Good to the Core
Hooked
Before I get to my card, I thought it would be fun to talk about how the "one new card from of every expansion" hook came into being. Let me begin by explaining that although I am primarily a designer, I do enjoy doing some development now and then. Of course, with the amount of design we have, that's not all that often. For example, the last Magic set I did development on was Invasion. So when Charlie Catino (my boss) asked if I was interested in being on the Eighth Edition development team, I leapt at the chance.
The team consisted of Robert Gutschera (the lead), Randy Buehler, Mike Donais and myself. Basic set development is a bit different from normal development as all the cards have already been "player tested". The role of a basic set development team is to create an interesting mix of cards and to think about the big picture of how the set will affect Standard. This isn't to say that it isn't a lot of work. It is. But the experience is quite different.
Flashback to about a year ago. I'm having lunch with Aaron Forsythe. Aaron mentioned that he liked the fact that we're tying Eighth Edition into the Tenth Anniversary celebration, but he felt that the set as it stood at the time didn't seem very, well, Tenth Anniversary-y. I agreed. So I left lunch with the goal of giving the set a little more history.
I started by looking back at what cards from the older sets were even available for reprint. While looking at Arabian Nights, I realized that the card
You know what would be even cooler, I thought. What if we brought back
The Search for Aven Fisher
This seemed like an interesting challenge, so I sat down set by set and figured out what my options were. At that time I decided that my search was for a card from each expansion that had never appeared before in a basic set. Here is a recreation of my search: (for sake of brevity I have condensed a number of things; some of these cards came later in the process and a few were suggested by other people)
Arabian Nights
This was easy as I'd already chosen
Antiquities
Like Arabian Nights, Antiquities has all its uncommons and rares on the reserved list. This meant that I had to look at commons. Antiquities has had a good number of cards reprinted in the basic set making my search quite challenging. Here are the commons available to reprint that hadn't even been reprinted:
Once we remove cards that are out of flavor, use mechanics or templates we don't want in the basic set, or are more powerful than we want to reprint, we get:
In the end, I felt
Legends
Although I had the card I wanted, I searched through the set for something as a back-up. Slim Pickings. (I was looking at cards like
The Dark
As I looked through the commons and uncommons, one card stood out:
Fallen Empires
My first choice was
Ice Age
I have a fond memory of
Homelands
I approached this set with great fear. How was I supposed to find a great reprint in Homelands? No one was all that fond of the set the first time around. But then I stumbled upon
Alliances
I approached Alliances with the opposite attitude of Homelands. Alliances is one of the greatest Magic sets of all time. It has to be filled with goodies. As it turned out, not as many as you would think. Many Alliances cards are simply too complicated for the basic set while others are too powerful to reprint. At first my eye was on
A quick aside. Customer Service keeps records of what cards cause the most confusion. And for many years, the number one card was
Next my eye went to
Mirage
When I sat down with Mirage, I would never have guessed that this set would prove to be my biggest hurdle. It was a large set with lots of cool cards. How could I not find something? What I quickly realized is that most of the cooler cards had either already been repeated or were on the reserved list. In the end, I found two cards with potential,
Visions
This one had already been provided for me as all of you had voted
Weatherlight
This was another set where the most attractive card was a spike repeat,
Tempest
In my original pass, I didn't consider
But during development, as I saw the hook slowly coming together, I realized that we were a little more willing to push the envelope. So one day during the meeting I said, "You know, what might be cool as the Tempest repeat?
I had expected some resistance but got none. The whole team had fond memories of the card and thought it would be a fun repeat.
Stronghold
The original card I pitched for this slot was
Exodus
Exodus was another set that proved more difficult than I would have expected. Too many of the interesting cards dipped into mechanics we didn't want in the basic set. In the end, I went with
Urza's Saga
For Seventh Edition, we grabbed a number of cool cards from Urza's Saga (
Urza's Legacy
I was having trouble with this set until Aaron said, "You do know that
In addition, in R&D's current quest to knock blue down a peg (and once again, I swear that blue's going to rebound just like every other color in the history of the game), I stumbled across
Urza's Destiny
I have fond memories of this set as it's the one set in the history of the game that I designed by myself. At first I thought I was limited to the commons and uncommons, but once again I discovered that R&D had thought ahead and saved a few rares. I was wary about
Mercadian Masques - Apocalypse
These sets were essentially a gimme as these were the sets that were officially marked to rotate into Eighth Edition. And they all were gimmes, well, except Apocalypse. While we found cool cards from each of the other expansions, Apocalypse proved very hard. For starters, most of the set was enemy related cards. None of those would work in the basic set as enemy affiliation is the "exception to the rule" and the basic set represents "the rule".
We were at wits end when Randy suggested
Odyssey - Scourge
As these sets are officially marked for Ninth Edition, we decided we would use the hook to pluck simple common and uncommon cards that helped redefine the adjusted color wheel. This is why none of these cards are particularly exciting cards.
What Do You Think?
So with a proposal in hand, I went to the Eighth Edition development team. The team took to the idea right away. In fact, they thought I hadn't gone far enough. Why stop at the tournament legal sets?
Portal
The team decided that the promotion would be cooler if every expansion was represented, so we started looking at the non-tournament legal sets. Portal had a number of interesting choices. I had always thought
Portal: Second Age
Most players have no knowledge of the Portal sets. This is what makes doing repeats of them so much fun.
Portal: Three Kingdoms
This is one of the more interesting experiments we've ever tried. To sell Portal in the Asian market, R&D (and by R&D I mean Henry Stern) adapted Portal to a popular Asian legend. The set was printed primarily in Asian languages (although there was a small amount of English printed). The team felt it was important to take a card from the set that pushed the flavor of the set. We started by changing Portal: Second Age's
Unglued
First, there was some concern that the card leaned too far away from Magic's image. (Remember the card is a picture of a superhero humanoid piece of cheese.) But Brady Dommermuth came up with a new visual take on the card that would keep the silly flavor but in a more mainstream approach. His idea would be of a room filled with treasures from across the land. In the center of this room of riches would sit a wedge of cheese atop a pedestal. A light from above would shine on the cheese giving it the sense of an item of great power.
So what happened? We were done in by something we had never thought about. The grey border. Here's the problem. We have two important rules in Organized Play: (we actually have more than two important rules but these are the ones that matter for this discussion)
Rule #1: You may play with any version of a card with the same name.
This rule is crucial as we don't want to have to make players by a new set ever time a card is repeated.
Rule #2: Grey bordered cards are not allowed in sanctioned tournaments.
This rule is important as it's the thing that allows us to do expansions like Unglued.
You see the problem. If we reprinted
Promotional Cards
R&D is anything if not thorough. If every expansion was represented, why not the promotional cards? The biggest problem was that we only had six cards to choose from.
This left us with
Alpha
And then we turned our eye to Alpha. Now technically, we couldn't reprint a card from Alpha that hasn't been in the basic set, but we felt we could reprint one that hadn't seen the light of day since Unlimited (remember that Alpha, Beta, and Unlimited are identical - barring some COP: Black and
The reason
But Wait…
Huh, you might be saying. Wasn't Fungusaur in Revised and Fourth Edition? I would argue no. Sure, there was a Fungusaur in those two sets, but not the Fungusaur. You see, when the card was reprinted in Revised, it was decided that the card was too good as printed (as it was obviously devastating in tournament play - sarcasm alert) and changed the functionality of the card. The Alpha Fungusaur got a +1/+1 counter whenever it was damaged. The Revised version got a +1/+1 counter at the end of any turn it was damaged. What this meant was that the new Fungusaur could only grow by one +1/+1 counter a turn.
This had always annoyed me. When this change was made I was just another player and could only sit back and frown. But then it hit me. Maybe it wasn't too late. "What if…," I asked, "We brought back
The team was a little hesitant as there are more copies of the changed version than the original version. But I argued that there weren't all that many out there of either and the original Fungusaur was a perfect creature to reflect the properties of green. Then the team brought up the +1/+1 counter issue. The basic set didn't have +1/+1 counters. If we could have a card with tokens and one with upkeep, why couldn't we have one rare green card with +1/+1 counters?
The old timers, by which I mean the ooooold timers, would appreciate it. And the newer players would find why the Fungusaur was fun in the first place. After much deliberating the development team agreed and Fungusaur (the real Fungusaur) returned.
And that is my old card of the day. Stay tuned this week as each columnist picks their favorite repeat from Eighth.
Join me next week as I talk about another favorite repeat from Eighth Edition (although one not quite as old as Fungusaur).
Until then, may you know the joy of affecting the game you love.
Mark Rosewater
Mark may be reached at makingmagic@wizards.com.