Comprehensive Rules Changes
The Astrotorium has rules, and it's important to follow them (except when it isn't). Eternal-legal cards in Unfinity have brought quite a few rules changes with them, especially for stickers and Attraction cards. This page is a summary of the rules changes that came with Unfinity's release. The complete rules document can be found on our rules page. If there is a discrepancy between this summary and the official rules, the official rules take precedence.
New and Updated rules
Stickers
123 (and its subrules)
Stickers are as easy as 1, 2, 3! Or at least, the new section 123 is all about stickers. Twenty-six new rules and subrules make up this section, explaining what a sticker is, how to place it, and what each kind of sticker (name, ability, power and toughness, and art) means. Notably, the first few rules have a lot of complex language about what a sticker sheet is and how stickers are discrete; most of that is there so that a player can use a pen and paper to represent their sticker sheets and stickers if they've lost them.
400.7m
This is the rule that allows stickers to continue to apply to objects that change zones.
613.7k
This is the rule that explains the timestamps for the effects created by stickers. Obviously, the timestamp order is the order they are placed on the permanent or card, and that order is maintained as the object changes zones.
Sticker Kicker
702.33h
This kicker subrule explains how sticker kicker (found on
Attractions
718
Most of the new rules about Attractions are listed in this new section. Several other rules, listed below, handle various aspects of what you do with Attraction cards. Additionally, many rules are updated to reference either Attraction cards or the Attraction deck, as appropriate.
701.48
This is the rule for opening Attractions, which allows them to move from the Attraction deck to the battlefield.
701.49
This is the rule for rolling to visit your Attractions, which tells you how their visit abilities trigger.
703.4g
This explains the new turn-based action that instructs you to roll to visit your attractions. It happens right after lore counters are placed on Sagas during the active player's precombat main phase.
702.159
This is the rule for the visit keyword ability, which is what you want to have happen when you roll to visit them. It also explains what it means to "claim the prize" for attractions that have prizes.
Rolling a Die
706
Several new rules have been added to this section to cover new ways to modify the results of die rolls or otherwise interact with them.
Space Sculptor
702.158
This is the rule for
Subgames
724
While
Ravenous
702.156
This is the new rule for the ravenous keyword ability.
Squad
702.157
This is the new rule for the squad keyword ability. While reviewing this rule, it was noted that something similar to its second subrule really should be included in the rules for blitz as well to clarify some corner cases, so a similar subrule has been added there, too.
Other rules changes
100.2d
With the introduction of the Attraction deck, we now have three different kinds of supplementary decks that can be used in a game. (The others are the planar deck in Planechase and the scheme deck in Archenemy). The new rule 100.2d now defines those a little more firmly, and a slew of rules throughout the document have been updated to refer to them as a group instead of individually.
103.2–3
These are some of the rules for starting the game. Previously, 103.2 instructed players to shuffle their deck and then had a list of subrules that all said "do this before shuffling" or similar. These have been reformatted into an ordered list of instructions that are performed before the deck is shuffled (including a new subrule for choosing sticker sheets). A new 103.3 and its subrule then instruct you to shuffle your deck (and supplementary decks, if any) afterward. Instructions to shuffle these supplementary decks have been removed from the Planechase and Archenemy rules.
107.17
This new rule explains {TK}, the ticket symbol.
400.7b, 400.7i, and 611.3d
601.2a and 611.2f
Two new cards have an ability that gives the next spell you cast cascade. Normally, a resolving spell or ability (as opposed to a static ability) that adds an ability to a spell, permanent, or card not on the battlefield "locks in" what object it's applying to as it resolves. This ability obviously can't do that, so a new 611.2f, along with a correlated change to 601.2a, now allows this to work.
607.1d and 707.14
New rule 707.14 explains how
612.5 and 701.10h
New Subtypes
- Attraction
- Comet
- Alien
- Astartes
- Balloon
- Child
- Clown
- C'tan
- Custodes
- Employee
- Gamer
- Guest
- Inquisitor
- Necron
- Performer
- Primarch
- Robot
- Tyranid
New Glossary Entries
- Attraction
- Attraction Deck
- Prize
- Ravenous
- Scheme Deck
- Space Sculptor
- Squad
- Sticker
- Sticker Kicker
- Sticker Sheet
- Ticket Symbol
- Visit
Introduction
Comprehensive Rules Changes
Oracle Changes