March of the Machine arrives April 18! If you haven't yet, check out the cards in the set in the March of the Machine Card Image Gallery. Ten new Jump In! packets also arrive with the set, expanding possibilities for strategies and synergies as you mix and match packets for fast and exciting Jump In! games.

In Jump In!, you select themed packets to build a ready-to-play deck. There are hundreds of potential combinations, and the card contents of each packet has built-in variety, so you never know what to expect next!

Jump In! Event Details

  • Entry: 1,000 gold or 200 gems
  • Format: Jump In!—pick two packets and play a combined deck with added basic lands.
  • Structure: Play as many games as you want, resign when you're done. You may pay the entry and rejoin to select new packets and play again.
  • Rewards: First win awards an uncommon individual card reward (ICR), with a 5% upgrade possibility to rare or mythic rare.

Jump In! Lands

When you play in Jump In! events, you automatically receive a mix of basic lands based on the packets you choose, balanced for the costs and activated abilities on the spells in your packets.

You'll also receive nonbasic lands for play! Packets you choose will add dual lands in the colors appropriate to your deck.

Contaminated Aquifer Molten Tributary Tangled Islet

If you haven't acquired these lands before, they'll be added to your collection, and these nonbasic lands are factored in before basic lands are determined for your deck.

How Packet Selection Works

Jump In! will present you with three options for your first packet. At least one option will be a packet you've never selected in a previous run of the event (unless you've selected them all). There will always be at least one monocolor option and one multicolor option, and no options will have exactly the same color identity as another.

You will also be presented three options for your second packet. The options for the second packet are based on the colors of your first packet selection:

  • If your first packet selection has one color, there will always be at least one monocolor option and at least one multicolor option. All multicolor options will contain the color of the first packet selection.
  • If your first packet selection has two colors, there will always be at least two monocolor options and at least one of each color. No monocolor option will be outside of the first packet selection's colors. If there is a multicolor option, either its colors will be the same as the first packet selected or it will contain both of those colors plus an additional color.
  • If your first packet selection has three colors, there will always be at least two monocolor options, covering at least two of those colors. No monocolor option will be outside of the first packet selection's colors. If there is a multicolor option, it will only contain colors within the first packet selection's color.

Check out packet details from past Jump In! updates:

Jump In! Packet Lists

Below, you'll find the latest packets and cards that have been added. Each packet list is followed by a table showing the alternate card possibilities. Reading across each row, you'll find the card names and their chance of appearing in that slot in the packet.

Note: Card images displayed in the packet lists below may be of versions not present in this product. These packet lists are not card-for-card product displays but rather are representative of the cards you can find in each packet.

Invaders
Format Jump In
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Card Appears Card Appears
Sun-Blessed Guardian 50% Phyrexian Awakening 50%
Progenitor Exarch 80% Elesh Norn 20%
Aerial Boost 50% Angelic Intervention 50%
Scrollshift 50% Inspired Charge 50%

Convertible
Format Jump In
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Card Appears Card Appears
Order of the Mirror 50% Furtive Analyst 50%
Chrome Host Seedshark 80% Jin-Gitaxias 20%
Meeting of Minds 50% Temporal Cleansing 50%
Invasion of Kamigawa 50% Invasion of Vryn 50%

Phyrexian
Format Jump In
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Card Appears Card Appears
Grafted Butcher 80% Sheoldred 20%
Blightreaper Thallid 50% Phyrexian Gargantua 50%
Tenured Oilcaster 50% Etched Host Doombringer 50%
Invasion of Eldraine 50% Invasion of Ulgrotha 50%

Resistance
Format Jump In
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Card Appears Card Appears
Voldaren Thrillseeker 80% Chandra, Hope's Beacon 20%
Redcap Heelslasher 50% War-Trained Slasher 50%
Mirran Banesplitter 50% Burning Sun's Fury 50%
Invasion of Mercadia 50% Ramosian Greatsword 50%

Rooted
Format Jump In
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Card Appears Card Appears
Deeproot Wayfinder 80% Vorinclex 20%
Serpent-Blade Assailant 50% War Historian 50%
Bonded Herdbeast 50% Wildwood Escort 50%
Invasion of Zendikar 50% Invasion of Muraganda 50%

Knights
Format Jump In
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Card Appears Card Appears
Preening Champion 50% Sigiled Sentinel 50%
Knight of the New Coalition 50% Protocol Knight 50%
Knight-Errant of Eos 80% Invasion of New Phyrexia 20%
Stasis Field 50% Realmbreaker's Grasp 50%
Gate to the Citadel 50% Gate to Seatower 50%

Convoke
Format Jump In
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Card Appears Card Appears
Saiba Cryptomancer 50% Expedition Lookout 50%
Preening Champion 50% Hangar Scrounger 50%
Invasion of Segovia 60% Baral and Kari Zev 40%
Wicked Slumber 50% Astral Wingspan 50%
Gate to Tumbledown 50% Gate to Seatower 50%

Expendable
Format Jump In
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Card Appears Card Appears
Pyretic Prankster 50% Nezumi Informant 50%
Ichor Shade 50% Hangar Scrounger 50%
Ayara, Widow of the Realm 60% Rankle and Torbran 40%
Final Flourish 50% Volcanic Spite 50%
Gate of the Black Dragon 50% Gate to Tumbledown 50%

Incubation
Format Jump In
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Card Appears Card Appears
Traumatic Revelation 50% Nezumi Informant 50%
Bloated Processor 60% Glissa, Herald of Predation 40%
Arachnoid Adaptation 50% Mirrodin Avenged 50%
Collective Nightmare 50% Glistening Deluge 50%
Gate of the Black Dragon 50% Gate to Manorborn 50%

Boosted
Format Jump In
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Card Appears Card Appears
Placid Rottentail 50% Enduring Bondwarden 50%
Dusk Legion Duelist 50% Ozolith, the Shattered Spire 50%
Chomping Kavu 50% Bola Slinger 50%
Cosmic Hunger 50% Realmbreaker's Grasp 50%
Gate to Manorborn 50% Gate to the Citadel 50%