how did Ethan Fleischer bring his passion for space opera literature to Edge of Eternities?