The Design of Mood Swings, Part 1
Mark digs into the 28-year game design history of Mood Swings by explaining the initial shape of the game.

Mark digs into the 28-year game design history of Mood Swings by explaining the initial shape of the game.
Mark tells the decades-long story of how Mood Swings, a new trading card game, came to be.
Mark continues his discussion of Secrets of Strixhaven and its vision design handoff document.
Get a behind-the-scenes look at Secrets of Strixhaven's vision design handoff document.
Mark resumes his history lesson on how Secrets of Strixhaven came to be.