May 18, 2020, Banned and Restricted Announcement
Announcement Date: May 18, 2020
Brawl
Legacy
Vintage
Tabletop Effective Date: May 18, 2020
Magic Online Effective Date: May 18, 2020
MTG Arena Effective Date: May 21, 2020
The list of all banned and restricted cards, by format, is here.
Vintage
In the weeks following the release of Ikoria: Lair of Behemoths on Magic Online, we've observed a rise in the popularity and win rate of Vintage decks using
We recognize that it's a rare occurrence to ban a card for balance reasons in Vintage rather than restricting it, but this is a unique case where restricting Lurrus wouldn't affect its usage as a companion, which is the primary motivation for making this change.
Legacy
As in Vintage, the wide card pool of powerful, low-mana-cost permanents in Legacy makes the power level of using
In addition, we're seeing very high win rates among decks using
Brawl
Part of our philosophy for Brawl is that it shouldn't be easy for a single card to completely shut down a wide class of commanders. An example of us acting on this philosophy in the past was banning
On the balance side of things, we're seeing that high win rates of decks using
Other Formats
While this set of changes has focused on Legacy, Vintage, and Brawl, we're continuing to watch the evolution of the metagame in each other format, including Standard, Pioneer, and Modern. If changes become needed in other formats, we'll provide those separately in a future announcement. As of now, we're seeing a diverse and dynamic metagame that changes from week to week in each Standard, Pioneer, and Modern. Before determining whether any changes are necessary, and what the right changes would be, we need to see the metagame come closer to an equilibrium state. Currently, these formats are shifting too quickly for data to indicate what, if any, card or archetype poses a problem.
We are aware of some players' concerns about the frequency at which they encounter decks using companions across several formats. While we're not currently seeing problematic win rates in Standard, Pioneer, or Modern from decks using companions, we are looking at overall metagame share and potential for repetitive gameplay. If we see signs of long-term health issues resulting from high metagame share of companion decks, we're willing to take steps up to or including changing how the companion mechanic works. For now, metagames need more time to evolve before we can determine whether changes are necessary.