Podcasts Archive

MEDIA

MARK ROSEWATER’S DRIVE TO WORK

Mark Rosewater can’t help himself: he just has to talk about Magic. So much so that he records a podcast during his commute into the office. Enjoy two new episodes every Friday!

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MEDIA

TRICK JARRETT & GAVIN VERHEY DAILYMTG PODCAST

Hear stories from the people behind Magic’s design & development, learn about different ways to play the game, and discover new ways for you to explore the Magic Multiverse!

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COMPLETE LIST OF PODCASTS

Jun 23 2017
#447: Other Wizards Games
#447: Other Wizards Games

38:41

Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.

Jun 23 2017
#446: 20 Lessons: Bluntness
#446: 20 Lessons: Bluntness

38:57

This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."

Jun 16 2017
#444: Vanilla Matters
#444: Vanilla Matters

40:54

On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the theme is so hard to do.

Jun 16 2017
#445: Frames
#445: Frames

35:48

I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.

Jun 9 2017
#442: New vs. Returning Worlds
#442: New vs. Returning Worlds

38:30

In this podcast, I talk about the difference of designing a set for a new world and designing for a returning one.

Jun 9 2017
#443: "Sparks"
#443: "Sparks"

39:22

One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.

Jun 2 2017
#440: Dungeons & Dragons
#440: Dungeons & Dragons

38:26

Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.

Jun 2 2017
#441: Prereleases
#441: Prereleases

35:30

This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.

May 26 2017
#438: Rarity
#438: Rarity

31:52

In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.

May 26 2017
#439: Other Teams
#439: Other Teams

26:53

I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.

May 24 2017
The Magic Story Podcast: Alison Luhrs and Kelly Digges
The Magic Story Podcast: Alison Luhrs and Kelly Digges

34:24

Blake sits down with Alison Luhrs and Kelly Digges to answer a slew of fan questions.

May 19 2017
#436: Great Designer Search 1, Part 1
#436: Great Designer Search 1, Part 1

41:15

This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.

May 19 2017
#437: Great Designer Search 1, Part 2
#437: Great Designer Search 1, Part 2

30:08

This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.

May 12 2017
#434: 20 Lessons: Fun
#434: 20 Lessons: Fun

37:53

This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech (I did a three-part article version here, here, and here). Today's lesson is number thirteen: Make the fun part also the correct strategy to win.

May 12 2017
#435: Principles of Magic R&D
#435: Principles of Magic R&D

41:10

R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.

May 5 2017
#432: Guildpact, Part 3
#432: Guildpact, Part 3

37:49

This is the third and final podcast in my three-part series on the design of Guildpact.

May 5 2017
#433: Telling a Story Through a Trading Card Game
#433: Telling a Story Through a Trading Card Game

32:42

Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.

Apr 28 2017
#430: Guildpact, Part 1
#430: Guildpact, Part 1

37:31

This is first part of a three-part series on the design of Guildpact.

Apr 28 2017
#431: Guildpact, Part 2
#431: Guildpact, Part 2

38:13

This is second part of a three-part series on the design of Guildpact.

Apr 21 2017
#428: 2015
#428: 2015

53:07

This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.

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