Virtual Card Advantage
As you might have ascertained from previous installments of Level One, card advantage in general is the backbone of Magic strategy. Although card advantage is not the be-all and end-all of how you should play any game of Magic, its persistent position at the top of the theoretical pyramid was earned, and is earned, year after year and day after day, by its useful applicability to in-game situations.
One of the ways a beginning player can aspire to operate more like a pro is to identify situations in game where he or she can angle for a card advantage opportunity. Some of those opportunities are blatantly obvious, as in the case of a two-for-one. Others are more nuanced.
Here in "Virtual Card Advantage," we will examine some not-obvious routes to card advantage, largely based on player behavior. Surely you will have seen situations like these already, so hopefully you will be able to use them, or use them more mindfully, in your own games.
Scenario One
Luis has four
Patrick plays an
Nothing special to see here. Just card advantage.
Scenario Two
Luis has four
At the end of Luis's turn, Patrick plays an
Luis looks forlornly at his remaining two
In this scenario, Patrick's
In this scenario, Patrick's
Scenario Three
Luis has gotten a slow draw; slog, slog, slog.
For his part, Patrick has still drawn his
Now Luis starts drawing his
In this variation, there is no legitimate card advantage. Here the
Scenario Four
Stop me, won't you; if you've heard this one before?
Luis, again with the slow-poke draw, doesn't draw any of his accelerators until after Patrick has already played his
Or do you?
Luis is slowed down, as he was in the first couple of scenarios; then he rips a
Here, we see the ephemeral nature of virtual card advantage showcased. Because the "card advantage" of the previous two scenarios (Luis holding back his
You'll probably note that the key difference between Scenario Three and Scenario Four is that, in the former, because Patrick is never said to lose the
Scenario Five
Luis has three
Patrick has that aforementioned
Move on, carry on, nothing to see here...everybody stays home.
"A single creature holding off an army" might actually be the most common incarnation of virtual card advantage, especially in Limited play.
Here we see a situation akin to when Luis held back his
If Luis attacks with a single
Here it is preferable (presumably) for Luis to give up a virtual 3 in lieu of a real one card (this might not be true were Patrick at 3 life, where Luis would expect to put him to 1 on the attack with the expectation of getting in the last point on the next attack, again losing a Pegasus).
The three-card standoff is common—until there is a breaker. If Luis draws removal for the
Bonus Scenario Six—Dead Cards
Naya (red-green-white) mage Luis has a full grip of seven cards.
Yay for Luis!
Unfortunately, they are a combination of different
For his part, Patrick has been trucking with a lone
Most of the previous examples we've had for virtual card advantage have had to do with in-game player behavior, but some mages like to group "dead" card advantage under the virtual card advantage umbrella, and I do think it is worth mentioning here.
Dead cards might be the Constructed opposite number to "one creature holding off an army" for Constructed deck. Basically, when you have cards in your deck that don't do anything in a matchup, it doesn't matter if and when you've drawn them. Like poor seven-card-grip Luis in this scenario, you can have a full hand but no action.
Running main-deck
From our example here, the minute Patrick plays a
When one player has four copies of
Bonus Scenario Seven—Token Generation
In 2014, many players will count token generation as "real" cards even though they aren't actually on cardboard (unless you count token cards). But when Eric Taylor first wrote about virtual cards, he listed token generation as one of his examples, so we are tipping our hats to Eric here. Perhaps he'll take a bite.


Consider a card like
How do you think about
This gets even more interesting (or at least complicated from a counting perspective) when someone attacks into a mage with open.
Like...
Luis attacks with a
Patrick plays
Here, Patrick plays his
Or...
Luis attacks with two
Patrick plays
This is a much more straightforward one-
Actually:
- One
Fated Intervention makes two virtual Centaurs - Centaur A (virtual card) trades with
Witchstalker A - Centaur B (virtual card) trades with
Witchstalker B
Or...
Luis attacks with two
Patrick plays
Here, Patrick has lived the full-on dream. His virtual token-generating
Can we call this a four-for-one?
Love,
Mike
Further Reading:
- "Virtual Cards in Urza's Block, a Sub-Category of Card Advantage Theory" by Eric Taylor
- "Eric Taylor Eats His Hat!" by Ben Bleiweiss
- Quarterfinals: Jon Finkel v. Benjamin Caumes by Brian David-Marshall