Many months back, I talked about how March of the Machine was going to fundamentally change Magic. I've had a lot of players ask what I meant by that. Today, I'm going to explain. I'm going to walk through many of the huge ramifications of the latest Phyrexian invasion, talk about what it means for larger Magic, introduce a new product (Epilogue Boosters), tell the story of what went into it, and show off a cool new preview card. (Not necessarily in that order.)

War Stories

In my articles about designing March of the Machine, I talked about the scope of the story. The Phyrexians invaded every plane of the Multiverse; managed to compleat some amount of the natives of these planes, turning them into Phyrexians; and then fought tooth and nail to take over the planes, in many cases coming very close.

In the end, the good guys prevailed and the Phyrexians lost, but that doesn't mean they didn't do a lot of damage. They fundamentally altered the lives of almost every character and plane. We felt it was important to convey the events of the war and the impact it had on the Multiverse. The problem: it was too hard to do the former in a set while also doing the latter.

One of the challenging things about a trading card game is that it's tricky to tell sequential events where you want to guarantee players see thing A before thing B. Our usual trick is to put them in separate sets, but the way this story played out, we didn't have that chance. The big finale "event set" wanted to be about the event, but the impact of the event on the Multiverse was so important that it made us realize we needed another product to convey it.

So, before I get to how we made March of the Machine: The Aftermath, let me run through the major ramifications of the Phyrexian war:


1. A Lot of Characters Died

The Kenriths' Royal Funeral (MAT) Planar Booster Fun Halo Foil Planar Booster Fun Foil Etched Extended Art

Just because the Phyrexians were not successful doesn't mean that the victory didn't come at a great cost. As you could see in March of the Machine, many characters (and creatures) were Phyrexianized. While not every single Phyrexianized creature died (there are some future stories to be told), most of them did.

In addition, many other characters, who weren't Phyrexianized, died fighting in the war. Saving the Multiverse came with a lot of sacrifices. Cards in Epilogue Boosters will talk about (and in some cases hint at) some of these deaths. Above, for example, is a card we already previewed that shows the funeral of King Kenrith and Queen Linden from Eldraine.


2. Most Characters Lives Were Radically Changed

The latest Phyrexian war was not an event most people had the option of sitting out. Most characters actively fought against the Phyrexians. They watched friends and family get compleated and die. They saw their planes fundamentally change (more on this in a second). And they lived through probably the most nightmarish event of their lives. It had a huge impact on people's lives, and it will have ripples throughout the stories of characters for the rest of Magic. Cards in Epilogue Boosters will show you how some of them fared.


3. Most Planes Were Fundamentally Altered

A plane is shaped by its conflicts, and the Phyrexian war was the largest conflict almost every plane had ever seen. As you will see when we revisit planes, the Phyrexian war impacted and reshaped it. It has become an integral part of the identity of each plane. There's now a "before the war" and "after the war." How it impacted each plane will vary, but its impact will have huge ramifications on many of the planes.

March of the Machine: The Aftermath will give you some teasers about the impact on some of the planes, but you won't get the full picture of the cosmological changes until we revisit the planes. First up will be Eldraine with Wilds of Eldraine, followed by Ixalan in Lost Caverns of Ixalan. As you will see, both planes were hugely affected by the war. (For starters, on Eldraine, as mentioned above, the king and queen died.)


4. Zhalfir Is Now Its Own Plane

While there are a lot of negative impacts of the war, there are some positive outcomes as well.

Zhalfir was finally freed from limbo (which Teferi stuck them in many years ago), and instead of returning to Dominaria, it got swapped with New Phyrexia. That means the land is Zhalfir, but the sky is New Phyrexia/Mirrodin (with its the five suns).

What does this mean for Zhalfir and how will this new home impact their world? March of the Machine: The Aftermath teases it a little, but it will be an open question for future Magic to answer.


5. New Phyrexia Is Locked Away

New Phyrexia is now trapped in limbo. What does that mean for the Phyrexians? Will we ever see them again? Only time will tell. While the Phyrexian's influence is felt in March of the Machine: The Aftermath, no Phyrexians appear in it.

The next point is so big that I'm going to show you my preview card before revealing what it is.

Click here to see Spark Rupture

Spark Rupture (MAT) Borderless Foil Etched Extended Art Bundle Promo

In Alpha, Richard Garfield made cards that animated both artifacts and lands. We would later animate enchantments. While we've made planeswalkers that can turn themselves into creatures, and there are card combinations that can do it, we've yet to make a card that lets you directly turn all your planeswalkers into creatures.

That is, until now.

Why? Because it's part of an important story point. As a result of the Phyrexian war, something big happened to many of the Planeswalkers.


6. Most of the Planeswalkers Lost Their Spark

One of the biggest cosmological impacts of the Phyrexian war and their invasion of the Multiverse through the Invasion Tree is that it caused most Planeswalkers to lose their sparks. This means in March of the Machine: The Aftermath and in many future Magic products, you'll see the Planeswalkers you've come to know on legendary creature cards.