One Thousand One Hundred and Counting
I started writing my Making Magic column back in 2002. In November of 2003, I hit one hundred weeks of writing and decided to look back at my first one hundred articles. I wrote a short synopsis of each article, graded it, and then linked to it for ease of access. That article was "One Hundred and Counting." It went over well, so now, every one hundred weeks, I write a new article. Recently, I hit week 1,100, so it's time for another look back.
The reason I do this recap column is twofold. First, it serves to keep a record of all my articles for people who want to go back and find a particular one. Second, it acts as a resource for newer readers who want some idea of where to start when diving into the ever-growing pool of Making Magic articles.
This is the eleventh in the series. Here are the first ten write-ups:
- "One Hundred and Counting"
- "Two Hundred and Counting"
- "Three Hundred and Counting"
- "Four Hundred and Counting"
- "Five Hundred and Counting"
- "Six Hundred and Counting"
- "Seven Hundred and Counting"
- "Eight Hundred and Counting"
- "Nine Hundred and Counting"
- "One Thousand and Counting"
As always, here's my five-star scale:
This is as good as it gets. The crème de la crème. If you're going to catch up on any old articles, these are the ones to read.
While not my absolute best, this article is one of my better pieces.
One of my bread-and-butter articles. Nothing spectacular, but nothing too shabby either.
At best, a ho-hum read. At worst, a failed experiment.
The only reason to read this is to say you've read every article. Not my finest hour.
Whenever I write one of these columns, I get questions about why there are so few low-rated columns. There are three reasons. One, I'm keeping a constant grade across all the "Hundred and Counting" articles. In the early years, I published some low-rated articles, so I can't just get rid of the lower ratings and readjust the scale. Two, if I feel I've written an article that falls lower than a three-star column, I rewrite it. I'm always aiming for five-star columns, so my three-star columns are me "hitting low." Three, I've been doing this for 1,100 weeks (over 20 years), so I'm a stronger writer than I was in 2002.
With that out of the way, let's talk about some columns.
Week #1001 (March 1, 2021) – "The Test of Time Spiral Remastered"
This article kicked off Time Spiral Remastered preview week, so I told the story of how we made the set and showed off some preview cards. Time Spiral Remastered's codename was "Project Cupcake," and you'll learn even more tidbits if you read this article.
Week #1002 (March 8, 2021) – "27 Things You Might Not Know about Time Spiral Block"
Because Time Spiral Remastered was coming out, I decided to share a bunch of stories about the making of Time Spiral block. This article has a lot of fun behind-the-scenes stories.
Week #1003 (March 15, 2021) – "Time After Time Spiral Block"
In this article, I told my card-by-card design stories from Time Spiral Remastered.
Week #1004 (March 22, 2021) – "Nuts & Bolts #13: Design Skeleton Revisited"
This is part of my "Nuts & Bolts" series that I do every year for amateur Magic designers. This column revisited the concept of a design skeleton, a key tool in making a Magic set. I showed off a default design skeleton (made by Adam Prosak) that we use in R&D. If you ever want to design your own Magic set, this article is essential reading.
Week #1005 (March 29, 2021) – "In the Strixhaven, Part 1"
This marked the first week of Strixhaven: School of Mages previews, so I started telling the story of the set's design. I also introduced the set's Exploratory Design and Vision Design teams.
Week #1006 (April 5, 2021) – "In the Strixhaven, Part 2"
This column went into detail about the making of the five colleges of Strixhaven: School of Mages.
Week #1007 (April 12, 2021) – "School's in Session"
This is my card-by-card design story column for Strixhaven: School of Mages. I looked at the evolution of the design of several cards from the set.
Week #1008 (April 19, 2021) – "Strixhaven Vision Design Handoff Document, Part 1"
When we finish a vision design and hand it off to set design, the vision design lead creates a document known as the vision design handoff document. Whenever I'm the vision design lead, I show the document I handed off along with annotations about it. It doesn't get more in the weeds than this. A must-read if you want to understand how we make Magic sets. This document was long enough that it's a two-part article.
Week #1009 (April 26, 2021) – "Strixhaven Vision Design Handoff Document, Part 2"
And here's part two.
Week #1010 (May 3, 2021) – "Odds & Ends: Strixhaven, Part 1"
For most sets, I do a mailbag column or two in a series I call "Odds & Ends" where I answer player questions about the set. In this column, I answered questions about Strixhaven: School of Mages.
Week #1011 (May 10, 2021) – "Odds & Ends: Strixhaven, Part 2"
For Strixhaven: School of Mages, I did two mailbag columns.
Week #1012 (May 17, 2021) – "Future Sight Design Handoff Document"
Normally, I do handoff documents for the current sets, but Modern Horizons 2 previews were coming up the next week, so I thought it would be fun to look back at Future Sight's handoff document. (When originally pitching the idea that would evolve into Modern Horizons, I pitched it as "Future Sight 2.") Because this is an older document, it's a bit different from the more modern ones for those who enjoy seeing the evolution of R&D processes.
Week #1013 (May 24, 2021) – "A Modern Approach, Part 1"
This marked the beginning of Modern Horizons 2 previews, so I introduced the Vision Design team and walked through the story of the set's design. I also previewed a bunch of Squirrel cards (the set had a Squirrel draft archetype in black-green).
Week #1014 (May 31, 2021) – "A Modern Approach, Part 2"
This is part two of the design story of Modern Horizons 2. I introduced the Set Design team and previewed some mix-and-match cards (cards that have two different nonevergreen keywords).
Week #1015 (June 7, 2021) – "On the Horizons, Part 1"
This is a card-by-card design stories column for Modern Horizons 2. Among others, I told the story of how
Week #1016 (June 14, 2021) – "On the Horizons, Part 2"
This is part two of my card-by-card design stories column for Modern Horizons 2. Among other things, you'll learn how
Week #1017 (June 21, 2021) – "Odds & Ends: Modern Horizons, Part 1"
This is the first part of my Modern Horizons 2 mailbag column. Normally, I do the mailbag columns by myself, but I had Aaron Forsythe as a special guest answering some of the questions. (Aaron was the lead set designer for Modern Horizons 2.)
Week #1018 (June 28, 2021) – "Odds & Ends: Modern Horizons, Part 2"
This is the second part of my Modern Horizons 2 mailbag column.
Week #1019 (July 5, 2021) – "D&D-esign. Part 1"
Dungeons & Dragons: Adventures in the Forgotten Realms previews began, so I introduced the Vision Design team, started telling the story of the set's design, and showed off some preview cards. My favorite part of this article was showing off an illustration my roommate made of our D&D play group from back in the day.
Week #1020 (July 12, 2021) – "D&D-esign. Part 2"
This is the second part of my Dungeons & Dragons: Adventures in the Forgotten Realms previews. I introduced the Set Design team and talked about how the various mechanics were designed.
Week #1021 (July 19, 2021) – "Dungeon Tales, Part 1"
This is the first of two card-by-card design story columns for Dungeons & Dragons: Adventures in the Forgotten Realms. In it, I walked through the design evolution of several of the most iconic creatures and items from Dungeons & Dragons, including Drizzt Do'Urden and The Book of Vile Darkness.
Week #1022 (July 26, 2021) – "Dungeon Tales, Part 2"
This is part two. I talked about the design of Tiamat and Xanathar, among others.
Week #1023 (August 2, 2021) – "Odds & Ends: Adventures in the Forgotten Realms, Part 1"
I did two weeks of mailbag columns for Dungeons & Dragons: Adventures in the Forgotten Realms. This is part one.
Week #1024 (August 9, 2021) – "Odds & Ends: Adventures in the Forgotten Realms, Part 2"
And this is part two.
Week #1025 (August 16, 2021) – "State of Design 2021"
Every year in August ever since I became head designer, I write an article called "State of Design" where I look back at the last year's worth of design and talk through what went right and what went wrong. This article looked at Zendikar Rising through Dungeons & Dragons: Adventures in the Forgotten Realms. The "State of Design" articles are the most introspective I get about how Magic design has been doing.
Week #1026 (August 23, 2021) – "Innistrad Design Handoff Document"
The Future Sight design document had gone over so well, I decided to go back and show another handoff document from the past. This time, it was Innistrad, as Innistrad: Midnight Hunt previews were about to begin.
Week #1027 (August 30, 2021) – "Happy Hunt-ing, Part 1"
It was the start of Innistrad: Midnight Hunt previews. This column mostly talked about the design of the day and night mechanic.
Week #1028 (September 6, 2021) – "Happy Hunt-ing, Part 2"
Week two of Innistrad: Midnight Hunt previews, I introduced the Vision and Set Design teams and walked through how we designed the mechanical feel of each of the five main creature types (Human, Spirit, Vampire, Werewolf, and Zombie).
Week #1029 (September 13, 2021) – "Burning the Midnight Oil, Part 1"
This is the first of my card-by-card design stories from Innistrad: Midnight Hunt. Among other things, I explained why the set has no green curse (a popular question at the time).
Week #1030 (September 20, 2021) – "Burning the Midnight Oil, Part 2"
This is the second of my card-by-card design stories from Innistrad: Midnight Hunt. I mostly spent time going through the evolutions of some of the legendary creatures from the set.
Week #1031 (September 27, 2021) – "Odds & Ends: Midnight Hunt, Part 1"
This is my first mailbag column for Innistrad: Midnight Hunt.
Week #1032 (October 4, 2021) – "Odds & Ends: Midnight Hunt, Part 2"
And this is my second mailbag column for Innistrad: Midnight Hunt.
Week #1033 (October 11, 2021) – "Let's Talk Color Pie"
I was working on updating my Mechanical Color Pie article, but it turned out to be a way bigger project than I'd anticipated, so I made this column as a filler. It's not actually a column but a link to all my articles and podcasts (at the time) on color pie. It's a great resource and something I recommend checking out if you haven't read or listened to the large amount of work I've spent explaining the color pie.
Week #1034 (October 18, 2021) – "Mechanical Color Pie 2021"
In 2017, I made an article called the "Mechanical Color Pie" where I tried, to the best of my ability, to label every commonly used effect in the game and assign it to its proper color or colors along with a listing if it was primary, secondary, or tertiary in that color.
Four years later, things changed, so I enlisted the help of the Council of Colors and updated it. It is the ultimate resource for figuring out what color(s) an ability belongs in. If you've never seen it, give it a look. Warning, though: it's lengthy.
Along with it is an article that listed all the changes made between the original article and the 2021 update: "Mechanical Color Pie 2021 Changes."
Week #1035 (October 25, 2021) – "How Trivial – Vampires"
From time to time, I do a trivia column called "How Trivial." It's a multiple-choice Magic trivia test. This time, in honor of the Innistrad: Crimson Vow previews that were about to begin, the topic was Vampires.
Week #1036 (November 1, 2021) – "From Vow On, Part 1"
It was the start of Innistrad: Crimson Vow previews. I introduced the Vision Design team, showed off a preview card, explained how the set came to be (it wasn't originally on the schedule), and explained the origin of the Blood artifact token.
Week #1037 (November 8, 2021) – "From Vow On, Part 2"
I introduced the Innistrad: Crimson Vow Set Design team, and then walked through the rest of the set's mechanics. Part of the story was about how Innistrad: Midnight Hunt and Innistrad: Crimson Vow traded two mechanics.
Week #1038 (November 15, 2021) – "The Here and Vow, Part 1"
This is part one of my Innistrad: Crimson Vow card-by-card design stories. I explained the evolution of both Chandra and Edgar Markoff and walked through how Form of the Vampire almost happened.
Week #1039 (November 22, 2021) – "The Here and Vow, Part 2"
In part two of my Innistrad: Crimson Vow card-by-card design stories, I explained the evolution of Kaya, Olivia, and Sorin.
Week #1040 (November 29, 2021) – "To Unfinity and Beyond"
We do something called a "first look" where we give everyone the first glimpse at a new set. It usually happens several months before previews begin to help stores gauge interest in the set. Due to our schedule, this first look at Unfinity was already a bit earlier than normal. Then the product was pushed back from an April 1 release date to October 7, making this a very early first look. In it, I previewed a bunch of art and cards and explained that the set would be black bordered with some cards being Eternal legal.
Week #1041 (December 6, 2021) – "Odds & Ends – Innistrad: Crimson Vow, Part 1"
This is the first of two mailbag columns for Innistrad: Crimson Vow.
Week #1042 (December 13, 2021) – "Odds & Ends – Innistrad: Crimson Vow, Part 2"
This is the second of two mailbag columns for Innistrad: Crimson Vow.
Week #1043 (December 20, 2021) – Vacation Week
I normally take a few weeks off each December.
Week #1044 (December 27, 2021) – Vacation Week
Week #1045 (January 3, 2021) – Vacation Week
Week #1046 (January 10, 2022) – "Even More Words with R&D"
Occasionally, I write a "Words with R&D" column where I explain common lingo that we use while making the game. This is my third column in that series. If you enjoy language, it's a fun look into R&D-speak (much of which gets used by the enfranchised playerbase).
Week #1047 (January 17, 2022) – "The Big Picture"
I often say that Magic is not one game but many games that share a rules system and component pieces. In this column, I looked at the challenges of designing such a robust game system. This is where my buffet metaphor came from. (I compared Magic design to running a buffet.) I think this a good look at one of the core challenges of making Magic.
Week #1048 (January 27, 2022) – "The Making of a Dynasty, Part 1"
Kamigawa: Neon Dynasty previews were about to begin, so I introduced the Exploratory and Vision Design teams, showed off two preview cards, and began telling the story of Kamigawa: Neon Dynasty's design. There's an interesting story about how I (and many others) worked hard to make sure this set was on Kamigawa. My column was published on Thursday that week as that's when previews began.
Week #1049 (January 31, 2022) – "The Making of a Dynasty, Part 2"
Kamigawa: Neon Dynasty previews continued, so I introduced the Set Design team, showed off a cool Kiki Jiki–inspired preview, and walked through how all the mechanics were chosen and created. Making the set feel like Kamigawa without using most of the mechanics from the original block was a challenge.
Week #1050 (February 7, 2022) – "Kamigawa: Neon Dynasty Vision Design Handoff, Part 1"
I showed off the vision design handoff document for Kamigawa: Neon Dynasty. As always, it showed the original document with annotations from me. It was long enough that I broke it into two parts.
Week #1051 (February 14, 2022) – "Kamigawa: Neon Dynasty Vision Design Handoff, Part 2"
This is part two of the vision design handoff document for Kamigawa: Neon Dynasty.
Week #1052 (February 21, 2022) – "Elements of Neon Dynasty"
This is my one card-by-card design story article for Kamigawa: Neon Dynasty. Among other things, I talked about the making of the new Shrines (along with the history of Shrines), and how we designed our first compleated planeswalker, Tamiyo.
Week #1053 (February 28, 2022) – "Odds & Ends: Neon Dynasty"
This is my one mailbag column for Kamigawa: Neon Dynasty.
Week #1054 (March 7, 2022) – "Nuts & Bolts #14: Initial Ideation"
This is another in my "Nuts & Bolts" series where I talk about how to design your own cards/set. This article talked about how to do early ideation (from having a basic idea for your set to having a fleshed-out structure).
Week #1055 (March 14, 2022) – "Which Came First?"
This is my favorite trivia column that I've ever done. I give you two elements of the game, and you decide which came first.
Week #1056 (March 21, 2022) – "Get It? Unstable Edition"
Whenever a new Un- set comes out, I always do an article where I look back at the last Un- set and talk through a bunch of the less obvious jokes hidden in the set. Because Unfinity was coming out, I looked back at Unstable. Unfinity had been delayed at this point, but I didn't know until when, so I just published the article where I had originally planned it.
Week #1057 (March 28, 2022) – "Deciduous"
If a mechanic appears in (almost) every set, we call it evergreen. There are other mechanics that we can use in any set that needs them but don't appear in every set, and these are known as deciduous. This article looked at most of the deciduous mechanics at the time. This is where I first announced cycling as deciduous.
Week #1058 (April 7, 2022) – "Hitting the Streets of New Capenna, Part 1"
This was the first week of Streets of New Capenna previews. In this article, I told an interesting story about how Mark Gottlieb came up with the basic idea for the set in the middle of a meeting. He sent an email in the middle of the meeting, and I put that email in the article. It's surprising how much of the final set was shaped by the initial email. This article was published on a Thursday, as that's when the previews started.
Week #1059 (April 11, 2022) – "Hitting the Streets of New Capenna, Part 2"
In this article, I talked about how each of the five families were designed, including the mechanics for each. I also introduced the Set Design team.
Week #1060 (April 18, 2022) – "Word on the Streets of New Capenna, Part 1"
This was my first of three articles on card-by-card design stories from Streets of New Capenna. This article looked at the making of the five charms tied to the families (
Week #1061 (April 25, 2022) – "Word on the Streets of New Capenna, Part 2"
The second Streets of New Capenna card-by-card design stories article focused on the evolution of several designs, including
Week #1062 (May 9, 2022) – "Word on the Streets of New Capenna, Part 3"
In the third Streets of New Capenna card-by-card design stories article, I told the evolution of more card designs, including
Week #1063 (May 16, 2022) – "Odds & Ends: Streets of New Capenna"
This is my mailbag column for Streets of New Capenna.
Week #1064 (May 23, 2022) – "First Out of Baldur's Gate"
This is the first preview column for Commander Legends: Battle for Baldur's Gate. I introduced the Vision and Set Design teams, showed off a few preview cards, and told the story of how this set came to be.
Week #1065 (May 30, 2022) – "Going Baldur's Gate, Part 1"
This is the first of two articles on card-by-card design stories from Commander Legends: Battle for Baldur's Gate.
Week #1066 (June 6, 2022) – "Going Baldur's Gate, Part 2"
This is the second article with card-by-card design stories from Commander Legends: Battle for Baldur's Gate.
Week #1067 (June 13, 2022) – "Commander Legends: Battle for Baldur's Gate Vision Design Handoff"
I showed off the vision design handoff for Commander Legends: Battle for Baldur's Gate. This was the first vision design handoff I showed that I didn't write. (It was written by Glenn Jones, the lead vision designer of the set.) I did write the annotated notes, though.
Week #1068 (June 16, 2022) – "Seeing Double Masters 2022"
This is my first preview column for Double Masters 2022. I showed off two preview cards and told the story of the set's design. This article went up on Thursday because that's when previews started.
Week #1069 (June 20, 2022) – "A Double Take, Part 1"
This is the first of two articles of card-by-card stories from Double Masters 2022. These days, I don't design nearly as many final cards, but because this was a reprint product, it included many cards that I had a direct hand in designing, so I got to tell some first-hand stories.
Week #1070 (June 27, 2022) – "A Double Take, Part 2"
This is the second Double Masters 2022 card-by-card design story article.
Week #1071 (July 4, 2022) – "More Life Lessons"
In 2006, I wrote a two-part article called "Life Lessons" where I talked about how I applied lessons I'd gotten from my life to Magic design. It was a popular article, so sixteen years later, I wrote a follow-up with more life lessons.
Week #1072 (July 11, 2022) – "Magic Designs from A to Z, Part 1"
I had a break in between previews, so I decided to write a three-part article about fun design stories. I chose 26 Magic cards ordered A to Z from across Magic's history to talk about. I got a lot of positive feedback about the three-parter.
Week #1073 (July 18, 2022) – "Magic Designs from A to Z, Part 2"
This is part two.
Week #1074 (July25, 2022) – "Magic Designs from A to Z, Part 3"
And this is part three.
Week #1075 (August 1, 2022) – "State of Design 2022"
This is my "State of Design" article for 2022. It covered Innistrad: Midnight Hunt through Commander Legends: Battle for Baldur's Gate.
Week #1076 (August 8, 2022) – "Ravnica Design Handoff Document"
Dominaria United previews were about to begin, so I showed off the design handoff document from original Ravnica. Again, this is an earlier document from before our vision design days, but it's a cool look inside the making of original Ravnica.
Week #1077 (August 18, 2022) – "Dominaria United We Stand, Part 1"
This is my first preview column for Dominaria United. I introduced the Vision Design team, showed off a few preview cards, and talked about what we chose to carry over from original Dominaria to Dominaria United. Note that this article went up on a Thursday as that's when previews started.
Week #1078 (August 22, 2022) – "Dominaria United We Stand, Part 2"
I introduced Dominaria United's Set Design team and talked about how more elements of the design came to be. Also, I showed off some cool preview cards.
Week #1079 (August 29, 2022) – "Dominaria United We States of Design, Part 1"
In this article, I started telling Dominaria United card-by-card design stories. I focused on
Week #1080 (September 5, 2022) – "Dominaria United We States of Design, Part 2"
I tell more Dominaria United card-by-card design stories, including
Week #1081 (September 9, 2022) – "Dominaria United We States of Design, Part 3"
This is my third and last Dominaria United card-by-card design story article. I talked about
Week #1082 (September 12, 2022) – "Designing for Universes Beyond"
Magic x Warhammer 40,000 previews were starting up, so I decided to write an article about the larger challenges of designing for Universes Beyond. I also previewed a new Magic x Warhammer 40,000 card.
Week #1083 (September 20, 2022) – "Making Space, Part 1"
It was the first week of Unfinity previews, so I introduced all the design teams, showed off some previews (including Vorthos), and explained how stickers and Attractions came to be. This is an extra-long article because I had a lot of story to tell.
Week #1084 (September 27, 2022) – "Making Space, Part 2"
In this article, I talked about all the mechanics in Unfinity other than stickers and Attractions and showed off more previews.
Week #1085 (October 3, 2022) – "The Unfinity Gauntlet, Part 1"
Unfinity got three weeks of card-by-card design stories. I had overseen the design from the first day of exploratory design to the last day of polish, so I had a lot of stories to tell, including how Ambassador Blorpityblorpboop got his name and how we designed our first dog planeswalker.
Week #1086 (October 10, 2022) – "The Unfinity Gauntlet, Part 2"
This is the second Unfinity card-by-card design story column. I showed off some weird playtest cards and revealed why
Week #1087 (October 17, 2022) – "The Unfinity Gauntlet, Part 3"
This is the third Unfinity card-by-card design story column. I showed off the many variants of
Week #1088 (October 24, 2022) – "Odds & Ends: Unfinity Gauntlet"
This is the Unfinity mailbag column.
Week #1089 (October 30, 2022) – "Act of War, Part 1"
This is my first preview column for The Brothers' War. I introduced the Vision Design team, showed off some previews, and told the story of how The Brothers' War went from a pitch for a supplemental product to a premier set.
Week #1090 (November 7, 2022) – "Act of War, Part 2"
I introduced the Set Design team for The Brothers' War and talked about how the set changed in set design.
Week #1091 (November 14, 2022) – "The Brothers' War Card Stories, Part 1"
I told the full story of the Mishra meld card from its earliest incarnation in the decks we made as proof of concept to convince the powers that be to do The Brothers' War as a premier set all the way through print.
Week #1092 (November 21, 2022) – "The Shapeshifting Sands"
It was Jumpstart 2022's preview week, so I previewed the entire Shapeshifter booster. I used that opportunity to talk about the history of the Shapeshifter creature type in Magic.
Week #1093 (November 28, 2022) – "The Brothers' War Card Stories, Part 2"
This column told the story of Urza's meld card, as with Mishra's, from the earliest days through print.
Week #1094 (December 6, 2022) – "Mastering Dominaria Remastered"
It was Dominaria Remastered's preview week, so I talked about how the set was designed and showed off a new version of an old card (
Week #1095 (December 12, 2022) – "Odds & Ends: Dominaria Remastered"
This is the mailbag column for The Brothers' War.
Week #1096 (December 19, 2022) – "Storm Scale: Throne of Eldraine through Strixhaven, Part 1 "
I occasionally do a column I call "Storm Scale" (based on something I'd started on my blog) where I look at old mechanics and rank their chances of returning in a premier set. This Storm Scale article looked at all the sets from Throne of Eldraine through Strixhaven: School of Mages (apart from Theros Beyond Death, which was covered in a different Storm Scale article).
Week #1097 (December 26, 2022) – Vacation Week
Week #1098 (January 3, 2022) – "Storm Scale: Throne of Eldraine through Strixhaven, Part 2 "
This is the second part of my Storm Scale column. It was delayed by a week due to the site's vacation week. It was published on a Tuesday, as we were still on holiday vacation on Monday.
Week #1099 (January 9, 2022) – "Trivial Pursuit: What's in a Name?"
This is another "Trivial Pursuit" trivia column, this time on the theme of card names.
Week #1100 (January 17, 2023) – "Phyrexia: All Will Be One Direction, Part 1"
This is the first of a two-part column about the design of Phyrexia: All Will Be One. I introduced the Exploratory and Vision Design teams and talked about how we figured out what to include to make the set feel Phyrexian.
A Hundred Strong
And that's one hundred more weeks of Making Magic. As always, I'd like to take this opportunity to thank Kendall and Adam (and everyone else behind the scenes) for all their hard work helping to put this column together and to all my readers for continuing to check in every Monday.
I'm eager to hear your feedback on this column, on any of my ratings, or on any of the columns I talked about and linked to. You can email me or contact me through my social media accounts (Twitter, Tumblr, Instagram, and TikTok).
Join me next week for this year's "Nuts & Bolts" column.
Until then, may you have 1,100 weeks doing something you love.