Card Advantage
Say that Rutger is playing a standard
Necropotence deck and is drawing lots of cards, while Virginia is using a red/white defensive deck. Rutger's deck is based around card advantage, employing cards likeHymn to Tourach ,Hypnotic Specter ,Nevinyrral's Disk , andNecropotence . Virginia's deck, on the other hand, is filled with direct damage, creatures,Swords to Plowshares , andDisenchant s.The early game seems fairly balanced. Rutger plays several creature and artifact threats, and Virginia destroys them. Both players' hands gradually shrink in size as they increase their mana bases and play out their spells. Then, suddenly, Rutger casts his key spell,
Necropotence . In one turn, the Necro player draws six extra cards, the equivalent of six extra turns, and quickly overruns Virginia's depleted defenses with the three creatures he has drawn.
Unless Virginia is aided by a similarly powerful card like
Jayemdae Tome orLand Tax , she has virtually no way to combat the advantage that Rutger has gained and will almost surely lose. Time and time again, card drawing has proven to be a solid, almost risk-free path to victory, so much so that many players live by the statement "If you draw more cards than your opponent, you will just win."—Brian Weissman, "Taking Card Advantage"
The first major step that almost any player who is serious about getting good at Magic distinguishes him- or herself with is an understanding of this concept of card advantage. It is one of the most common two-word phrases you will read in almost any Magic: The Gathering article, and even in this (introductory) one, I've used it multiple times already. If you don't have a real concept of card advantage down yet, I hope you soon will! Ideally, after reading this article—and the many follow ups that Level One will present in subsequent weeks—players at all different levels will be able to better use (or even just start using) card advantage in a practical sense during games.
What is card advantage?
What makes card advantage so important?
Card advantage is any process by which a player obtains effectively more cards than his or her opponent.
The classic example of card advantage—way back from Magic's first set, Alpha—is
This effect is powerful because it allows you to trade a single card for three cards; many effects that do this in Magic can be powerful.
Now look at a more recent update to what
Card advantage is not limited to just drawing cards. Consider
Let's take an imaginary player, Calvin.
Calvin has just played his fourth land, and passes the turn to you with two cards in hand. You don't know it yet, but Calvin's hand consists of a fifth land and a really powerful creature, a

You look at your hand and see a
A moment ago, no matter what Calvin drew, he would have had the opportunity to play his land and cast a really powerful creature (and probably attack you for 5!). Now, he can't do either.
What if Calvin just draws another

Poor, stranded,
What if Calvin draws another land? As opposed to a moment ago, Calvin will have nothing to do with that fifth land! He will just pass another boring, do-nothing, turn.

Bo-ring!
Drawing extra cards with spells like
Wouldn't you really like to
Playing cards that allow you to see more cards, like
Let's say you and Calvin both have two cards in hand. When you play a card like
When you play a card like
Imagine your cards are your crew. All things held equal two vs. two is a fair fight. But card advantage helps to make it an unfair fight. Imagine one crew has more bodies than the other; unless the smaller force is King Leonidas and another Spartan, it's likely that the bigger force will have the, ahem, advantage in that fight.

Fair fight.

Less fair fight.
Card advantage is any process that a player can use to effectively obtain more cards than the opponent. It is not limited to just trading a card in hand for more cards in hand. So what if you do have a fighter like Leonidas on your crew? Or a card like
See the lowly and little
As long as he sticks around, no
Then again, if your opponent never commits a large creature to the table, he or she will never give your
Card advantage goes both ways of course.
What about former Wizards of the Coast R&D member Zac Hill's secret Planeswalker girlfriend,
You play
Liliana can search up an extra Swamp turn after turn after turn, generating additional card advantage with every activation. Just grabbing a Swamp might not seem that exciting to you in the abstract, but remember—you are really only supposed to draw one card per turn.
Obviously, some cards like
...but just identifying the cards that make for obvious routes to card advantage is not what differentiates good Magic players.
What about this card? Does this look like a sure route to card advantage to you?
We'll get to this one in a little bit.
How about this one?
Unlike
Here are some examples with
1.
Andrew attacks with a lone
Randy blocks with a
Taken together, the
But wait!
After blocks but prior to damage being exchanged, Andrew casts
Now 5/5, the Predator Sliver is big enough to deal 1 damage to the
Andrew has effectively traded a
2.
The early game seemed to be in Mark's hands. His aggressive green deck came out and hit hard in the first few turns. But then Trick fought back, trading over and over in a veritable orgy of card-on-card violence.
From his initial forces, Mark has only the
It's now or never, thinks Mark.
"
"
Oh no!
Trick has traded the one card—
Most of the card—and card advantageous—exchanges described in this article reference what some players call cardboard advantage. Regardless of the in-game or contextual realities, they can be reduced to one piece of cardboard (like an

Taking actions that promote the acquisition of card advantage tend to produce better results... which is why card advantage is such an important strategic principle in Magic. But it is not the be-all and end-all of Magic strategy. Remember, what we ultimately want to do is successfully conclude the game before the opponent does, not just have access to the most physical pieces of cardboard.
There are other, similar, phenomena that lead to card advantage, or card advantage-like processes. We will talk about virtual card advantage in future installments of Level One, as well as common opportunities for card advantage, like two-for-ones, the utilization of life points, and (at least sometimes)... symmetry.
...but for next week we will put the first three lessons of Level One together in a study of the first great deck in the history of Magic: THE Deck!
Love,
Mike
- The definition, "Card advantage is any process by which a player obtains effectively more cards than his opponent," was coined by Grand Prix Champion Eric Taylor in the formative years of Magic theory.
Some more Further Reading:
- "Taking Card Advantage" by Brian Weissman
- "Card Advantage: A Brief Overview" by Steve Sadin
- "Tempo and Card Advantage" by Eric Taylor