Anyone and everyone who can see this: we need your help.
I've been trying to get a message through, but the Consulate keeps jamming me out. They are trying to keep the people placid, trying to make joining the resistance resistible. But it is time to punch through and fight for what you believe in.
If you see this, please, heed the call. The renegades need you, now more than ever.
Will you join us?
The world of Kaladesh has been turned on its head. The wondrous Inventors' Fair was nothing more than a scheme. The Consulate has cracked down on energy expenditure. In a place of invention, it has never been a more dangerous time to be an inventor.
It's time to take back the power—by fighting at your local Prerelease, of course!
So where exactly is a Prerelease, and what exactly should you be expecting at one? Read on!
Prepare for your Prerelease
Prereleases are my favorite Magic events of the year.
No matter where in the world I am or what time of year it is, I always try and go check out a local Prerelease. Many longtime Magic players will say the same.
Why? Well, Prereleases are just some of the most fun you can have playing Magic!
You get to sit down, pick up some brand new cards, and figure out how you want to use them at the same time everybody else is. It's an even playing field in a casual environment—where everybody shares all of that bubbling energy and excitement around a new Magic set!
When I was just eleven, I visited my first Prerelease. I instantly fell in love with them and never looked back. Fifteen years later, not much has changed!
Prereleases are great because the set is brand new, the footing is fairly equal as everybody plays with the set for the very first time, and you're all just relaxing and having fun exploring the new cards. It's just a lot of fun! Even players who have been playing since the beginning of the game look forward to each Prerelease.
If you're a Sealed Deck veteran, you may want to skip ahead to the next section where I talk about some of the differences you can expect at your local store for Aether Revolt. But if you're new to the wide world of Sealed Decks, or are maybe just looking for a few extra pointers, then read on!
All right. So let's go over perhaps the most important part: finding a place to play a Prerelease! After all, you can't very well play if you don't know where to go. How might you go about that?
Well, if you don't already have a local shop you frequent, be sure to check out the store locator to find one near you! That store may even offer preregistration. Prereleases are some of the most popular events we put on, so be sure to check and see if the store preregisters. The best time to find out an event is full is decidedly not when you show up and learn you can't play, so be sure to look ahead.
So you've found your store. Excellent!
Now it's time to prepare for the Aether Revolt. While you will be building your deck for the event with cards you're given when you get there, there's plenty to do besides just that.
Be sure to pack all the supplies you need to properly prepare for your revolt! For example, you may still want to bring a Standard deck to play for fun between rounds, a trade binder, pen and paper to keep track of life, and even a water bottle. A Prerelease event tends to take about 4–5 hours, so make sure to set aside enough time for the entire event. And you're going to need some fuel with all of that battling, so you may want to bring something like a granola bar or apple as well to snack on. (You may want to check with the local store as well; they might even sell some food there!)
Okay now, let's see. You have a store targeted to visit, and you've filled your pack with everything you'll need. You've even read through the recent Magic Story, so you're up to date on Magic lore. And, of course, you've taken a look at the Aether Revolt Card Image Gallery.
You're all set! Now it's time to actually go and open up some of those cards!
When you head into the Prerelease and sit down to play, you'll be handed a deck box containing everything you need to build your deck. Take a look!
Everything you will be playing with comes right in the box—plus a lovely Spindown d20 you'll get to walk away with:
Now there's still one major element I haven't covered yet, which may actually be the most crucial: deck building! So prepare yourself, because it's time to...
Invent, Invent, Invent!
Most important out of everything inside your Prerelease pack are the six booster packs that will give you the cards you need to build your Sealed deck, plus your shiny bonus Prerelease card (which could be any rare or mythic rare in the set!).
First things first: crack open those booster packs! Then, you'll have a stack of cards.
It's time to build your deck, of course!
Sealed deck building is a little different from normal deck building. You get to build a deck only using the cards in front of you, plus as many basic lands as you'd like. Also, unlike a normal Constructed deck where the minimum deck size is 60, you only have to play 40 cards.
The first thing you're going to want to do is figure out a method to pick which colors you'll be playing. I recommend playing two colors.
Some things that may draw you into specific colors are:
- A really strong rare you're excited about
- Plenty of "removal" cards that can deal with your opponent's creatures
- A lot of playable cards in that color
- A good "mana curve" in that color—meaning lots of creatures of different costs
Ideally, the colors you pick will have all four, but if two or three of those are true, that's plenty good.
Whatever your method, you're going to need to narrow down what you're playing. If you get stuck at the Prerelease, feel free to ask the players around you for help. (You are allowed to do this at a Prerelease—everyone is there to make sure it's a fun event!)
Now you have your colors down. From there, how do you take everything you have and figure out which 22–23 cards you're going to want to put in your deck?
Here's one process that may help!
First, lay your creatures out in mana-cost order. This helps you see what creatures you're going to potentially have to cast at each part of the game. (Don't lay your noncreatures out at this point unless they're cards you are planning to play as soon as you have that much mana—for example, you will generally cast a Metalspinner's Puzzleknot on turn two, whereas Harnessed Lightning isn't usually a turn-two play.)
A good "mana curve" of creatures is crucial to a successful Sealed Deck. You don't want to have a ton of cards at any single spot in the curve. It's important for you to be able to have a good mix so you can play your cheap spells in the early game and your expensive spells in the late game. As a very general rule for Limited, I would look to play something like this:
- 1 mana: 0–2 creatures
- 2 mana: 4–6 creatures
- 3 mana: 3–5 creatures
- 4 mana: 4 creatures
- 5 mana: 3 creatures
- 6+ mana: 1–2 creatures
That's far from hard and fast, but it's a good place to start. Cull your creatures down to these numbers by choosing your favorites.
Now that you have your core creature base figured out, it's time to add in spells! Pick your favorites among your colors to bring your deck to 22 or 23 cards, and then you're good to go from the spell side.
The spells you're going to want the most are what are called "removal spells"—these are the spells that permanently neutralize your opponent's creatures by either dealing damage, keeping them tapped, or just straight-up destroying them. Sealed Deck Magic is all about creatures, so you'll want to play most of the cards in your colors that can get rid of your opponent's creatures.
Aether Revolt (and all of Kaladesh block, for that matter) is particularly interesting in that it has a high number of artifacts compared to a typical Magic set! You're going to have more artifact options that normal. Unless these are also creatures, they should be counting with your noncreature spells—so narrow it down to the ones you really want to be playing with.
Additionally, Vehicles will be in both your Aether Revolt and Kaladesh booster packs! These are sort of like creatures—but you also need additional creatures to be able to crew them. If you play a couple Vehicles you can treat them like creatures for your creature count, but be wary of playing too many lest you end up with a board full of Vehicles and nothing to drive them! (Curious on diving more into this? I wrote some good rules for driving down the streets of Kaladesh in "Kaladesh Drivers Ed.")
Interested in more tips? Here are a few more things to keep in mind for deck building:
- You can play more than 40 cards, but you really should stick to 40 if you can. Every card you play past 40 just means it's that much less likely you're going to draw that awesome rare you put in your deck!
- The land ratio you're looking at should be about 17 lands to 23 nonlands. This isn't right 100% of the time, but most Limited decks end up looking like this, and, in general, it's what I would want to have.
- Play a mix of cheap-to-cast and expensive-to-cast cards. If you have all cheap, small creatures, then a single big creature can shut you down. Likewise if you have all expensive, large creatures, you risk getting run over first. Stick to a mix that focuses on the two-, three-, four-, and five-casting cost creatures. More games of Sealed Deck are won by casting a creature every turn starting on turn two or three than any other way.
- Evasion is important! Often, Sealed Deck games will get into stalls where both players have a lot of creatures and neither player can attack very well. Creatures with abilities like flying ensure that you can break through these creature stalls.
If you want to dive really deep into Sealed, here are a few articles you can check out to learn even more:
- "Sealed Deck"
- "How I Break Down My Sealed Pool"
- "Prerelease Prerogatives"
- "Sealed Deck Reality Check"
- The original "Prerelease Primer"
Some stores also support a version of Sealed Deck called Two-Headed Giant (often abbreviated "2HG"), where two players team up against another pairs of players. Each pair gets two Prerelease boxes from which the players build their decks.
How does it work?
Well, the simple version is this: you and your teammate work together to build two 40-card decks. Then, you play against another pair of players in a one-game match.
How does this kind of multiplayer break down? It's simple: all of your creatures and lands are separate, but you each share the same 30-point life total, and take your turns simultaneously—plus you can block for each other, too! To do the best you can, you'll need to work together to overcome the opposition.
Another really fun part of Two-Headed Giant is discovering which cards work even better in 2HG! For example, take Spireside Infiltrator.
When this creature becomes tapped—perhaps from crewing a Vehicle or attacking—it deals 1 damage to each of your opponents. That's 2 damage to their combined 30 life total! Bam!
Curious to learn more about how 2HG works and some of the intricacies of play? Be sure to check out the page all about it here.
If the idea of spending a day playing a tournament doesn't fit into how you prefer to play Magic, or if you have less time and just want to experience the excitement of Aether Revolt on your own schedule, you can get involved in Open Dueling!
You get a ready-to-play 60-card Planeswalker Deck and use it to do battle against others participating in Open Dueling, including players participating in the main tournament who are between rounds! This is a great way to dip your toe into the water if you aren't sure the Prerelease is something you want to do or if you can't commit 5 hours to a Prerelease event. You can just play games in Open Dueling at your own leisure. Plus, it's fun!
Ask your local store about Open Dueling at the Prerelease, and prepare to battle!
Aether Revolt Mechanics
Are you prepared to improvise and revolt your way to victory? You can check out the mechanics article to get a full sense of what's going on. Or, for a shorter bite-sized version, check out these videos that cover them in depth:
Begin your Revolt
It's time to finish what Kaladesh set up. And we need you to do it.
Have any thoughts or questions? Feel free to send them my way! You can always get in contact with me by sending me a tweet or asking a question on my Tumblr. I'm always happy to talk about what to expect at a Prerelease, so please, contact me if you have any questions about it at all.
It's about time for me to end this transmission—so may all your battles go well out there!