Secrets of Strixhaven Vision Design Handoff, Part 2
Mark continues his discussion of Secrets of Strixhaven and its vision design handoff document.

Annie Sardelis is a principal game designer on the Secret Lair team. She led the design of Magic: The Gathering® – Fallout® and Magic: The Gathering® | The Hobbit™, and had a handful of stints as a vision design lead. She is always looking for the next most exciting (or unhinged) crossover to feature in Magic.
Mark continues his discussion of Secrets of Strixhaven and its vision design handoff document.
Get a behind-the-scenes look at Secrets of Strixhaven's vision design handoff document.
Mark concludes his examination of Duskmourn's vision design document, as written by Annie Sardelis.
The horrors of Duskmourn take center stage as Mark discusses the set's early iteration.
Bringing the world of Fallout® to life would take something more than S.P.E.C.I.A.L. Here's how four flavorful Magic decks made it happen.