Magic: The Gathering® | Marvel Super Heroes Vision Design Handoff, Part 2
Mark looks at an early version of the mechanics and characters of Magic: The Gathering | Marvel Super Heroes.

Working in R&D since '95, Mark became Magic head designer in '03. His hobbies: spending time with family, writing about Magic in all mediums, and creating short bios.
Mark looks at an early version of the mechanics and characters of Magic: The Gathering | Marvel Super Heroes.
Witness the origin story of Magic: The Gathering | Marvel Super Heroes and learn about how Magic's biggest team-up came to be.
Mark discusses how he assembled a team of designers to create Magic: The Gathering | Marvel Super Heroes and reveals a particularly nutty new card.
Mark reflects on what he learned from leading Murders at Karlov Manor and The Lost Caverns of Ixalan.
Mark continues his story about how Mood Swings was reshaped over the course of its 28-year design.