When to Cast Your Spells
One of the most important questions to ask yourself during a game of Magic is, should you cast your spell this turn, or wait for a better opportunity?
You carefully consider the question, and you answer it to the best of your abilities, but even now you're far from done! Any time the answer is, "Yes, I'd like to cast my spell this turn," another important question inevitably follows:
When is the best time to cast your spell?
Timing can be everything. In the case of an instant, you might cast it at the end of your opponent's turn, or you might cast it during combat, in your main phase, in the upkeep, or at any of a dozen different points! How can you be sure what's best?
Timing is one aspect of sequencing, and information management is an important consideration for both. However, when it comes to timing, there's a lot more to consider. You also have to think about minimizing risk, maximizing opportunity, and making things as difficult and inconvenient as possible for your opponent.
Your Default Course of Action
All things equal, it's best to wait until the last possible moment to cast your spells. In this way, you have the most information available when you cast your spell, and you conceal information from your opponent for as long as possible. Not only will your opponent remain unaware of the spell you're casting, but your mana will remain untapped for longer, which multiplies the number of possibilities that your opponent must consider, and might make him or her play more conservatively than they otherwise would.
That said, it's very dangerous to become locked into the pattern of always waiting until the last moment to cast your spells. It's fine as a default option, but it's not always best.
There are two main sets of circumstances where it can be in your best interest to cast your spells earlier than you otherwise would.
The first is if the spell can help you gather information to inform another important decision.
The second is if you fear a certain reaction from your opponent. In particular, look for times where all of your opponent's lands are tapped. There are plenty of spells which you'll want to cast at any safe opportunity, even if it means casting an instant at sorcery-speed.
Let's go over some examples of such situations, and the categories of spells for which proper timing is particularly valuable.
The Types of Spells
Combat Tricks
We discussed combat tricks when we covered attacking and blocking. Knowing the fine details of the combat phase is important, and will give you an advantage in complicated situations where both players might have instants to cast.
Like most spells, you should normally cast your combat tricks at your final opportunity (after blockers have been declared, but before damage has been dealt). However, sometimes you ought to deviate from that pattern.
One example arises when you strongly suspect that your opponent has an action to take. Perhaps they have an activated ability on the board, like Anointer of Champions, or you just have a gut feeling that they're going to cast a combat trick of their own.
It's always an advantage to act last, so if you're sure that your opponent is going to do something, you might as well wait. This comes up most often when you're the one attacking. Recall that the attacking player (the active player) normally acts first. However, if the blocking player (the nonactive player) takes an action, the attacking player will get another chance. Consider the following example:
On turn four, you attack with
Now consider a case where one of your future actions depends on the success or failure of your combat trick.
Your opponent attacks his or her
Removal Spells
Timing is very important when using instant-speed removal spells. When you wait, you can gather extra information, or you might even be able to goad your opponent into investing mana or an extra spell (like an Aura) into their creature before you kill it. However, waiting can also open the door to disaster.
One nightmarish scenario can arise with damage-based removal like
You pass the turn, and after your opponent untaps, you cast
Things can go wrong with "unconditional" removal, like
Card Drawing
This category could actually encompass any card that's generally progressing your game plan.
You might cast these spells right away, on your own turn, if they can help you find another helpful play. For example, you can cast
You might also need to cast these spells in order to inform your decisions. If you miss on
Finally, as always, there's the danger of your opponent having a particular reaction to your spell. If you don't want your instant to get countered, cast it when your opponent is tapped out! A little bit later, we'll cover some of the common types of responses that you ought to be thinking about when deciding how to time your spells.
Creatures
This includes all spells that you have to cast at sorcery speed. If you cast a creature before combat and your opponent counters it, their mana will be tapped and you might have more flexibility during your attack.
Putting your
The theory behind timing each of these types of spells is the same. Simply think clearly about the consequences of the spell, and about the common ways your opponent might react to it.
The Types of Responses
Permission Spells
Perhaps the most natural fear, when casting a spell, is that it will somehow fail to resolve! Timing is particularly important against opponents with the capability of countering your spells.
Time your spells in a way that minimizes the risk associated with them being countered. In other words, don't risk other aspects of your game plan on your spell resolving if you don't have to. Recall the example of
Another example would arise if you have both
Next, think about how you can most inconvenience your opponent. Imagine that your opponent is at three life and you have
Pump Spells
We already covered the dangerous interaction between damage-based removal and pump spells. What about the interaction between a "minus/minus" effect, like
Let's say you want to
So far, we've been planning for the worst-case scenario, but you should also think about the best-case scenario! Maybe if you wait on your removal spell, your opponent might jump the gun and cast his or her pump spell, allowing you two kill two birds with one stone.
Timing your removal spells in the face of a possible pump spell is about minimizing risk, maximizing your potential for value, and making things inconvenient for your opponent.
Protection Spells
Protection spells, like
All of the above concepts still apply. Sometimes you can make things inconvenient for your opponent by forcing them to spend mana on their own turn. However, be careful about giving your opponent an extra draw step, or allowing all of your plans to be undone if your opponent can save his or her creature.
Timing Your Spell in the Face of Uncertainty
Things would be relatively simple if you always knew for sure how your opponent would react to your spells. Things are much more complicated in practice, when you don't know if, when, and how your opponent is going to act.
The best you can do is to be present in the moment, and consider all of the possibilities. Sometimes you'll have to make an educated guess, and you'll guess wrong. That's okay! What you really want to avoid is being blindsided by a protection spell because you simply hadn't considered the possibility that your removal spell might fail to kill its target.
Consider the possibilities, weigh the likelihood of each one, and time your removal spells the best you can. Here are a few questions that you can ask yourself to inform your decisions:
- Is there a risk of your spell failing?
- How can time your spell to make it most likely to succeed?
- Can you gain relevant information by timing your spell in a particular way?
- Can you gain additional value by timing your spell in a particular way?
- How can you most inconvenience your opponent if he or she does have a response?
It's impossible for me to cover all of the countless questions of timing that might come up in a game of Magic. However, hopefully the examples from this article have offered an idea of some of the factors you ought to have in mind as you cast your spells.
Remember, deciding to cast your spell is only the first step. Take great care in timing your spells, in order to make them as effective as possible and minimize the risk that anything will go terribly wrong.