Personalizing Commander 2018: Nature's Vengeance
The most fun one can have with a Commander (2018 Edition) deck, outside of playing games with it, is customizing and making it your own. For Commander (2017 Edition), I laid out a general approach for customizing Commander decks using "Feline Ferocity" as the focus. This year, I want to refine this focus for "Nature's Vengeance," a decklist starring the card I discussed a few weeks ago, Windgrace's Judgment.
Instead of looking at multiple commanders you can use with the decklist, I want to examine the multiple ways we can support the "star" of the preconstructed deck,

Defining Themes: Becoming Lord Windgrace
Gavin Verhey helps us define the themes of "Nature's Vengeance":
"One of Jund's [the color combination of black-red-green] problems—and a problem with land-heavy decks in general—is they can run behind on cards and things to do. With
We know that "land matters" to
- His +2 ability can, as Gavin says, help you cycle through your deck or turn lands into card advantage while setting up for his -3. The ability also implicitly supports graveyard strategies. You can pitch cards to turn on mechanics like threshold or delirium. The ability also can support reanimation subthemes, whether you are bringing back creatures or lands.
Lord Windgrace 's -3 ability sets you two turns ahead on mana, but it also acts as a graveyard tutor. Another way to read this card is "get any two utility or combo lands from your graveyard." The more cards you get in the graveyard, the wider a selection you have. The -3 ability also triples the per-turn activation of land-based triggers from mechanics like landfall. Where normally you only get one such trigger a turn, you can now receive three when using this ability.Lord Windgrace 's ultimate isn't "lands matter"; it is a wrecking ball, pure and simple. The ability also combines thematically and mechanically withWindgrace's Judgment . It is a solid ability, but since the interplay between his +2 and -3 abilities is so strong, you might not often get to using it.
We can look at how Nature's Vengeance supports these themes:
Graveyard: Dump cards in graveyards to reanimate or trigger graveyard abilities. Example supporting cards:
Land Bonus: Payoff for playing multiple lands in a turn, payoffs for having high land count. Example supporting cards:
Ramp: Increase mana count and cast big overwhelming spells with it. Example supporting cards:
Destruction: Blow up any permanent type in the game. Example supporting cards:
Breaking out what
Bolstering Themes
Bolstering a theme gives us an opportunity to highlight a specific part of the decklist by doing more of it. The simple act of removing ten to fifteen cards that don't support the theme we choose and replacing it with 10-15 that do can make a huge difference to how a deck plays and feels. After playing a few matches, we can then decide if we want to go further down that road or choose a different focus.
Graveyard
We are looking here for cards that let us utilize our natural discard abilities to select, recur, and "cheat" out spells (through reanimation).
Land "reanimation" lets us bring our lands from the graveyard into play.
Creature reanimation spells (
Sagas like
Windgrace also needs support getting cards into the graveyard. He gets help with cards like
Land Bonus
We want cards that pay attention to when lands come into play, and how many lands we have.
"Nature's Vengeance" includes
You can use cards like
Another payoff for having lots of lands is simply using them to attack with.
Ramp
"Nature's Vengeance" includes some conventional ramp spells. You can include even more to help it cast
You will want cheaper ramp spells to get you to that five mana earlier though.
Destruction
Destruction is not a major theme in "Nature's Vengeance." There is just enough removal to sweep the board a few times or to disrupt troublesome combos. By increasing the amount of spot removal and sweepers, we expand our ability to control the pace of the game. Just don't make too many enemies in the process of blowing everything up!
Sweepers like
Spot removal will also have its uses, though we don't want to rely on it heavily in our multiplayer games. Still, sometimes you just want one thing gone. Cards like
Mixing It Up
Adding cards to expand one of these themes is just a start. We've already discussed how some themes naturally complement other themes, and you should look and see which two or three themes you want to make the focus of your deck.
Maybe you want to combine land bonus and graveyard themes to fill up your graveyard and cause a sudden explosion of land to create an overwhelming set of land triggers.
Or perhaps you want to use ramp and land bonus themes to play the hugest threats and X-spells you possibly can.
Whatever themes you focus on and blend together, there are many ways to customize "Nature's Vengeance" without even changing the commander.
What kind of