An Appreciation for Tokens
If you aren't checking out the (updated daily) Card Image Gallery for Dragons' Maze you may have missed Advent of the Wurm and Trostani's Summoner. Making creature tokens, powerful ones at that, will be easier than ever in just a few weeks.
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Since creating tokens is the typical activity of the guild, leading these tokens well is what it takes to rise in the ranks. Return to Ravnica's
What Trostani doesn't do is protect these tokens. Creating more tokens one at a time usually won't replace them fast enough against an enemy determined to do so. And while 3/3 green Centaur creature tokens can quickly stamp an enemy to death in Limited, the 40-starting-life-and-Dragon-sized-creatures world of Commander asks for a different approach. Keeping your slice of the Conclave alive is essential.
That's precisely where Emmara Tandris comes into play.

Neither Dragons nor deathtouch can destroy the Conclave with her around.
Stand as One
There are lots of ways to go about building a token deck. Emmara loves them all. What she cares about is simply that there are creature tokens.

While she doesn't protect herself, her damage-prevention ability is a security blanket for all your tokens. When she's in play, even a lowly 0/1 green Plant token can step in front of anything and survive. You'll still need other countermeasures against things like
Playing to win with tokens in Commander can be tricky. Dealing enough damage to defeat opponents will often require several strikes. Emmara won't give you more tokens to work with, but she will keep them alive a little longer to do your dirty work. That's why last week's prompt asked for token makers that fit into a green-white Commander deck: To make your move with Emmara Tandris, you're going to be looking to get creature tokens onto the battlefield quickly and keep them coming throughout the game.
Among all the token-making feedback provided, well over half had more than one of these cards included:
Among token-making capabilities, these rank among the most powerful.
For those of you new to Commander, staples are often where decks start. The power of these cards makes them compelling in different decks, and you often find them in common as choices other players make. But one of the draws of the format are the cards beyond staples that players pick.
Like, say, what GingerGiant shared:
My favorite white and green token generators are:
I love
Keeping frail tokens sticking around works with other cards too, like Scott's pick-six:
Twilight Drover —After the initial activation, it's a self-sustaining engine.Spawnwrithe —"The best thing about being me... is that there's so many of me."Mitotic Slime —Ooze that make Oozes that make Oozes. Nuff said.Howl of the Night Pack —The first token-producing card I ever owned. I love wolves, and this makes a lot of them.Hornet Queen —BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES.Avenger of Zendikar —It combines two of my favorite aspects of green, with an interesting triggering mechanism.
Scott's call of
Recovery was a theme in choices from Michael:
Seed Spark —You'll realize this higher-costedNaturalize in disguise is soon justified when you surprise them mid-combat with chump blockers. Hey, that rhymed pretty well.Martial Coup is admittedly better.Flock of Rabid Sheep —It's explosive when you can dump lots of mana into it late game, but... it's a flock of rapid sheep. This card was made for Commander.Avenger of Zendikar —This is the card you ramp up to and win the game with.Awakening Zone —It ramps you well and you can abuseSkullclamp with this.Beast Within —You never said the card had to produce a token for your side. This is elite removal in green.Caller of the Claw —If your [play group] has a lot of board wipes, having this guy around can help you recover quite quickly.
Some familiar faces appear in Michael's list, but it's the clever
Commander is usually exclusive to black-bordered card, but if your local group decides to open the can of the silver-bordered world you end up with a few more choices to work with.
What Michael went on to share are removal spells that also create tokens.
Daniel has similar thoughts:
Master of the Wild Hunt —Love this guy more than I can describe in 100 words. He sics the dogs on you!Bestial Menace —Makes an army of different dudes. Lots of flavor here.Martial Coup —My favorite of the wrath-then-get-tokens variants.Aura Mutation —Overall fantastic quality card.Hoofprints of the Stag —Rewards me with my second favorite thing in Magic (tokens) for my favorite thing (drawing cards). It is slow, but I like it.Tolsimir Wolfblood —One of my preferred commanders. Can we get an in-print token of Voja?"
I, too, am a fan of
Night Soil —Efficient, and stops graveyard abuse that can run rampant in Commander.Sporoloth Ancient andSporesower Thallid —Individually are kind of slow but not threats so they sneak under the radar. Together, freeSaproling s, potentially at instant speed!Nemata, Grove Guardian —Makes tokens and the [sacrifice] ability can save some fromMutilate effects or mess with combat math.Sprout Swarm —Instant, and you can convoke critters that just came in, including ones you just made withSprout Swarm .Fresh Meat —Makes tokens out of the tokens your opponent just swept.
Like the aforementioned
The last two picks aren't token creators so much as enablers, but I wouldn't consider playing any token-based strategy without them.
While he shared far more than I was asking, John did a great job explaining his picks. Emmara can protect tokens from damage, but having ways to ensure they find you victory is appealing in its own right. Well said!

Emmara Tandris | Art by Mark Winters
The Deck Selesnya Built
With the net of token-making awesomeness collected, that leaves us with most of what we'd need for an Emmara Tandris deck. Like the Varolz, the Scar-Striped prompt last week, I'd like to give everyone the same chance to add six cards of their choice to an Emmara Tandris Commander deck.
Which six cards that don't produce any tokens would you absolutely include in an Emmara Tandris deck if you were building it?
- Six cards that best fit a theme or prompt within a specific color identity
- Feedback via email
- 100-word limit to present the cards
- Name and email required (non-personal information to be used in column)
Making tokens, and including a few things to do with them, are important for Emmara. I'm asking you to share what else is. Unlike when I shared Varolz, the Scar-Striped and exhaustively tried to list ways to approach him, how you handle building for Emmara is entirely up to you. We have plenty of token-making cards at play here already, so I'm hopeful you have other ideas for how we can help her shine.
Join us next week when we finish dredging through submissions and recycle our way into a complete deck. See you then!