Design Files: Fifth Dawn, Part 1
Back in 2024, I began a series called "Design Files." Whenever I turned over a file back in the day, I would keep a copy of the file as handed off at the end of the design. In this series, I show you the handoff file and go through the cards with added commentary. Some cards will make it into the printed set, often with changes, while others will either show up in later sets or never be seen again.
Here are the four sets I've covered so far:
- Design Files: Tempest (Part 1, Part 2, and Part 3)
- Design Files: Urza's Destiny (Part 1, Part 2, and Part 3)
- Design Files: Odyssey (Part 1, Part 2, Part 3, and Part 4)
- Design Files: Mirrodin (Part 1, Part 2, Part 3, and Part 4)
Last time I talked about Mirrodin, the first set in the original Mirrodin block. Today, I'll discuss Fifth Dawn, the last set in that block. I do want to point out that this handoff has a higher percentage of cards that made it to the printed set than other handoffs, especially at common. This is due to both the design handoff being later than the modern vision design handoff and the fact that I had the head developer at the time, Randy Buehler, on my design team.
"Tomato" Design File
April 25, 2003
The sets in the block were codenamed "Bacon," "Lettuce," and "Tomato."
CW1
Treasure Finder
o1oW
Creature — Human Artificer
2/2
When CARDNAME comes into play, you may return an artifact with a converted mana cost of 1 or less from your graveyard to your hand.
Other than changing its creative ("Treasure Finder" to
CW2
Sky Knight
o2oW
Creature — Cat Knight
1/3
Flying
CARDNAME does not tap to attack.
This is another card that made it to print exactly as handed off, other than creative changes. This became
CW3
Brawlin' Sam
o3oW
Creature — Human Soldier Cleric
2/3
T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
This card's mana cost changed from
CW4
Spit and Polish
oW
Instant
Target creature gets +1/+1 until end of turn. Scrye 2 (Look at the top two cards of your library. Put the cards back in any order on top and/or on bottom of your library.)
This card is another straight carryover to print (its name changed to
CW5
Stab
oW
Instant
Destroy target blocking creature.
This would become the card
CW6
Old Skool Twiddle
oW
Instant
Tap target creature. Prevent all combat damage it would deal this turn.
This card did not make it to print. The name is making fun of the fact that in the pre–Sixth Edition rules, a tapped blocking creature didn't deal combat damage. Players would often use
CW99
Trained Squire
o2oW
Creature — Cat Knight
1/3
Flying
Whenever CARDNAME attacks, if CARDNAME is equipped, you may tap target permanent.
The number 99 means this wasn't officially in the set, but we liked it enough to leave it as an extra card for development. (Fifth Dawn was back in the era of design and development before we began the exploratory design, vision design, set design, and play design model.) This card played into a small "Equipment matters" theme we had in white. This card was based on something we'd done on a card called
UW1
Wee Valkyrie
o2oW
Creature — Bird Soldier
1/1
Flying, double strike
This became
UW2
Cog Collector
o1oW
Artifact Creature — Human Archaeologist
1/1
W, T: Return an artifact card with a converted mana cost of 1 or less from your graveyard to your hand.
This card would become
UW3
Where's My Gun?
o1oW
Instant
Search your library for an Equipment card, reveal it, and put it into your hand. Shuffle your library. Scrye 2 (Look at the top two cards of your library. Put the cards back in any order on top and/or on bottom of your library.)
This would turn into
UW4
Shut-Off Switch
o1oW
Enchant Artifact
Enchanted artifact's activated abilities can't be played. If it is a creature, it cannot attack or block.
This became
UW99
Dispose
o1oW
Instant
Remove target attacking creature from the game.
This was another 99 card design. It didn't make it. We hadn't done the simple version of this effect yet (Apocalypse had it as part of a split card at a higher mana cost) and were looking for a place to put it. This exact version at
RW1
Angel of Immunity
o3oWoW
Creature — Angel
3/5
Flying
Whenever an opponent plays a sorcery, you may remove CARDNAME from the game. If you do, return it to play at end of turn.
I think the idea behind this card was an Angel that was harder to kill. You couldn't kill it with sorceries, which included most of the board wipes (cards that destroy all creatures). It ended up being a bit too close to
RW2
Holy Savior
o1oW
Creature — Human Cleric
2/1
Your Equipment and equipped creatures you control can't be the target of spells or abilities an opponent controls.
This was another card designed to help out with an "Equipment matters" theme. This was before the keywords shroud or hexproof existed. It ended up not playing as well as we had hoped and was cut.
RW3
Artifact Replenish
o4oWoW
Sorcery
Return all artifact cards from all graveyards to play.
This was printed as
RW4
Life Blast
o2oWoW
Instant
Double the life total of target player.
I love doubling things. Why not life? We had a rare cycle of instants and sorceries that you shuffle into your library as part of their resolution. We called them "Eternals," and the final set called them Beacons. This cycle was based on a mechanic that had been in the original Onslaught design handoff. This card would shift to a Beacon in development and see print as
RW5
Eternal Wrath
o2oWoWoW
Sorcery
Destroy all creatures. They cannot be regenerated. Shuffle CARDNAME into your library.
This was the initial part of the Eternal cycle. This card became
RW99
Law of the Land
o3oW
Enchantment
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
To help establish white as the color that "set rules," we talked about making a white
CU1
Bouncy Seer
oUoU
Creature
1/2
oU, T: Return target permanent you control to its owner's hand.
This card became
CU2
Wind Surfer
o3oU
Creature — Vedalken
2/2
Flying
oU: CARDNAME cannot be the target of spells or abilities until end of turn.
This card became
CU3
Cog Prestidigitator
o2oU
Creature — Human Wizard
2/2
When CARDNAME comes into play, you may search your library for an artifact with a converted mana cost of 1 or less, reveal it, and put it into your hand. If you do, shuffle your library.
This would become
CU4
Scrye Sink
oXoU
Instant
Counter target spell unless its controller pays X.
Scrye 2 (Look at the top two cards of your library. Put the cards back in any order on top and/or on bottom of your library.)
This would become
CU5
Affinity Displace
o3oU
Instant
Affinity for artifacts (This spell costs {o1} less to play for each artifact you control.)
Return target artifact to its owner's hand.
This would become
CU6
Scrye Network
oU
Instant
Draw a card.
Scrye 2 (Look at the top two cards of your library. Put the cards back in any order on top and/or on bottom of your library.)
This became
UU1
Air Beast
o6oUoU
Creature — Beast
4/4
Affinity — Artifacts (For each artifact you have in play, CARDNAME costs {1} less.)
Flying
This would become
UU2
Reboot
o4oUoU
Sorcery
Untap all artifacts.
This would change from
UU3
Bewilder
o3oUoU
Instant
Counter target spell. Tap all creatures.
We didn't end up making this card. The closest we ever got was
UU4
Scrye World
o2oU
Enchantment
o2: Target spell you control gains "Scrye 2 (Look at the top two cards of your library. Put the cards back in any order on top and/or on bottom of your library.)"
This card would become
RU1
Undujin
o6oUoU
Creature — Elemental
5/6
Flying
When CARDNAME comes into play, you may return up to two target creatures to their owner's hands.
This card is
RU2
Survival of the Cogs
o1oUoU
Enchantment
U, Discard an artifact card with a converted mana cost of 1 or less: Search your library for an artifact with a converted mana cost of 1 or less, reveal it to all players, and put it into your hand. Afterwards, shuffle your library.
This is
RU3
Blue Light Special
o1oU
Enchantment
All artifact creatures are blue nonartifact creatures.
This card had all sorts of problems, from combo issues to rules interaction to digital implementation, and was cut in development.
RU4
Technapping
o3oUoU
Sorcery
Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles their library.
This card became
RU5
Eternal Time Walk
o6oUoU
Sorcery
Take an extra turn after this one. Shuffle CARDNAME into your library.
This became
RU99
Preemptive Clone
o2oUoU
Sorcery
Target opponent reveals their hand. You may choose a creature card from it. Put a creature token into play that's a copy of the chosen card.
This is another 99 design. I think we didn't want to make two cards that take something from the opponent that they haven't played yet. We ended up sticking with
RU99
Nuts and Bolts
o4oUoU
Sorcery
Draw a card for each artifact you control. Then, discard a card for each nonartifact permanent you control.
This was not the kind of card we wanted to print with the artifact theme of the Mirrodin block causing tournament issues. Because it was a 99 design, it already wasn't planned for the set.
CB1
[Borg Nim]
o2oB
Creature — Zombie
2/2
Discard an artifact card from your hand: CARDNAME gets +2/+2 until end of turn.
This card became
CB2
Zombie Flanders
o1oB
Creature — Zombie
3/3
Whenever a spell is played, CARDNAME gets -1/-1 until end of turn.
This became
CB3
Skeletal Crocodile
o3oB
Creature — Zombie Crocodile
5/1
This card was a reprint from Portal. To make it feel more like it belonged on Mirrodin, we changed its name to
CB4
Scrye Sicken
oB
Instant
Target creature gets -1/-1 until end of turn.
Scrye 2 (Look at the top two cards of your library. Put the cards back in any order on top and/or on bottom of your library.)
This became
CB5
Artifact Duress
oB
Sorcery
Target opponent reveals their hand. Choose an artifact card from it. That player discards that card.
A number of designs in the Mirrodin block came from us taking popular cards, usually affecting creatures, and changing the effects to artifacts instead. This is exactly the spell
CB6
Die, Die, Die!
o2oB
Instant
Destroy target tapped creature.
Alpha had
CB99
Pain Imp
oB
Creature — Imp
1/1
Flying
When CARDNAME is put into the graveyard from play, lose 3 life.
This is another 99 design. It shows how far creature curves have come. Back then, a one-mana flying black creature had to have a big drawback. It got moved to 99 because Bill Rose didn't want common black creatures that hurt their owners.
UB1
Junkyard Dog
o3oB
Creature — Hound
1/1
Whenever a permanent goes to a graveyard from play you may put a +1/+1 counter on CARDNAME.
This card would become
UB2
Ebony Drake
o2oB
Creature — Drake
3/3
Flying
You lose 1 life each time a spell is played.
Here's something you don't see every day. The printed version of the card removed exactly one letter from the design handoff. "Ebony" became Ebon. (Okay, the template also changed for the life-loss ability.) This is the uncommon of the vertical cycle in black.
UB3
Scrye Discard
o3oB
Sorcery
Target player discards two cards.
Scrye 2 (Look at the top two cards of your library. Put the cards back in any order on top and/or on bottom of your library.)
This became
UB4
Painful Analysis
o1oB
Sorcery
Draw two cards. Lose 2 life.
This became
UB99
Hand Draft
o3oB
Sorcery
Target player reveals their hand. That player selects a card then you select a card. Continue until all cards have been selected. That player keeps the cards they selected and discards the rest.
This is another 99 design. The scry discard effect only made sense in this set, so it stayed over this card. We've never gone on to make it, maybe because it's a little too mean.
UB99
Dark Vendetta
oBoB
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Finally, a 99 design that made it into the set. This card became
RB1
Mephidross Vampire
o5oBoB
Creature — Vampire
4/4
Flying
Whenever CARDNAME deals damage to a creature or player, put two +1/+1 counters on CARDNAME.
Here's a card that kept its name but had much of its rules text changed. This card was designed to match art done before we made the card. I'll talk about this more at the end of part four.
The printed card changed from a
RB2
Battlefield Despot
o3oBoB
Creature — Minion
3/4
Pay 1 life: Target creature gets -1/-0 until end of turn.
This card never made it. I don't think it was all that much fun.
RB3
Big Bad
o3oB
Creature
8/8
Fear
Whenever any player plays a spell, sacrifice a creature.
This stayed as handed off, becoming
RB4
Entwine Persecute
3BB
Sorcery
Choose one — Target player reveals their hand and discards all artifact cards; or target player reveals their hand and discards all nonland, nonartifact cards.
Entwine — 2
We had a bunch of mass-discard cards in the handoff. This one also didn't make it to print. Development would design a completely new black rare with entwine,
RB5
Eternal Animate
o2oBoB
Sorcery
Return target artifact, creature, or land card in any graveyard to play under your control. Shuffle CARDNAME into your library.
This mostly stayed as is, becoming
RB99
Nim Medusa
o4oBoB
Creature — Horror
0/7
CARDNAME gets +1/+0 for each artifact you control. Whenever a creature is damaged by CARDNAME, it is destroyed at end of combat.
I think this card became
RB99
Duplicatron
o1oBoB
Creature
2/2
3B, pay 1/2 your life: Put an X/X artifact creature token into play where X is the amount of life you paid.
I think this was me trying to make a creature version of
That's All for Now
That's all the time we have for today. As always, I'm eager for feedback, be it on this article, this series, this set (Fifth Dawn), or any of the cards I talked about. You can email me or give me feedback through social media (Bluesky, Tumblr, Instagram, TikTok, and Twitter).
Join me next week for part two.
Until then, may you find cards you remember fondly.

